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KingFieldShipper

KingFieldShipper

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KingFieldShipper
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  • It's more of a passive counter than direct (like hiding in a locker to counter bbq) but survivors working on different gens. Can't chase 4 different survivors at the same time on multiple tinkerer notifications if you are spread out. You can't counter the undetectable status though.

    @Evilhorst said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356474#Comment_2356474

    And we are not even talking about all the other scenarios: DH is also a free escape once gates are opened. No other exhaustion perk can do that. You can avoid traps, ranged attacks etc. No other exhaustion perk can do that.

    I'm confused how it offers a free escape. While you are trying to down them in the exit gate?

    IME survivors wait till the last second to dead hard into the exit zone anyways, and at that point even if you knocked em down while running, they are probably in that zone where they escape (unless you are playing slinger and reel em in).


    Anyways, my 2 cents is as someone who plays killer/survivor 60/40, dead hard is a non issue imo. If someone is looping you for x amount of gens, and they truly use dead hard for distance, the best play is truly just leave the chase patrol the gens and go after other survivors. If they are in a dead zone, bait it out. DH plays to dodge attacks are so predictable - Otz, tofu, etc do it all the time. But seriously - choose your battles. You are putting no pressure at all if you chase one survivor for a while and you make the survivor waste their dead hard and get exhausted and have to recover.

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