Avatar

HeyItsQuiet

HeyItsQuiet

About

Username
HeyItsQuiet
Joined
Visits
393
Last Active

Comments

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/284473/mmr

    There's something suspicious in your story. If u are actually so good survivor u will be matched with same level survivors and killers. And there's no way u only meet bad teammates that don't know what gens are. So i doubt it's always their fault.

    Also do you dc or suicide as survivor cause u are tilted or whatever as you dc when playing killer? Because i think that's the case cause u ruin your mmr and drop to elo hell. And more u tilt/dc/ whatever more u drop.

    And again rank means nothing. I'm currently one step away from gold as Legion player, and it's quite easy to climb. And it took me less than 10 hours to get from ash to silver. But I'm so bored to play killer so i stopped *climbing* and switched to survivor.

    I don't understand what's suspicious. My play time availability is usually around 5pm-1am EST, if that has anything to do with it. During these times, survivor queue gradually gets longer and longer, while killer queue gets faster.

    Maybe it's just a case of who's available in the queue, but I spent 2 hours on the survivor side last night before giving up, with only 3 escapes (2 by myself as last survivor) and the rest being 5 and 4 gen games despite our best efforts.

    As far as quitting, at least as survivor if I want to leave I just AFK and don't struggle on hook. As killer, I've been getting, consistently, teams that have 2 gens done before I'm even able to get a down. Then they sit there and flashlight me even when I go stand in a corner to give up. At that point I'll say ######### it and DC, then go play something else.

    As I understand it, wasn't each killer supposed to have a separate skill rating behind the scenes? To encourage people to try new killers and improve? If that's the case, it's not working. Lol.

  • This is a huuuuuuuge mess up... Obviously there's other games in the world to play, but having the whole thing broken for a third of the playerbase is just... Yuck.

  • Same here. Xbox Series X, game just updated to 5.2.2 and cannot get into a game.

    Edit: adding that I'm also getting error "Connection with host could not be established" when continuing to try to ready up.

  • Same on Xbox Series X here. I thought they were teams of friends and I'd match them, but then in game we were all dressed differently. Extends to all survivors, whether or not the crossplay icon is displayed.

  • @drpynz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482604#Comment_2482604

    Something has changed. I am definitely getting penalties for getting disconnected.

    I'm also getting penalties. Sometimes it registers as disconnection from host, others will pop as "no network connection" when my internet is stable and connected. I'm about to be at a 30 minute penalty just from today's errors alone.

  • I also have a ton of pending old friend requests that I cannot reject or delete or remove in any way.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949687#Comment_1949687

    It is a time waste for the vast majority.

    What you described are EXTREMELY rare situations to the point that the devs decided that it's not worth to have it in the game anymore.

    As i've said,it's a good change because it stops unnecessary time waste AND forces you to take some hook stages yourself (helping your team)

    It's not for the vast majority. Plenty of escapes occurred, whether the killer left the hook or someone unhooked and dead-harded away from a swing. With your logic, they should remove the Luck mechanic as well as the 4% chance to unhook yourself without aid, since it's a waste of time for the vast majority.

    The last one out the gate shouldn't be penalized if the match goes well, they face a new killer, etc. Why are you assigning a penalty for NOT getting hooked? That's 1/3 of the survivor objective.

    1. Repair gens, 2. Don't die or get hooked, 3. Escape

    See? It simply doesn't make sense.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948350#Comment_1948350

    We're talking about the same thing. When I speak of the "final hook", I mean the very last hook that the killer can make.

    The game has a special condition for this one: it's an instant kill, as I've pointed out numerous times now. It doesn't matter if it's that survivor's first or second hook of the game, the game mechanics consider it the final one and will sacrifice you immediately.

    If you are the last survivor standing, you will get instantly sacrificed on the final hook:

    • if you are the last survivor and were hooked twice before, it's insta-kill
    • if you are the last survivor and were hooked once before, it's insta-kill
    • if you are the last survivor and were never hooked before, it's insta-kill

    That's what I mean by final hook, since there is no escaping it, and it's always been like this. If you are the last survivor in a trial at the moment of being hooked, you will always die and always have died, that mechanic has never changed. The only thing that changed, was the animation from literally being instant, to first cycling through all the potentially remaining hook stages that survivor might have left, so that the killer still gets rewarded with all the score events associated with hooking survivors.

    The situation you mention above, when you have the option to unhook still, is not the final hook, since the killer hooked you before the second-to-last survivor's sacrifice was ended. That's a completely different thing, and that was changed to how it is now, as to not waste everyone's time.

    The mechanic has definitely changed, lol, but whatever helps you sleep at night! Have a good day!

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/227571/deliverance-final-survivors

    Because it would just be a waste of time for everyone 99.99% of the time.

    The killer would just stand in fron of your hook and make sure that you won't get anywhere.

    I like the change not only because it prevents unnecessary waste of time but also punishes people that failed to take hook states for their teammates (acted too selfish).

    I beg to differ, since myself and plenty of streamers were previously able to deliverance off hook and escape through either hatch or gate (if it was opened). It's absolutely not a waste of time.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947979#Comment_1947979

    I understood you perfectly well and I am not mistaken. I've played this game since release.

    Listen, the last hook is instant-death. Has always been. Back before the current hook phases were introduced, the last hook was a true instant kill, no cycling through all remaining phases. Ever since the devs added the current phases, the last hook willl cycle through all the remaining stages the last survivor might still have left, since that is necessary to trigger all the score events for the bloodpoints. This gave players the illusion that they could still try a self-unhook, since it takes a moment for the cycling animation to start, having the unhook prompt appear for a short moment.

    However, that attempt, since you can't actually complete it, will always be futile, there is no escaping the hook at that point anymore.

    The thing you mentioned in the middle is different in that you weren't actually hooked when the game considered you the last survivor. If the killer hooked you as the "last" survivor, but the second-to-last survivor's sacrifice scene hasn't ended yet, the game would not trigger the instant-death hook, since you were technically not the last survivor yet.

    But even then, that was removed to stop wasting everyone's time, since you were only not considered the last survivor by a few seconds in which the sacrifice animation of the second-to-last survivor would conclude.

    You obviously didn't understand or couldn't read the title nor description, which both indicate the question being final survivor & first hook, not final survivor final hook as you continue to be arguing about. Perhaps it's time to move to a different thread. Have a good night though!

  • @Alionis said:

    You don't recall for one simple reason: it was never a thing.

    The last hook is insta-death, there are no second chances for that one. That's how it has always worked and probably will always work. The game is over, you lost, and anything else would be wasting everyone's time.

    It is very much an argument, because the 4% don't apply for that hook. The opportunity wasn't removed, it never existed.

    I beg to differ. You are incorrect. Edit: I also believe you misunderstood the question. I'm referring to being the only survivor remaining, then being hooked for the first time with nobody else left to unhook you.

    The final hook has only fairly recently been an instant kill. Prior to this, the killer could hang you for the first time at the end of the match, and if you were by yourself, your only choices were to unhook yourself until 2nd state, or sit through all stages, struggle for points, and die.

    In addition, no, you have not lost if you are hooked for the first time as the last survivor. Plenty of times players have brought deliverance and gotten hatch, run out a nearby gate, or did succeed the 4%+ luck to escape the match. Not all killers stand in front of the hook.

    Thanks for the input, though!

  • @wojtech said:

    I don't know why, but I guess either hand yourself over to the killer sooner or don't get caught when you're last.

    Well, that hardly helps at all. Lol.

1 … 4 5 6 ›