GeneralLiviu
GeneralLiviu
About
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- GeneralLiviu
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Comments
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@Jago said:
What about noed should gain a token for each hooks. When doors are powered its blocked, and each token allow an insta down.
This way it could reward success and guarantee a potential end game snowball.
Then make it a normal perk and not a hex. And Im genuanly ok with it. Bcs after rank 12 maybe noed is either rarely seen or just countered before the exit gates.
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@Kabu said:
Gens are the objective for survivors. The objective for killers is to kill survivors before they escape.
Exactly. And the killers can use whatever they have. Even if its hated.
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@IMhereRUN said:
Why are idiots still talking about this? Here’s a fair proposal, I play both sides but much more often as killer...probably 80%, survivor is just way too damn easy anymore, so it gets very boring very fast.
I will support deleting NOED completely, if we also delete DS, or Deadhard, or SelfCare, or Adrenaline.
Remove a killer 2nd chance perk with the removal of a survivor 2nd chance perk.
Don’t bother, all you NOED haters are going to decline the offer, so forget about responding...because with any one of those removed, the killer won’t need NOED.
I would rather not remove any,all of them can be countered somehow. The players just gotta consider them and counter them. I use nurses on all killers, for dead hard you just gotta bait it, ds can be juggled, for adrenaline idk. And noed can just be disabled half an hour before it can even be activated. If it were to be deleted, andrenaline would be the best bcs its used a lot and I cant figure rn a way to counter it.
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@sluc16 said:
Seriously how is it that so many survivors use this perk? Is not useful at all and it affects the game more than it helps.
It takes forever for survivors to fully heal and there they stay healing for ages not doing gens or even when a teammate is hooked close to them.
I really don't think this is a good perk.
There are survivors like me that usually play stealthy (self care, iron will, lithe, andrenaline). And if Im stealthy and get away, not beeing fully healed sounds bad for me. I agree,its a pretty bad perk bcs its slow, thats why there are 2 new perks that heal over time, I dont remember the names.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/648036#Comment_648036
Yes, nerf that perk.
If a killer fails to stop survivors from doing the main objective they should be punished.
Its not his fault you didnt cleanse.
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@yandere777 said:
The title is simple, really. I remember that the devs have stated the game was balanced around 2 survivors killed and 2 survivors escaping. This means survivors are meant to get to end game. Which means end game was coming if whether you were good or not. Therefore saying noed rewards failure because you let the survivors get to the exit gates is not a valid argument because the gates were MENT to be OPENED. In the end you only get a 4k from noed by stupid survivors who thinks unhooking while exposed is smart and they bring the whole team down.
4 escape through gates mean you did really darn badly. 3 escaped mean you should've had one more kill before late game. 2 escape means you did okay for the most part. 1 escapes mean you did pretty good. Nobody escaped mean you did so well that you got at least a gold in your emblem.
I still dont know why some cry about this perk. There are a lot of killers out there where noed is antisynergy (huntress,billy,legion). For the babies in the thread complaining about noed: get yourself a team,there is an official discord server for this and cleanse totems. Its not that hard. In low ranks this should be no2 priority.