Jackal7879
Jackal7879
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- Jackal7879
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3264348#Comment_3264348
If people want to complain about eruption, then that’s fine. But arguing that eruption should be nerfed because it affects solo q more than SWF, isn’t a valid argument.
For starters, it just means the solution is to make eruption give an AoE incapacitate, or make it incapacitate anyone that repaired an affected generator in the last X seconds, so that it affects solo q and SWFs a lot more equally.
Everything is easier in a SWF, because voice communication breaks core game mechanics. But we shouldn’t be nerfing perks just because SWFs are playing in easy mode.
The devs can’t just forget about soloq it’s what makes majority of their player base and remember when the game first came out this game was supposed to be a stealth/hide and seek game so the “core game mechanics” are outdated that’s why they are giving QOL improvements and buffs for soloq
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3264348#Comment_3264348
If people want to complain about eruption, then that’s fine. But arguing that eruption should be nerfed because it affects solo q more than SWF, isn’t a valid argument.
For starters, it just means the solution is to make eruption give an AoE incapacitate, or make it incapacitate anyone that repaired an affected generator in the last X seconds, so that it affects solo q and SWFs a lot more equally.
Everything is easier in a SWF, because voice communication breaks core game mechanics. But we shouldn’t be nerfing perks just because SWFs are playing in easy mode.
the devs can’t just ignore soloq it’s what makes the majority of their game that’s why they are trying to buff soloq to be close to swf because the “core game mechanics” are outdated because remember this was supposed to be a stealth/hide and seek game so soloq needs some QOL improvements and buffs before they make perks that heavily punishes them for just for being soloq
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3264286#Comment_3264286
3) the perk is purposely designed to be a surprise
People realize this, right? You all realize this perk was designed to be a surprise, right? Do people really think BHVR expects everyone to be in a SWF? Do people really think BHVR overlooked this entire perk, and didn’t realize how it would function in solo q?
Well what about old 1st live Boon:COH when it was 100% it was supposed to heal you up pretty fast and act like a med kit it did what it was supposed to do and it got nerfed twice to 50% why was that. because killers complained,no because everyone knew this perk overtuned
Old MOM 1st live release it was supposed to make you tank a hit and yet it got nerfed.why? Because it rewarded bad gameplay and everyone knew it was BS
old undying gave hex perks more lives but it combined well with ruin and made it to were you’d have cleanse 4-5 bones to get rid off ruin and yet it got nerfed that perk did what it was supposed to do but on certain killers it became to oppressive
Old no hook/1hook moris
Old insta heals (could pick up someone from dying to healthy in well an instant)
old iri head 5/3 hatchets
omega blink nurse
7-5 blink nurse (when nurse had 3 blinks base)
nurse pre nerf
old bnps (instant gen pop when used)
release legion
old DS
all these perks and add ons or killers were designed a certain way or specific reason but everyone agreed that they were unhealthy for the game so they got balanced or nerfed or reworked because they were unhealthy for the game
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I read almost every post here and basically it sums up in 2 different opinions
1) This perk is fine and has counter play just have a 3-4 man and call when you’re about to go down or survivors have this and that perks
2)This perk is shouldn’t exist or needs a rework/nerf
why i hate this perk when I see this perk on let’s just say a blight I know this game is gonna be long (context a blight and other killers with 4 gen perk including eruption held a 3 gen and those games went for roughly 30-45 minutes can go longer with Boon:COH out of 3-gen).
My thoughts on opinion 1 most of the time I soloq and I don’t wanna bring hyper focus stake out prove thy self with overzealous with powerful tool box with built to last and street wise every game for a perk a killer my might bring
my thoughts on opinion 2 I just feel that this perks needs it number tuned down a little like a shorter incapacitated duration and buff the regression to compensate
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@WesCravenFan said:
The very things people whine about Eruption for is exactly what it is meant to do.
Well that’s like saying people shouldn’t have whined about circle of healing because it was meant to heal survivors when it was at 100% but everyone knew that it was it was a problem
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3200310#Comment_3200310
True, but if I have to pin this change on a Killer I would go with Starstruck + Infectious + Agitation Nurses/Blights, those are very common and play mostly by going for mass slugs, with these changes they have 45 seconds from the first down to get everyone or people will start getting up.
