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Jaredleto1234

Jaredleto1234

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Jaredleto1234
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  • So in other words no matter what the survivor does, if you don't mess it up, you get a hit right? That's called a guaranteed hit brother. In the hands of a good killer Vecna can down someone nearly for free every 40 seconds. And that's with only 2 out of his 4 powers.

  • @Zaydin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736255#Comment_3736255

    And survivors wonder why the only Killers seen at high tier are Blight, Nurse, Artist and Spirit…

    'cause their constant crying gets everyone else nerfed if they can't instantly win loops and chases against them.

    Sure, it had nothing to do with mage hand being a guaranteed hit every 40 seconds, and it likely still will be even after these nerfs.

  • @Zaydin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736245#Comment_3736245

    Where was the nerf confirmed? Because the news section of the forum is complete garbage and hasn't seen a new post in a year.

    Peanits put up a post saying they were reverting the mage hand buff. As well as hitting the addon that caused the mage hand to be faster. They are also going to make it so the mage hand won't still work if Vecna is stunned.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736219#Comment_3736219

    The last survivor perk that they made which was good was Made For This. The perk didn't even last a year. I wonder if they'll ever revert or do something as it was good improvement for survivor in regards to tunneling.

    Really cause camping and tunneling still happens in roughly 60%+ of my games. So survivors got nerfed with little to no adjustment to the meta of deleting one person.

    @Zaydin said:

    Only one of Vecnas perks isn't niche and that's Languid Touch. Even then, it is situational as it relies on survivors to be running exhaustion perks to get the most out of it and the one exhaustion perk it doesn't counter is Sprint Burst, one of the most used Exhaustion perks alongside Adrenaline.

    His kit is fine IMO; Mage Hand takes timing to get right because if you lift it and you don't get a hit ASAP you just gave the survivor a free reset on the pallet to stun you with and if you block it too soon, it will wear off and the survivor will be able to drop it to either stun you or force you to either break it or go around it. FoTD is trivial to avoid being hit by just hitting CTRL or whatever the button on your controller is to crouch on the console versions. Dispelling Sphere is used as a tracking spell and negating the survivors magic items during a chase and flight is just used to close the gap and crossing a vault with it ends it immediately even if it was just cast.

    A Vecna nerf has already been confirmed, he fits exactly what I am describing.

    @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736236#Comment_3736236

    You completely forgot about Wicked as well as the entirety of Nic Cages catalogue of perks.

    No meta perks to be found. Killers very often get a perk that can be slotted into the meta, survivors are lucky to see a meta perk once every 2 years.

  • @NerfDHalready said:

    i'm against remarks like this, let's let them do their balancing properly. though i will say they should release more ptb patches where they change things before ptb closes so they don't have to tweak new content as many times and as quickly.

    as for perks, neither side got a meta shaker so idk what you want to hear about this. illusion is a new pebble, not my cup of tea but still nice perk variety and i'm happy it's not just another lesser/better version of some other random perk and bardic is i'll say a new addition to hyperfocus builds and might see use in such builds in the future.

    also people won't play a killer they don't like just because it's "op" but they will (regardless of sides) use perks if they are overtuned ie. ultimate, mft, coh etc. so screw op perks that promote sells, respectfully.

    The amount of people who played Wesker, Chucky, and Alien would beg to differ. I played during release of the Alien chapter, 90% of my games were against her for a week straight. People absolutely did exactly what you claim they wouldn't. You could argue that Wesker was fun, sure, but he has always had a very high kill rate.

    I would like to point out I was more talking about killer strength compared to what survivors get. I don't think the killer perks need to be good for people to buy the chapter, just the killer. Which is what they mainly target anyway, that being said killers tend to get at least one decent perk every time a killer comes out. Where survivors would be lucky to get one strong perk in a 6 month cycle. And even if that perk did end up being good, the amount of complaining on the forums usually get it nerfed before it even leaves the PTB.

    The chances of a survivor pack coming with a strong perk is close to zero. Where the chances of the killer being strong or at least one perk being strong is nearly 100%.

  • @ratcoffee said:

    The last time they did that for a survivor perk was MFT and you know how that turned out, they probably don't want a repeat

    It's weird that MFT is considered OP, when at most it increased chase by maybe 30 seconds. When you take into account that it caused people to stay injured it probably was a net neutral in the long run. Where as things like scourge hook or pop increased the time games took by several minutes on their own. MFT at it's peak was a high A tier perk, where things like DH for distance and DS were S tier perks. I think survivors still have S tier perks, but we haven't had a released S tier perk for a very very long time.

    For me an S tier perk is one that will get substantial value in just about 99% of games. I think the only perks that fit that bill right now are Windows of Opportunity and Off the record. The closest 3rd perk to being S tier right now is sprint burst, the drawback it brings causes you to lose a lot of efficiency, which keeps it in the A tier for me.

    The argument I am making right now is that most killers and perks being released for killer are released at an A or S tier level. And after several months they get nerfed to be more in line with the average. Where as most survivor perks are released at a B or C tier level (this is compared to other survivor perks NOT killer perks). Even in this very thread you have mentioned survivor perks that were so bad they needed to be buffed. This has been an ongoing thing for quite some time now. Why?

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735725#Comment_3735725

    So you would buy a game, which is awesome for 2 weeks and then many quests are cut because some people deemed them too hard, making the story make no sense because of it?

