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JerZeyCJ

JerZeyCJ

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JerZeyCJ
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  • @Karaage said:

    End of Men: Writing 1.5/2/2.5 like this reminds me more of LoL Patch Notes rather than DBD ;) How about just making it flat 3 or 4 seconds?

    First of Ten - surprisingly balanced if not little underpowered. 8 downs for a Mori, while similar Devour Hope requires just 5 downs and doesn't require stacking up again and also gives You instadowns on 3 downs but can be cleansed at any time. Also a little bit funny how You called it First of Ten, then lower required Tokens to Eight.

    Afraid? - Stridor is superior in every way, I'm afraid?

    I was erring on the side of underpowered for most of the perks, yeah. Thought it would better to be a bit underpowered and be told to bump them up than come in with a bunch of overpowered ones.


    End of Men - So just bumping up the aura reveal time would be good enough you think?


    First of Ten - Do you think dropping the downs needed 1 or 2 lower would make it a little less underpowered or would that be too much(and the humor isn't lost on me re: the name and downs needed; I just couldn't think of a better one and the "Fid-dle-sticks, end of Men. Fid-dle-sticks, first of Ten!" is a great voiceline from him)


    Afraid - I'll be completely honest, I had just completely forgotten stridor was a thing when I was trying to think up perks(as did my friend who is way more into the game than me when I asked him if a similar perk already existed). So yeah, that'll get changed(I'm open to suggestions). Its just a pain editing posts on here because they disappear for hours at a time awaiting re-approval.

  • Added in a Mori for the killer(and slightly reworded the lore).

  • @Mystoc said:

    a normal killer can vault windows though, shapeshifter should still be able to while in power, wraith can do it while invis

    alright, compromise time: he can go through windows, but no matter what speed he approaches them at, he'll always do the slow vault over them.

  • @TheUnendingNightmare said:

    Also correct me if I'm wrong but the illusion fades away at some point right ? Meaning everyone will be back with their clothes except the killer. This is a big enough tell imo.

    Annnd tweaked. But yeah, the random survivor illusion effect fades away after a while. So while you can still try disguising yourself as one, observant survivors are probably gonna notice. Although that doesn't stop you from using some of the abilities like Feign Hook(it doesn't matter if the hooked survivor sees you shift and if they're in a chat, they'd know either way anyway), you can still lock chests, and if you're feeling risky and think a survivor is coming to work on a gen, you can shift and sit in wait "working" on it(though the bar won't begin filling up to sabotage it until another survivor hops on it with you) which should obscure you a bit and make it a little harder to see you don't belong.

  • @TheUnendingNightmare said:

    On another matter, I would change the disguise to be more perfect than that.

    It should allow the killer to act the same as a survivor BUT doesn't let them use pallets or vaults. Idk if clothes would he too hard for devs but maybe as a "tell" the killer could only display basic clothes.

    For the fog, it doesn't feel very strong. Maybe it could prevent the use of sensory and aura reading perks for a time. It could also put survivors in "basic" clothes.

    Yeah, I think putting everyone, survivors and killer, on the level playing field of default survivor clothes is for the best. I'm sure that would make it easier to implement as well.


    So you think the killer should have a normal survivor walk animation as well and not go through windows like a killer(the big, wide step through them)? I figured the crouch would be for when you wanted to try and blend in with them and the walk if you were just moving about the map; with the crouched movement speed(if going at full speed) being the tell that, "hey, that's a speedy little survivor over there, they shouldn't be able to go that fast, that's the killer."

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/649066#Comment_649066

    Maybe the fog could cause blindness ? So aura reading perks are tunr down for a time.

    It would give incentive to "hide" from the fog and reward a thoughtful killer if they bring the perk "hunting grounds ?" The one that make you see survivor aura in the basements.

    I would've thought that was a bit OP before(I initially had the fog lasting for two minutes) but now that its only 45 seconds with a minute long cooldown, I think that that could work to give it some more oomph. Giving survivors an incentive to hide in the basement is a good idea too, if they want their map info, they're gonna need to risk stalling the game and/or going somewhere they know the killer knows they need to go to.

