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Freshwick

Freshwick

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Freshwick
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  • @YehBoiGoku said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000162#Comment_1000162

    Dang chief, seems like you play with only toxic survivors. Feels bad man. Though if you know how to let's say mind game and counter loops then it seems like you are in a good position. Unless you know you are versing the usual toxic swf groups then I can't really argue with your point that uou would want yo camp someone. But I don't think camping is a strategy. Usually just shows yhat you have had enough.

    That's BC high ranked survivors find it fun to be toxic.

    Low rank/ low skilled players avoid the killer at all cost BC they don't use proper builds/ have little game knowledge and play hide and seek before their first hook.

    When a low rank player preforms a unhook they leave the injured player vulnerable and that's why camping is strong at low ranks.

    High ranked survivors and swf are bold, have plenty of experience and do not fear the reaper in anyway.

    They down themselves on purpose to activate Ds, use hook tech, unhook in pairs with bt, crawl to pallets, head on stuns, blind and use deliverance which breaks the hook and body block with petrified oak.

    On top of that they create constant notifications in attempt to bait out the killer by being as annoying as possible.

    You might say use make your choice but once high ranked users know you have it equipped survivors unhook in pairs in an attempt to confuse the killer or they just instant save to avoid the exposed status.

    The killer gets the same benefit out of make your choice as camping the majority of the time :\

    All I seem to play is swf currently.. with 4 survivors already in lobby when I join the room.

    I never used to lobby dodge BC of queue times for survivors (I play both) but I could careless with the current state of the game.

    If anything killers should start dodging lobbies as a way of protest. If survivors continue to complain about queue times maybe bhvr will actually buff the killers so they are fun to play again by reducing hook timers/ pallets or what not.

    Anyways, camping and tunneling is a viable strat.. When the game starts the survivors have all the momentum until one of them dies. Once that happens the tide begins to shift into the killers favour.

  • This has to be a joke right?

    Survivors abuse every mechanic in the game and you are complaining about camping and tunneling?

    Survivors never show any sportsmanship to a killer by luring killers to the strongest loops in-game but killers are supposed to play fair and square?

    Survivors body block, blind, abuse second chance perks, stun, bring map offerings to aggravate/bully and dc when losing to stop the killer from scoring points.

    It takes 2 minutes to die on a hook and if nobody is willing to take a hit or trade with you then that's on your team not the killer.

    Camping is one of the only strats other than slugging to force survivors off gens and into chase's.

    You could be hooked in the basement, the strongest hook in-game and still be Yolo saved easily with teamwork.

    Not every killer can protect the basement like trapper but every survivor has the ability to equip perks to save themselves/ their teammates from any situation at least once.

    If anything the hook timer should be reduced to encourage survivors to actually play the game instead of sitting on gens and wasting time by playing immersively imo

  • To find out which user is playing a specific character in-game or after the match you can press start, scroll over to match details and all 4 survivors user names can be identified by character.

    But yes a character portraits would be optimal 👍

  • Pretty bad considering they still treat this game as a beta..

    Bhvr has zero quality control with game breaking bugs introduced with almost every update.

    Although it's impressive they can land big license's imo the publisher Starbreeze is to thank. Payday 2 had so much success with the licensed dlc's the groundwork was already laid.

    And for whatever reason they're making the same mistakes as Overkill by creating a mobile version and funneling resources into a another game (deathgarden) instead of a proper sequel.

    6/10

  • After Hex:Ruin gets reworked every generator slow down perk the killer has to 'earn' to use, Dying Light and Thanatophbia can be countered by prove thyself.

    Oh wow the gens automatically kick/regress themselves when survivors leave the gen. When has a kicked gen without pop goes the weasel actually have an effect on the game?

    Not to mention surge will become useless in comparison to the new ruin. Making everyone of the demogoron perks a waste of space and bp.

    Regardless, ruin can be countered by gen tapping, using Stake Out, using This Is Not Happening, by bringing a toolbox with gloves or by breaking the totem.

    If the issue is that killers need to earn the perk.. why change the perk completely when they could have just made the perk stack to get the regression benefits smh

    FYI every perk listed by the op is pay to win lul

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