    People want to know what they are spending their money on. To spend your money on something, just to know that you can only enjoy it for days before it gets ruined is horribly unfriendly towards the customer.

    I'm not ok with it and many others are not as well.

    I mean they leave killers in OP states for at least 3 months before they do anything to them (unless they are very OP). And with the way gaming works in the modern era, getting more than a week out of a game makes it a very good game.

    So yes, I would purchase a perk to have fun with it until it got nerfed. Most people play games like that today.

    @Crowman said:

    There's four survivors and each survivor can bring a copy of the perk. The reason why survivor perks can't be too strong is because of numbers.

    The argument that survivor perks are bad because there are more of them in the lobby is a bad argument. Then delete perks or reduce the amount we have. Most survivor perks right now literally save you seconds of time. Where killer perks traditionally add several minutes onto the game, or significantly reduce the time a chase takes.

    Why would you ever spend money on a perk that reduces the time it takes to do a gen by 4 seconds. It kinda feels like they do new survivor perks because they have to, not because they want to.

    @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735667#Comment_3735667

    When was the last time you bought a DLC for the Survivor perks because they were good?

    I bought:

    • Gabriel Soma: Made For This, Troubleshooter
    • Nicolas Cage: Dramaturgy, Plot Twist
    • Ellen Ripley: Chemical Trap
    • Alan Wake: Champion of Light
    • Sable Ward: Wicked, Strength in Shadows
    • Aestri Yazar: Bardic Inspiration

    A perk does not need to be S-tier to be good or usable, we've gotten a lot of good perks that has made me consider purchasing DLCs, they are not insanely meta defining but they are more than good enough to consider using.

    On that list I would consider one perk to be meta (in that everyone should run it), the rest are just okay. That one perk I would list as meta also got nerfed into the ground, so it would no longer be on that list. I also bought Nicolas because I thought his perks looked fun, not because they were particularly strong. Plot twist is my favorite perk in the game, and I still wouldn't put it on a list of meta perks for survivor.

    The point I am making is, it's obvious they design survivor perks to peak out at balanced. Where they design killers to at their worst, be balanced. You can also see this in tuning when it comes to killer and killer perk changes. They almost always do very careful tuning so that a killer still remain strong, or so a perk still remains usable. But when it comes to a survivor perk nerf, it almost always instantly kills that perk.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735720#Comment_3735720

    What killer was truly OP?

    Furthermore, what I say is, that this practice is not good in general. That this has been going on for this long is not something that should be embraced but something that should be criticized.

    I don't see a problem with having perks actually worth purchasing. And I don't see a problem with them getting adjusted if they are too strong.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735694#Comment_3735694

    It is bad to release perks, that are so problematic, that they need to be changed as much as CoH for example.

    Its also bad to release a killer just to nerf them days later. This is consumer unfriendly practice and should be criticized.

    On a side note. Vecna is not even top tier. H struggles hard against coordinated groups that use the magical items effectively. A nerf is literally not required except the enduring stuff. Most people I've encountered don't use the tools given to them effectively, therefore Vecna seems very oppressive. This is not something bad. It's been 4 days since release. Nobody expects people to put 3/4 of their day into dbd. People will learn over time. Just like they did with Unknown.

    But hey. At least Blight can just ignore pallets right now and is not getting killswitched. Where are the priorities?

    Again they are already doing what you said, but just for killer and killer perks. That has been the game plan for quite a few releases at this point, and it's not going anywhere. As long as we are going to do that for killers, I feel like it should come to survivor too.

    You are speaking as though this is a hypothetical, there are actively releasing OP killers and nerfing them in the next patch.

  • What is that 2 perks in 3 years? Should we throw a party?

    Also they literally are already doing what you said. They have nerfed every single killer they have released for the past 2 years.

  • @Souplet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735667#Comment_3735667

    Vecna really cant compete to most of the a tier killers

    People complain about a thing that came out 4 days ago, they didnt even try to learn how to counter it. Play him, you'll see he definitely has some weak spot and most of the time, if you dont have mage hand, you are just a regular m1 killer without any real power

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735669#Comment_3735669

    Weave is fun for meme build at best, its not a perk that i'd call strong. Languid can be annoying, sure, but i wouldnt bring that over an actual useful perk.

    I am not complaining that he is strong, I wouldn't care if he were to be released equal footing to Alien or Chucky. What I do care about, and what I am complaining about is survivors do not get the same treatment. BHVR have put in a purposeful effort to make sure killers are strong on release, so people actually get the new killer. But, they do not care whether or not the survivor perks are strong for some reason. They have the ability to nerf these things, they already do this to killer releases.

    There is no reason why they shouldn't release at least one powerful perk with each new release.

  • @Souplet said:

    Do you really think vecna is op right now ? Do you think vecna perks are any better than the survivor ones ?

    I think he is unquestionably better than most killers and will likely receive a round of nerfs, just like the several killers that came before him. Killer perks being good is irrelevant to what I am saying, they are just icing. When was the last time you bought a dlc for the survivor perks because they were good?

  • Killers shouldn't see gens, imo, they already have an advantage when survivors are injured.

  • Been given the completed signal twice, have yet to be able to turn in the quest. First game used a hyper-focus/stake out build. Thought maybe they put restrictions on guaranteed great skill checks. Second game I used no-mither with this is not happening. Both games I completed the quest and was given the in game overlay to say I did, but still don't have the challenge completed.

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