Altough I dont think they had a single Killer or situation in mind with this change but a lot of factors, Twins, Nurses/Blights, people slugging the last Survivor, the dullness of being slugged for extended periods of time etc, everything adds and they came up with these change to mitigate everything.
TBH, I completely forgot about nurse, especially with starstruck. It’s probably indirectly Nerf her to, but nurse is a whole different problem for another day, because obviously the devs in my opinion are pushing that subject away for another day or until we forget.
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@Johnny_XMan said:
I don't understand why any of it has to do with Twins, twins by default have to slug and not exactly for 45 seconds.
In my experience, depending on the twins player they are perfectly content with letting survivors just bleed out on the floor. It happened many times to me someone pick up right away someone just bleed you out because it’s convenient. But that’s just been my experience with them.
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@HectorBrando said:
Twins are not the only ones slugging like crazy plus they have like a 1% pick rate.
True, but twins are really well known for it because it takes like five seconds to respwan Victor basically rendering kicking Victor next to Charlotte, completely useless because she can literally just sent them back out again unlike someone like oni once he cancels his power, he hast to gather blood again, which can take some time, depending how much of his powerswas used
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@Rovend said:
I have nothing against twins, but this slugging nerf was needed. I cant stress enough how much i have been bled out lately just for the killer to stand next to me nodding.
I personally don’t like the twins because they’re so boring in my opinion, but I have been bled out for no reason maybe the unbreakable base kit should be depending on how many survivors are alive like for example, if there’s four survivors alive, you can’t pick yourself up unless you get help from a teammate three survivors alive. It takes 90 2 survivors alive it takes 45 seconds last survivor Morí.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3200248#Comment_3200248
I just had to use No Mither for the challenge where you have to escape using that and no other perks... it took me like 10 matches...
I remember that I did that as default David hoping the killer thought I was a baby and show mercy to me. Got it on my second match lol.
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@My_Aespa said:
It is useless, especially since their moans are only decreased to 75%, it's still pretty audible which is why I don't use Iron Will anymore. Being able to pick yourself up? Not even a thing anymore since it will be basekit. The killer never leaves me down so kind of worthless anyway. The best part about it is I guess being able to use Resilience, This Is Not Happening, etc. with it.
I know this perk basically just for memes and a hard mode I guess but the perk basically useless now at least give old iron will
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3106682#Comment_3106682
True, but I mean leaving it in its current state means it'll still be ignored because it's very hard to activate it without actively throwing
But current effects with only 2 stacks activation would probably be too much
So idk...it'll be weaker in a way but we'll probably actually see it occasionally
Yeah but it was still a fun perk it was a meme like no mither I think the community just accepted it be bad
If anything just add unhooks to count as stacks and make it to where I can only activate one time
or something else I don’t know
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@Aneurysm said:
It'll probably be run more just because it'll be easier to pull off. And it'll still pair nicely with object.
Yeah but the whole point of the perk is to tank a hit it was a meme perk At best and it’s the only perk that’s endurance but not endurance so basically to get object value you have to be doing nothing until you’re done with the aura reading assuming that once the endurance status effect goes away so does the aura
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@fulltonon said:
face camping is guaranteed to be nerfed anyways, wait till next dev update or something.
Honestly I hope so because what I read I feel like the buffed tunneling by nerfing DS and buffed camping with longer gen times if the killer know how to count to 5 your dead anyway
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I think it’s a bug because the description of the perk is still the same it happened to when I got unhooked after the last gen was done My adrenaline didn’t heal me or give me the speed boost
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@Sabraiz said:
While I can't answer for sure, I have never used the perk other than the one time I did Trickster adept. But are you sure it didn't block the gates then as well? Just that it didn't give a noise notification before the change.
The trigger condition of "Once the exit gates have been powered", is unchanged between the versions of the perk.
Yup I’m pretty sure even some streamers pointed it out as well
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It just never did that for the old NWO so I wasn’t sure if that was part of the buff