GrafSchalke
GrafSchalke
About
- Username
- GrafSchalke
- Joined
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Comments
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He´s not killswitched, just left a match vs him minutes ago
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@Nun_So_Vile said:
Give. Zarina. New. Skins!
I was pleasantly surprised to see Zarina got new cosmetics.
Her new head is the best yet, simple but beautiful. So i bought it. Other than that i´m still running around with the default outfit, however, because none of the available really click with me. Another set in the next premium rift would be awesome, or heck even just regular store outfit
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rarely facing Ghostface atm, but whenever I do, he´s WAY more difficult to reveal than before the patch.
The reveal progress keeps resetting to zero every 0.5 - 1 seconds, it was announced in the patchnotes that progress will slowly decay now, but that´s not the case at all. Teammates report the same.
I guess that should go to Bug Reports as well, but that won´t do anything
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that´s the exact issue: hitting survivors through a window when they already have ran away 2-3 meters (some killers can manage to reach 5-6 meters behind a window ...).
Just the same as Hatchets reaching around an entire jungle gym: on the killer side you were still visible, while in fact you´ve already reached the OPPOSITE corner. Tell me that´s fair
We´ve had killers do gen-grabs after already running away from it for 1.5 seconds.
I´ve been hit countless times after dropping from an upstairs window and already running again.
Huge factor for players leaving the game
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i have a very quiet headset and a laptop with weak (low) audio output. It´s still plenty loud at 75% volume. So if your friend is not audible over DbD, at least one of those things needs to be done:
- increase his microphone sensitivity / gain / volume on his computer,
- learn how to use a microphone, put it closer to the source (mouth),
- lower DbD volume a bit, keep voice at max, increase your overall headphone volume
Usually i have people talking at 70-100% volume, occasionally someone needs to be at 150 tops
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13 matches, ONE green glyph. Ridiculous. i´ve dedicated all those matches entirely on finding glyphs, but there were almost none
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My girlfriend HAS TO DC versus Ghostface, or else her migraine triggers even before the match has ended.
Even i get a strong headache from this music, and I´m more than disappointed after reading the "Ghostface chase music has been improved versus the PTB music" ...
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Emblems are sometimes really random.
I´ve got 179 (!) heal points for 2 simple survivor heals. Insta-Iri, no matter how many survivors were hooked.
I´ve got 28 points for Cleansed Hex Totems when i didn´t cleanse any totem and the killer didn´t even have any hex perk.
I´ve got 3 chase points after a bad Nurse missed ~12 lunges in a row. Bronze for a good match with lots of chase.
But 60+ stealth points is standard on any indoor map with a no-stealth killer...
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Same for central europe, except that we get 70% russian killers with 300+ ms Ping, and half the other killers definitely use VPN as well.
Most matches have an unfair advantage for killers, so much that they down you after hopping a pallet and already running for 2-3 meters. Or the obvious Hatchets thrown around entire jungle gyms.
It was stated weeks ago that matchmaking is supposed to include ping now, but it´s obviously not...
I report all those unfair ping killers, but for anything to happen, we all have to do it
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~ 5% of my matches have a cheater.
80% of all matches if you include VPN killers (which i do consider being cheaters, since they have an unfair advantage of usually 2-3 meters, sometimes more than 5 meters)
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I can comment from 12 matches. They all were terribly unbalanced.
Not really sure if people who don´t do anything useful nor survive for any significant amount of time are of equal skill.
I´ve had a match where three people were on the ground within 40 seconds. Seriously, that´s way off.
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Matchmaking for me has went down the drain entirely.
Twelve matches as survivor, SoloQ.
Eleven easy 4k, one 4-escape almost without any hook.
That one escape was a totally new killer who completely got lost by themselves already.
The other games, killers weren´t exceptionally good, but my teammates were _exceptionally bad_.
No one runs BT, no chase lasts longer than 15seconds, and it usually feels like i´m the only one working on generators as well. In dying state or on the hook i see all survivors run around or hide in corners.
This can´t be "better balanced matches". At all.
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Meine Erfahrungen decken sich mit denen sämtlicher meiner Mitspieler:
- - mehr als 80% der Killer sind Russen,
- - von denen haben mehr als 90% ein garantiertes VPN, der für unfassbaren Ping sorgt. Das sind dann die Killer, die einen durch Fenster hitten, wenn man schon wieder rennt. Oder die vom oberen Stock Mainbuilding treffen, während man schon längst runtergesprungen ist. Oder auch gut: Gen-Grabs, wenn man schon 5 Meter weggerannt ist.
- - auch Nicht-russische Killer haben zu 60% ein VPN, der oben genannte unspielbare Dinge ermöglicht.
- - Russische Mitspieler (egal ob Killer oder Survivor) zeigen fast ausnahmslos toxisches Verhalten und werden verhältnismäßig häufiger als Cheater erkannt.
- Warum müssen wir mitten in Europa fast ausschließlich gegen Russen spielen?
- Warum gibt es kein System, das den Ping trackt und einen Spieler mit regelmäßig mehr als z.B. 100ms Ping nicht mehr matcht, bis es behoben ist?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2841753#Comment_2841753
I tried. Came from behind walls etc. The second they hear the lullaby they are on guard, and it's as if I'm playing an M1 killer - as soon as I'm in the open, they know where I am and can safely start looping me.
interesting. We hear almost nothing until she´s within 10 meters at max, more like 8 meters. The "demanifested" animations lag behind her actual position about 1 meter, and suddenly she´s manifested at a whole different position. We´ve had several occasions where she just popped at a gen or in a loop, even though the survivor looked into the direction she came from. So either there´s a bug with demanifested animations, or they all were hacking 1 hour after release already 😂 😉
TVs are nearly silent, so you can barely find them, even on an open field map
