Kius
Kius
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- Kius
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Again I will ask.. why not just make ALL killers and future killers m1 and dont touch MFT?
What the xenomorph has left if you make the tail be worse than nemesis tentacle? dont tell me perks or addons..
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Since the game core will stay the same the usual:
perk changes
many.
And not just 10-15 or 20 more..
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You can avoid this by simply leaving the game before it starts and even if they switch at the last second you close the game on the offering/loading part..
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surely people is on the office right now.. surely they will announce the killswitch or something... right?
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Why it's always the killer that is "sweaty" apparently but the survivors are such good people how dare "sweaty" killers try to win..
The title itself from this topic is bait. Because there's no such thing as "one sided sweat" . If anything the OP should ask "why killers do need to play in certain ways if they want to win?" I will give you an easy start to the answer.. the game core of dbd has a massive wound open for a while since it got optimized the hell out of it..
I've never called anyone sweaty for simply having x2-x6 more hours than me in this game and dominating me on a chase with their swf or deciding to focus me at 3-5 gens.. I do understand why some people play the way they do..
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When someone says "X perk is fine" and it's a KNOWN perk it's a red flag no matter the side..
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sure lets turn all killers into m1 basic killers that get easily outplayed by MFT and turn into the game into a pre drop breaking pallet simulator..
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Most of the time you will be at the survivors mercy whenever they make mistakes or not specially vs survivors that know what they are doing..
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Bhvr kills strats because "can anyone think about the poor solo queue players" > killers go back to the only strat viable vs decent/good survivors
WhY KiLlErS OnLy TuNnEl?
granted facecamp is a bubba meme usually but legit I do wonder what some survivor players are thinking that removing tools and strats will end focusing or make killer players play different if they want to win..
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Focusing (aka "tunneling") will be part of the game forever or until there's some BIG changes to the core game. The sooner survivor players understand this the better.. considering that dev's removed and are removing and will continue removing tools from the killer.. until only one strat prevails and is viable..
It's not killer related at all..
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@appleas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527262#Comment_3527262
From what I have seen, some people just want Killers to play mindlessly without strategy like going for chases into strong parts of the maps with no gens nearby because it gives Survivors the greatest chance of winning.
Every single Killer strategy like tunneling/camping/slugging/3 genning has been called out for being “unfun” and “boring”, even hit and run/Sloppy gets complained about.
When some people point out that going for 12 hook chases alone won’t win them games because of how gen efficiency works, they are either told “skill issue”, to come up with a less ambitious win condition or that they will only run into hyper efficient teams rarely so it’s fine and they should take the L.
On the contrary, I hardly see offers to analyze gameplay footage when a person complains about losing as Survivor and the conversation just turns to calls for nerfs. People playing Killer are expected to learn and get better, but I don’t see the same being expected of Survivor players, I see more calls for handholding and mechanics to mitigate the impact of their mistakes.
It's always easier to call out others and dont adjust or improve depending on the situation. As survivor player you have the high ground here.. you're 4 players vs 1 player after all, it's pretty clear that after 7+ years the situation didnt change and it's not going to change at this point. Every strat and perk has been already optimized for both sides. I'm sure I'm not telling you any news here by all means but bhvr and their constant crusade on things being too "opppressive" (giant buzzword used constantly on patch notes) is undoing their own game piece of by piece..
The more people have strong opinions and bias on one side and bhvr is forced to act.. the more "tunneling" will be always the most effective tactic as killers now have very little going and it's incredible punishing if you're facing decent/good survivors. Removing strats, decimating gen defense perks only fuels the only viable strat VS GOOD/DECENT survivors.. I'm not talking about the player that has music on and he's watching a stream on his 2nd monitor, no. I'm talking about the players that know how to actually make the killer waste as much time as possible while there's 2-3 teammates working on the gens on every single chase the killer takes..
All I'm going to say that since they killed gen defense perks, nerfed corrupt intervention, removed hook grabs and soon punishing or killing 3 gens to later this year to straight up penalize "camping" (it's so vague the use of it when in most situations survivors put preassure on the killer by staying around the book on purpose) survivors players SHOULD understand that focusing (aka tunneling) will be even more effective as strat..
