Esquire707
Esquire707
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- Esquire707
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@darktrix said:
I think some of you have this game confused for an esport. It uses peer to peer ffs. I realize rank is nice to have and improve, but you get absolutely nothing for it. What you get for surviving and killing is pretty meager as well. Probably a wise decision by the developers in the end, considering how many whack decisions they have made regarding rank.
I've seen plenty of DCing killers as well - and often times this also de-pips everyone in the game, when it should not. So just don't single out survivors.
"Probably a wise decision by the developers in the end" --- That is why I made the post. The fact you "get absolutely nothing for [rank]" is not the point here. Its to make this game more enjoyable to play. When over half of your games consist of players disconnecting, its not very fun.
Additionally, I agree with you that the disconnecting killers are a problem too. That also deserves its own post and action taken by the developers. Ive already sent multiple emails to them regarding this issue hoping they would fix it. Below is a copy of on such email.
"Something needs to change regarding this.
Let me lay out a scenario for you. Imagine you are dominating a killer all match. You will easily pip if you escape out the exit door. But before you get out the door, the killer manages to get you down and hook you. Then he attempts to face camp you. Luckily, you have good teammates who come to your rescue and manage to get you off. You all proceed to run towards the exit. Now, here comes to the issue. The killer is angry at getting dominated all game, so rather than let you escape, he disconnects from the game.
This situation denies the survivors the survival points for making an escape. Consequentially, no one manages to PIP, while some may even lose a pip because they lacked the points to prevent a pip loss.
Why do the survivors get punished for a killer disconnecting, while the Killer receives no punishment for the survivors disconnecting? This game currently allows Killers who are losing to disconnect before the end of the game, denying the survivors their PIP. The frustrated killer doesn't care that he loses 2 pips, while the survivors are left frustrated.
Your recent change in the PIP system has already made it extremely difficult to PIP in most games at higher elo's. This situation makes it even worse.
Stop punishing the survivors for beating the killer so bad that he disconnects, please.
Very Respectfully,
Esquire707"
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@MegsAreEvil said:
So how do you want to differ willingly DCs (by leave, by forced close of the game, by forced close of the connection) and forced DCs (by game issues, by connection issues, by reason like a accident in household)? As long as there isnt any possibility to differentiate that, you cant punish everybody by default.
Every competitive game I have ever played punishes disconnecters irregardless of the reason they disconnect. I cited League of Legends as an example in my post. There, they punish players who disconnect from ranked matches using escalating punishment system, starting with 5 minute wait times for 5 games following the disconnect, and increasing to up to an hour wait time between games. If the player continues to disconnect from games, it could lead to short term account bans.