HexedBlu3M00n
HexedBlu3M00n
About
- Username
- HexedBlu3M00n
- Joined
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Comments
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Bro this post is actually useless. I keep getting 4k's. I think its ur skill level.
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@Phasmamain said:
Shelter woods with 5 t and l walls against a doctor. He had range add ons😐
Those ones are a pain in the behind.
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@Dwigtht said:
"The box. You opened it. I came" :D
I cried when they took out that voice line.
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The last scream you hear when you get a 4k on toxic swfs.
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@Shaped said:
Why would you buff it? I wouldn't nerf it either.
Tbh if I buffed it I would probably make it that if the totem got cleansed then it would only work on the survivor who cleaned it. And they would become the obsession. Maybe that would be considered a nerf.
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@TicTac said:
Undetectables effectiveness depends strongly on the survivor. New survivor struggle a lot, while experienced survivor dont need the terror radius all the time and good swf dont need it at all.
Its always hard to balance something for every skill group at the same time, but i think this problem affects undetectable more than other things.
This makes most stealth perks more of a gimmick or the stealth is only a good bonus like with tinkerer, but at the same time stealth makes it really hard for other player. So its hard to nerf/buff it without making them useless/too strong for a specific skill group.
Stealth killer have the problem that the rest of their kit is not good enough if their stealth is countered. But they are still oppressive against players, who struggle against stealth, so you cant just buff the rest of their kit.
I think there is no option to protect stealth against callouts, so the best solution would be to give solos more info + the option to callouts and balance stealth with this in mind.
But whats your opinion? Is stealth fine and if not, how would you fix it?
See, I think it was made for stealth killers to use and hide, but seeing how it's usually used for basement camping I would make it so that if they're near (10-20 meters depending on which color UD) a hook/hooked survivor, it wouldn't work. However this might not work depending that Myers and Ghostie utilize it.
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@GentlemanFridge said:
Way back when, only a month or two after I started playing, I had this game as Billy on Azarov's. I was grinding my way to rank 1, as I had somehow managed to get to rank 6 without any considerable investment.
It took me weeks. I couldn't get comfortable with any killer, and I didn't own any DLC at the time. Trapper was way too inconsistent, Wraith too slow. Nurse seemed way too inaccessible, and my aim was (and still is) too shite for Huntress. It had been a harrowing journey, full of BNP's, Syringes, Surprise DS's (remember those?) Double BT's, the whole shebang.
I ended up playing Billy for this match. HybridPanda's main, and I saw why. Survivors were truly afraid of his potential, and made mistakes thinking I could do more than I actually could. Not these ones.
I already knew Jake and Meg were a duo. They shared a nametag. Claud had a toolbox, but I didn't think much of it. Couldn't do much about it anyhow. Bill brought a medkit, and Jake a flashlight.
Almost instantly after loading in, a gen pops across the map. I chainsaw on over, and hit Meg completely by surprise. "Good start", I hear myself mumble, not entirely sure if it was meant ironically or not.
I turn to face the wall as I pick up the downed gal. Then, from outside my view, a beam of light. My screen goes white and I hear the dreaded roar.
Now, if you know Azarov's, you'll know that its middle section consists of 3-4 maze tiles. At the shack end, there was the compactor, and on the other end, there was the funbus.
I'll spare you the details, but it was my noob <150 total hours Billy vs. at least two 1k+ hours. I did catch them out from time to time. Especially Bill and Claud were easy pickings, but their teammates...
It's been too long to recall the specifics, but I think I managed to knock Jake down after what seemed like a 5 minute chase. 2 gens left still, and I was on the good side of the map.
Then, Bill appears from behind a corner, slams the pallet I downed Jake under, and instaheals Jake back to full as I am still recovering from the pallet. Thankfully I down him again fairly quickly after, but the damage was already done. I pick Jake up again--at least he wouldn't be saved by his own flashlight.
I take a shard to the shoulder. He's free again. Both Bill and Jake make it to shack, where I lose Jake entirely. Bill catches my undivided attention in his stead, and the first injury is quickly made.
Then, he too heals to full as the alarm blares. I chainsaw after him, narrowly stopping him from making the funbus window. He's dead on hook, thank the stars. I run for the gate on that side of the map. Nothing. Massively tilted, I cannot even make it to the other gate in one saw charge. By sheer coincidence, I catch Claud again. She's lying out in the open--a flashlight save is guaranteed.
I run for the already opened gate. Meg's waiting for me. I steamrolled her over, picking her up just before she crosses the line.
Claud got picked up. I run back with Meg blaring in my ear. Claud's nowhere to be seen.
I freeze as Billy once again groans in pain. Surprise DS. Meg's SB triggers and she gets to the gate scot-free. Claud's not there, though.
I remember seeing hatch in one of the maze tiles in the center. Maybe she went there? I head for it.
An icon flashes to indicate someone escaped. I figured Jake. Hatch would open as I arrived, and I could at the very least have a stand-off with Claudette.
I hear it open, only to be immediately greeted with another pallet to the head by none other than Jake himself. He, of course, waits just long enough to be just out of reach before jumping in.
"Go back to green ranks boosted billy"
Now, thus far, in my entire gaming career, I have only ever gotten very frustrated at worst. But that one...
That one truly enraged me. The audacity of the Jake who, yes, was clearly better than me. But he got instahealed to full, had wasted all but one pallet, had sent us to this map. He, who denied me any and all early game pressure because of his off-screen insta-blind. How his teammates got second chances up the wazoo, denying me even the slightest bit of progress.
How he callously denied all of my struggles in getting to that rank in the first place. All the bull manure items, maps and perks I had endured. All the abuse in chat I tried to grin and bear. He had every advantage over me he could possibly have wanted, and STILL he felt the need to call me a noob.
And I knew he was right too.
Bro was fighting demons.
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Noed is good because when I ran it as huntress yesterday i ended up getting a 4k bc of noed. It's good if you know how to utilize it to your advantage, and even the odds if you're having a bad game.
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@TacitusKilgore said:
my 3 hour match against a forever freddy. That rage is still fresh in my memory, after about 45 minutes of the 3 gen and i had essentially given up and was only playing out of pure spite to see how long it'd go. me and one other teammate had 3 genned ourselves and for some reason freddy never ever chased either of us out of the 3 gen, despite being able to easily 4k if he chased us. He just hard camped the gens and we'd just run away from them any time he saw us. The gens were so slow we could never get one past 50% before he got over and chased us off. Eventually the nancy just brought me to the hatch and dc'ed so i could escape.
Yikes.
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Overwhelming presence, Monstrous shrine, and Deja Vu.