  • @Mystoc said:

    swf still destroys this killer,

    the fog causes Survivors to hallucinate and see every Survivor

    explain that better cause it makes no sense

    changing mists needs to be all players look swap skins randomly with each other but still look same in third person, the problem is if two are close to each other they see the change happen, perhaps they dont swap if with 12 meters of each other

    even then demanding a person spin around or crouch rapidly in voice coms just reveals the killer right away as fraud

    the simplest answer is swf of 3 or more cant que vrs this killer

    =================================================================

    the perks are just OP

    Lost Lamb) but if theres only two survivors left it never goes away, the perk is too strong it needs a duration the concept just doesnt work well

    this will auto trigger if one tries to heal the other that takes more then 15s secs amolst always thus preventing the heal

    Last Light) yea that wont works or amolst every happen

    Split Up:) accutaly not OP but needs a cooldown on triggers, and it cant trigger right away or they can never do obj if its instant it needs a build to trigger like do obj x seconds

    since the action speeds slows down the survivor knows u have the perk and know that you know where they are

    "explain that better cause it makes no sense

    changing mists needs to be all players look swap skins randomly with each other but still look same in third person, the problem is if two are close to each other they see the change happen, perhaps they dont swap if with 12 meters of each other"


    Basically, every survivor in the game will have their appearance randomly swapped to any other survivor's appearance(whether they're in the current game or not) and they will look different to every survivor. So while Survivor A may see Dwight, Nea, and Laurie, Survivor B will see a Bill, Jane, and Ash, and so on for the other two survivors.

    Though thinking about it, it doesn't really need to effect how you see your own character, as that actually doesn't matter and might as well let people see the character they spent time/money on customizing.

    As for survivors seeing each other transform, well just mark that up under balance for the ability. Like Trouble in Terrorist Town, gotta have some way to eliminate people as possibly being the killer. Same applies for SWF voice chatting, that messes with a lot of balance within the game in general as it really isn't designed with that in mind, so the killer will just be weaker if there's out of game communication.


    "Lost Lamb) but if theres only two survivors left it never goes away, the perk is too strong it needs a duration the concept just doesnt work well

    this will auto trigger if one tries to heal the other that takes more then 15s secs amolst always thus preventing the heal"


    I mean, the simple solution would be to stick within 30m of each other so that it can't trigger its effects, but I get ya. Make the time needed to fulfill the first condition(being around another survivor) longer and give the survivor immunity to it for a time period(45-60 seconds?) after they've reunited with someone.


    "Last Light) yea that wont works or amolst every happen"


    Its situational, I'll give you that, just like some other perks. Its there to manipulate survivors while in a chase with you. If they know you have it, then they have to actively try to alter their routes to try and avoid them or risk running through them and getting slowed down. Either way results in a potential chase ender for the killer.


    "Split Up:) accutaly not OP but needs a cooldown on triggers, and it cant trigger right away or they can never do obj if its instant it needs a build to trigger like do obj x seconds

    since the action speeds slows down the survivor knows u have the perk and know that you know where they are"


    Completely fair. Will probably change to trigger after they're doing the action(gen repait, hook sabotage, self healing, exit gate, chest search) for 5 seconds and then after it triggers once, it goes on a cooldown for 25 seconds. The action speed slowdown can also be negated by stopping/starting the action again, so while not a major hindrance, it would force them to waste a few seconds having to restart whatever they were doing. As for them knowing you know where they are, I see it as the same deal as Discordance, so not a major deal, imo. Split Up was basically supposed to be a "reverse" Discordance, instead of them being revealed when they work together, they're revealed when they're apart from each other, with the "two+ people doing solo actions at once" trigger being there so it isn't overpowered and constantly alerting you to everyone.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/83131/killer-idea-the-shifter

    Wow that's an insanely good idea! Especially the lore!

    I have a few question tho,

    1- Is the fog only outside ?

    2- If I was in the basement when you used it, will I still be affected ?

    3- If not would it change anything ?

    4- I often run premonition, contrary to the popular opinion I really like it a lot. Would it trigger if I was getting closer to the hook and was looking at him ?

    The Fog is kinda key to making him work as a character, so I'd say it would have to work indoors too, right? Having it not apply to him in the Basement is an interesting idea, it wouldn't effect the playstyle too much, would make those chests safe for the survivors to use as they wouldn't be locked by him(at the risk of some Basement Time). So y'know what? I'll allow it. Something like because the Basement is so much "closer" to the Entity and has more of its power in it, it causes the Shifter to revert to its true form since it can't maintain the transformation.


    I definitely feel perks like Premonition, Object of Obsession, and Spine Chill should still have some sort of effect when the killer is disguised, doesn't seem fair to completely nullify the survivors' perks like that. Maybe just have it be a case of the sound is a bit quieter and the auras are a bit dimmer to make them more difficult to notice or just a flat decrease to how effective their ranges are(but nothing extreme).


    And thanks for the lore compliment!

  • Made some changes and nerfs to some of the powers and perks after getting some feedback from people.