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I_Tunnel

I_Tunnel

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I_Tunnel
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  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647797#Comment_3647797

    This straw man argument is getting so old. Nobody is advocating for "punishing people for playing with their friends". That's like if you're in a golf league, bowling league, etc. where you have handicaps and you say that the good players are being "punished" for being good.

    It's not "punishment" - it's leveling the playing field to reduce an inherent advantage in the game. Communicating on comms is a massive advantage that makes it extremely difficult for killers to secure any kills without resorting to the tactics that everyone complains about as being "unfun". Adding a handicap of some sort (debuffs to repair speeds, for example) based on # of SWF together and MMR score would be one way of leveling the playing field.

    Unfortunately it's never going to happen. SWF teams have enjoyed their advantage for as long as the game has been around, and taking it away would make a lot of them quit.

    Survivors strawman because they don't want a balanced game.

    They SWF with META perks and hand-held mechanics like BT basekit, anti-facecamp, and now this gen kicking BS to 'nerf 3 gens' (Which they put themselves in by being bad).

    But the second a Killer speaks up about how broke SWF is; Survivors are quick to drown them out and shut them down. Because they fear true game balance.


    But I don't know why I'm saying this; The mods have apparently shadow-banned me for being a Killer main, and my posts are not appearing to anyone but me. 🤷‍♂️

  • @bjorksnas said:

    idk why but I find it a bit funny seeing everyone say this anti-face camping system sucks it only prevents face camping

    why yes its also supposed to remove tunneling and camping completely and it even has a cupholder

    Survivors are not happy until the Killer can no longer kill.

    All weapons need to be NERF weapons, and any Killer who attempts the 3rd hook is stunned for 15 minutes upon trying. Also, Survivors don't progress hook stages while on the hook. 😆

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645377#Comment_3645377

    It has historically been proven that the carrot approach to tunneling just does not work. The only thing that kept a lid on tunneling was DS with its 5-second stun, coupled with "DH for distance". DH got reworked, and DS got nerfed.

    Tunneling isn't competing with genrushing. Genrushing is a term that gets thrown around a lot to just refer to survivors doing their objective. Survivors are "tunneling generators" if they work on generators that already have progress. They're genrushing, because 3 gens popped in the first 3 minutes and the killer hasn't gotten a down yet (Largely due to poor map design).

    Tunneling isn't competing with genrushing

    They are the same thing; Each side trying to win as efficiently as possible.

    Genrushing is a term that gets thrown around a lot to just refer to survivors doing their objective.

    And tunneling is a term that gets thrown around a lot to just refer to Killers doing their objective.

     Survivors are "tunneling generators" if they work on generators that already have progress.

    And Killers are 'Tunneling survivors' if they already hook a Survivor they have progress on.

    So if 'genrushing' is not real, then neither is 'tunneling'.

  • *Anti Facecamping Perk Works as intended.*

    Survivors: This mechanic does not handhold enough, as I can still die! It needs a buff! 🤪

  • @sickdeathfiend said:

    every single game in a row is literally nothing but camp and tunnel. 100% of all my survivor games. Its about as lame and boring as it gets. Time to only play killer I guess.

    I mean, heaven forbid Killers try to win, amIright?

    Survivors can use 12 META perks, be in a SWF, and use Discord.

    They also have BT basekit if 'tunneled', which they abuse to bodyblock, then complain that they can still be downed; A mechanic to self-unhook if a Killer 'camps'; A new mechanic that prevents Killers from kicking gens too many times. All basekit.

    But a Killer trying to secure kills? That's 'lame' and 'boring' and 'killing the game' and 'toxic'! 🙄

  • @WolfyWood said:

    Survivors should have the ability to blacklist three killers.

    Sure. In return; Killers can blacklist 12 perks.

    Why 12? Well, there's 4 Survivors a match, and if they can each blacklist 3 Killers; That's a possible 12 Killers blocked from being used.

  • What's 'sweating', exactly?

    • Winning 'too fast'?
    • Winning with 'op/unfair' perks?
    • Not giving hatch?
    • Winning at all?

    Given how often I get called a 'sweatlord' in end game chat just for winning; I'm betting it's when a Legion has the gall to get a 3-4K.

  • That's the drawback to bringing it; You can't drop from any height until you want to use it.

    This causes you to route from Gen to Gen differently, and possibly more slowly, than someone not using it. In exchange, you have a speedburst to use in a chase.

  • Survivors: *Whine about 3 Gens they put themselves in*

    BHVR: Let's add the 15th handholding mechanic for Survivors!


    Give it another year; Survivors that are 'tunneled' will be able to punch the Killer in the neck, stunning them for 20 minutes. Survivors will get extra BP if they t-bag in front of the stunned Killer. And all gens will self-repair at 50% increased speed.

    If Killers 'slug' for more than 3 seconds (Usually because someone with a flashlight is nearby); Survivors will just get god-mode and flight, and instant-pop any generator within 200 meters of them.


    Every time Survivors mald; BHVR adds yet another way to prevent them from losing. Yet every time Killers speak up, Survivors scream that the game 'Has been Killer-sided for too long'. 🙃

  • @HastuneMiku said:

    There's an easy way to fix tunneling. Give survivors immunity off hook (at least before the gens are completed), but give them a secondary objective to complete to 'return to the game'.

    You do realize this would allow the immune Survivor to bodyblock with impunity, and the Killer would be absolutely unable to counter it?

    And what happens if a 4-Man SWF decides to all just refuse to 'return to the game'? Now they get to hold it hostage until the Killer ragequits & eats a DC penalty.

    Plus, a Survivor can just stay immune until the best time to 'return', basically following the Killer around & reporting on all his actions over Discord.

    I love how the 'fix' for Survivor 'I lost' complaints is always the equivalent of 'Give Survivors a mechanic they can horribly abuse to avoid losing ever again.' 😂

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