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GrimReaperJr1232

GrimReaperJr1232

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GrimReaperJr1232
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  • I find it somewhat ironic that the Undying-Ruin combo is being derided for being boring in the same game where DS-Unbreakable exists.

    But okay, you say not everyone runs that build. Okay, that's fair. And yes, seeing those perks combos every game is no-doubt pretty dull, but it has counters. Easy ones too. Small Game, Detective's Hunch, Maps—2 of which are common items/perks. Yes, Undying will reveal your aura to the killer, so if they're paying attention, they will know. There are simple ways to work around this. Unless the killer is Billy or Blight (or Huntress in some cases), they are physically incapable of reaching you in time on certain maps. You can cleanse them no problem.

    Okay, let's say the map is small. What then? Wait until you know the killer is chasing someone. maybe you see someone get injured or you're in a SWF and your buddy says the killer is on them. The killer is distracted. You're good. If you're using the perks/item I mentioned, finding the totem should be no problem.

    Yes, if you get unlucky, you could end up cleansing all 5 totems to get rid of Ruin. Easy solution? If you suspect Undying, find one hex, then find the next. You find two, then you know for a fact one is undying and the other is ruin. Cleanse both. Still Ruin? Well, one more to go. No Ruin? Congrats.

    Annoying? Sure. But with decent teamwork, the totems should all be gone pretty fast. Of course, if you're solo... well, you were praying for a good team before anyway, so nothing's really changed there.

    Totems were introduced as a secondary objective for survivors. All this combo does is make them focus on them for a few moments, and with there being 5 and 14 secs each, they shouldn't take much time if the survivors play well. In fact, if they're confident, they won't need to cleanse at all, and instead focus on holding the gen.

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