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Hanuka5

Hanuka5

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Hanuka5
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  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522693#Comment_3522693

    If you're using the visual heartbeat feature. This shows as a red blob in the center of the screen when you're under the effect of a Lullaby.

    If you're within the Terror Radius, you will see a heart icon.

    There is no 'distant Terror Radius', you're either in it or youre not.

    "Madness II: Survivors intermittently hear a distant Illusionary Terror Radius."

    There are two possibilites now. First one is that BHVR dont know their own game and write it wrong. Or the second possibility is that you define terror radius other as BHVR does.

    Just in case: Im talking about the Terror Radius definition of BHVR and not of yours. But im not even sure why we are talking about it because im pretty sure that you understood what i mean

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522668#Comment_3522668

    I don't know which large room over generator you mean. But I can tell you Gideon is one of the worst maps for sabotages because of hook density. It's not even weird at this point to see 2 hooks in one small room (e.g. like right above the only LT in whole map). Maybe your experience comes from times before patch 6.5 (where they added bunch of hooks to Midwitch, but also quite a few to Gideon).

    I can't even remember having problems with hooks on this map as killer too, as even 1 sabotage and 2 bodyblocks are usually not enough to prevent hooking on this map.

    Like the very worst case is ugly gen spawn that forces you to break some breakable walls, or alternatively you can sometimes get better hook if you are aware of stairs. But not getting a hook on Gideon since 6.5? Sorry, but not even close.

    As for your other cases... I don't know what to tell you. Like I do believe @Seraphor that something like that happaned to him once. It's possible. The game screws up from time to time. But it's super-rare. And definitely not possible on maps like Gideon (or Lery's or Saloon)

    The Big room over the room with the bathroom. The bathroom normaly allways have a gen.

    The game screws up from time to time.

    And what im asking is to fix that. Im not sure where the argument is. I mean its stupid when it happens and i guess everybody agrees to it

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522654#Comment_3522654

    I think you misunderstood the difference between "Terror Radius" and "Lullaby" when they are not the same. Survivors are not hearing the terror radius because like already was said, they have the Oblivious status effect when they are asleep. And if they don't hear the TR, they are not affected by anything TR related. This is not something exclusive of Freddy, as that's the way Oblivious works.

    https://deadbydaylight.fandom.com/wiki/Status_HUD#Oblivious

    So, what you are asking for is either for them to remove the Oblivious status effect so survivors would hear the TR when in the Dream World, which would be a nerf, or to create another status effect or "TR" effect just for him, something that I don't see happening.

    Another solution would be make Oblivious to allow TR effects even if survivors don't hear it, but that would make some perks combinations and killers too OP and would need a general balance... so I don't see this happening either.

    I think you dindt played against the nightmare or doctor alonger time. Same as Doctors addons "CALM" let you hear a distance terror radius (not a lullaby), is it with the nightmare too. The nightmare has Lullaby + distance TR.


    So, what you are asking for is either for them to remove the Oblivious status effect

    No thats not what im asking.

  • @Gandor said:

    As a player that is playing sabotages for a few thousand of hours now - I know only about 2 "problematic" spots and both have a counterplay. 1, ironworks of misery and top of the main - you can drop survivor into stagger effect for very quick re-down 2, badham preschool bottom of main if there's no basement there - you need to break breakable wall.

    All the other spots don't have problem if you are going for the hook ASAP. Keep in mind, that BO does nothing if you drop immediately after pick-up. And if you still have problems (and you shouldn't be if not counting those 2 spots I mentioned earlier), you can always break some breakable wall to circumvent the problem altogether.

    The only time you have to bleed survivors out is if you have bad RNG and already destroyed critical hook or two by killing a survivor.

    I dont have a problem with sabotage. Than another player needs to save.

    There are alot of spots, nearly all edges that dont have a hook direct inside em. In "the game" the big room over the generator for example, in the next room can spawn a hook than you can hook somebody, if it doesnt spawn you cant. Boneyard depending where the hook spawns at the top floor. and so on...

    All the other spots don't have problem if you are going for the hook ASAP

    No thats wrong. Its also not the scenario im talking about. Im not talking about "you try to reach the scrouge hook but you cant" im talking about the next hook ASAP, without block, without sabotage.

    already destroyed critical hook or two by killing a survivor.

    After you destroyed a critical hook, even without BO there can be save places, but im not talking about that. Im talking about the scenario when all hooks are there.

  • @Gandor said:

    Freddy definitely needs buffs.

    But I personally don't like this idea. Survivors don't hear TR, because they are oblivious. Lullaby has no direction instead TR. So this means Freddy would require special-type of TR that nobody else has for no good reason.

    Just give him both fake pallets AND snares (togglable with Ctrl same as clown with his bottles) and make the addons that changed his snares to pallets just have more pallets or snares. That's probably the easiest change.


    That is not correct. Surviors are hearing a distance TR 100% of the time + the lullaby.

    So "So this means Freddy would require special-type of TR that nobody else has for no good reason." would not be needed. Instead atm its turned the other way, even though the survivors are hearing the TR they are not getting affected by the perks.

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