I'm sure the majority celebrating on twitter and here will be extremely happy when they get bots for killers and they will only get "unfun" matches when the killer has to use the only viable strat for decent/good survivors..
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Remember when the argument for killers NOT having good or cool perks was "but nurse exists so she having this would be too problematic" now it's "skull merchant and 3 gen is a thing so we can't have that.."
This is one of the reasons why this game can't and might not escape the stale state any time soon the community is quickly demanding for nerfs but still wants the other side to play the way they want and not with the tools the DEVS themselves are leaving other players (in this thread killers) to play with..
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526759#Comment_3526759
I'm not sure where this comes from, but:
- We have confirmed that we are working on a solution to help with excessively long 3 gens.
- It's not always the Survivor's mistake. A Killer can also choose to defend a 3 gen from the start of the match, leaving them no choice.
Then what is next? gen perks decimated, "camping" (will be soon addressed with the self unhook feature), 3 gens (decimated and punished most likely) When will the "how to play killer" manual be released then? killing most of comebacks or only ways that sometimes killers have to turn back the game are going to be removed or punished it will only encourage focusing more than anything else.
But this is what the majority seems to keep pushing for killers only to "tunnel" more than ever before..
The game will be even more stale than in the current state is.. but by all means..
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Dont follow any rulebooks.
You paid for the game. Not the other side.
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my counter is to wait until the patch to revert the vaults aka not playing until then..
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If they going to show stats from 2-3 months ago like they did with perks they can keep them.. they mean little.. unless people unironically think stats from months ago are relevant on todays perks and meta shifts..
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524211#Comment_3524211
I wish we could choose each killer's chase track between default, ptb and live.
Would be client sided of course.
Oh yeah that would be amazing.. too bad the majority has the high ground in things like this..
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It's not it gives me time to break doors, leftover pallets or farm zombies or I can tab and put my music back on and do other things..
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The same thing like the old ghostface chase song before most of the community trashed on it. It's fine, it's part of the movie and I like that they want to follow it and put something of the movie in the game..
I do miss the old GF chase music tho it was part of the movie but the community as well way different taste than me when it comes to music seems..
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First sbmm and then a bunch of perks that took them TOO LATE to tune them down..
And they are too concerned right now creating content for the ""future"" rather than focusing on the present.. they need to change the way they develop this game and start focusing on more often changes.. not a 1 year thing yeah every 5-8 months a perk shake up or addons, items or even killer rework it's so slow and bad for a game like this.. but of course this isnt gonna happen despite promises of doing changes more often on every anniversary..
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no, what you needed is to legit buy the DLC by yourself and not expect steam to lose money..
good luck getting anything from steam as this is something steam did change bhvr is just following it..
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Just like I still havent read a good argument against pre nerfed corrupt intervention basekit..
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No.
Survivors shouldnt be REWARDED when they get hit. Perks like this are problematic in the long run.. the current meta encourages survivors to take hits because they run faster, they do gens faster.. this is wrong on many levels.
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Anonymous mode is great to avoid reading extremely unintelligent things and to not contribute the imaginary "rep" many players in this game throw on steam comments.
That said, you can report them regardless (say the survivor or killer in the report) and they can see the person regardless of the anonymous mode or not..
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No, I will not buy the killer or the survivor.
The flamethrowers reminds me of the singularity for some odd reason. So for me I can't justify paying for it.. the killer perks seems niche and some might work on certain killers but still not worth to get only for the perks..
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513913#Comment_3513913
Yup, the new killer meta isn't perks, it is just tunnel out someone at 5 gens and then have a 3 v 1 with 4 gens.
It's no longer about enjoying the game, it's just "how fast canz i get muh 4 k"
Well surely killers do have fun getting all gens done before 4 mins and survivors rubbing it on you as much as possible..
Both sides are on a terrible state.. tunneling at 5 gens because 1 terrible chase puts you at 2 gens vs efficient survivors.
It's a never ending cycle..
