Frank_Sriracha
Frank_Sriracha
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- Username
- Frank_Sriracha
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Comments
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@alphaholic said:
https://forum.deadbydaylight.com/en/discussion/comment/896549#Comment_896549
Well if you're a killer main and didn't read the forums or Twitter the past couple of days, that would make sense. But I'm talking about the people that DID know and were like "Hell yeah I'm exploiting it survivors have exploited [insert bug here] in the past."
My point is that I doubt most killers knew about the basement bug, also why'd you think a bug exploit thread would be the perfect place for a little DS rant?
If you had some bad luck playing against some cheesy killers that sucks, but most people here don't do that
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I didn't even know about this bug until it was patched out.
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Dedicated servers seem to be fond of rewinding back half a second for killers, keep in mind that Oni's MeGa DoNk has a larger hitbox than most attacks too.
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Second verse, same as the First.
Run away, hide and stay, run un-break-able to-da~ay!
Lockers are you bestest friend, wait until his power's end!
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Cut the timer down to 30 secs maximum.
Unproc upon another player getting hooked unless you're down.
Allow multiple procs per game.
If killer has mori, find a locker.
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This has to be the worst idea I've ever heard. What makes you think a perk that could prevent a mori would be balanced? Just get grabbed, it's pretty easy since lockers are pretty much everywhere.
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Literally anywhere I go with huntress I can't hear a damn thing
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It's funny that survivors have problems with killer perks that are essentially a get out of jail free card while at the same time see no reason to dislike DS or Adrenaline. It's almost as if perks that don't actually have much counter play or strategy to them aren't fun to play against.
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Love the process of figuring out a player's build/playstyle and countering them accurately mid-to-late game. Killer specifically; it always feelsgood.jpeg to cut someone down after a hard read