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Yeah well if you remove all that all survivors will gain is longer gens.. but at this point honestly? lets remove every single tool killer has just to have an experiment and keep giving survivors more baseline things, lets see how long the hamster wheel can hold..
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To me this stats dont mean anything. Considering that they were from before the new perks were into the game. Every 2 months stats should be announced like this. The fact that MFT isnt there makes this stats meaningless to me.
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Would be nice for a limited event time mode sure but for the base game not really. They dont balance the perks often enough to do this massive change for the game.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499085#Comment_3499085
But Jigsaw would fit the role of the pig.
He never rigged his own games.
I mean, he could be in the game. However, survivor should then have literal God mode when having a bear trap on
it's long over due for his voice lines and a sort of cosmetic of him to be in game at least in a way. Rigging games could be a twist of the entity that rigs the game and not him...
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not only that but also to have a jigsaw cosmetic with tobin bell voicelines in the game..
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corrupt intervertion should have NEVER been nerfed to begin with..
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It's a classic.
Solo queue players dont want to do side things except sit on gens maybe get some chases and survive at the end of all that.
Some people STILL dont unhook despite the fact that killers can't grab anymore.
The game will be forever in this state because certain % of the playerbase just refuses to interact with mechanics to survive or adapt in general.
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Problem is that most of the survivors dont know or dont want to do side steps to get out of the trial.. they want to interact a bit with the killer and avoid being killed and escape.
Most people will demand nerfs on those addons.
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They killed her only playstyle and added almost the same one just without slug? well this is what you get when you're in a short time schedule and have to release a patch quickly.. rather than actually investing resources on a better rework all we got was this. When they nerf this (and most likely they will) I wonder what she will have left after this "rework"
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if anything the game needs more constant change on perks not less.. 3 months and the game already can feel stale.
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when streamers do this in front of many many people because the killer was playing a certain killer on a map that a survivor sent them.. how do you expect things like this not spread out there?
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You should blame the dev's for this not the players..
Seems they are totally okay with having terrible killers and only a few that can have the same results over and over again..
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steves and fengs
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For bhvr to fix their sbmm it would need to be removed which basically isnt happening the system is doing the best it can I imagine. It's probably the lack of players due to alot of things the community knows about. I wouldnt be surprised that in certain regions players from those zones are constantly placed on other regions because there's not enough players on the region for constant games..
And no, no player should be punished as this isnt on their control. This like many many issues in the game only bhvr can fix if they want.. it's up to them..
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"We dont want people to get everything first day" and yet people still do and will always do.
It's a bad reason why.. the cap makes no sense. Never did and never will. Up the cap already to 5m.
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Sure remove bloodlust. But before that
Ask the dev's to rework every. single. map. To not have infinites then.
Then lets talk again.
MFT rewards you for getting hit where you gain more precious time so your team recovers or gets more gens in. Bloodlust is a try to "end" a chase depending on the situation.
Lets not put the "hollier than thou" here. MFT is an unhealthy perk. Just like DH and more and all other gen regression perks that died.
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yeah well I'm sure killers miss their old gen regression perks too and old corrupt intervention..
we all can't have what we want now do we?
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toolboxes still untouched.
the 10 seconds extra did absolute nothing.
tons of BNP being used before the patch.
Just come up and say that there's barely decent perks that somehow can do decent vs competent survivors.
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the killer wont get any better as long survivors are the ones in control of his power.
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classic survivor memory where suddenly goes into a "blank" state when it comes to remember nerfs and buffs..
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I mean 2 out of the last 3 killers were "simple" to play and yet the survivor side dislikes going against them.. and the newest one is just bad in general. Too high risk for very low or mediocre reward.
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While I understand that this is the new DH.. the community keeps ignoring the elephant on the room. Gen and gen speeds.
It's so incredible fun losing 3 gens on your first chase and when you get the first hook you have a choice you either focus that survivor and get another to get a draw or hope for survivors mistake for a snowball.
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You have a strange definition of "buffs".
But okay.
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maybe from 15 to 12/10 as suggested but the CD is needed if she now applies condemn by just teleporting.