Drak2005
Drak2005
About
- Username
- Drak2005
- Joined
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Comments
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@Power_Guy said:
Guys! THINK OF THE PUNS!
If they ever nerf Spirit, then we Killers would be able to FINALLY say 'Welp, BHVR finally crushed our Spirit!' And this just CANNOT happen, for the sanity of everyone!
Just stop
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2336726#Comment_2336726
If you’re being destroyed by SWF every game the problem isn’t SWF
Your right.
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@Lord_Tony said:
you're going against a lot of spirit players because killers are absolutely done with SWF and SWF has been destroying every killer but spirit
Why would I play trickster when Im going to get destroyed by swf every game?
This is an unpopular opinion but I think trickster isn't as bad as people say he just takes time to learn when to use his knives.
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No this isn't fortnite
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No.
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Stop being so ungrateful.
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It is just spirit players dropping there rank deliberately and destroying worse players with no regard to how they are killing the game.
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Just eat the [BAD WORD] DS!
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@DevilSad said:
https://forum.deadbydaylight.com/en/discussion/comment/1747739#Comment_1747739
Again, I don't think I should be called biased for offering on topic suggestions. Where's your idea, buddy?
Make the stun time 3 seconds but have it last 120 seconds
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@DevilSad said:
Why should I have to "eat DS". That's like saying just run into insidious letherface. It's unfair, so let's fix it. Let's just make DS last 30s, and let it deactivate if you interact with something that isn't a window or pallet.
You killer mains think your all that matters
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I'm really want it to be pinhead that would be interesting to play
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@[Deleted User] said:
The tile safety and pallet count is actually in line with repair times of survivors that are playing correctly now. You have to play well in chase and have teammates be efficient with generator repairs to escape. That's how it should be. It's fine if generators can fly as long as killers have a reasonable chance against good survivors. They aren't making changes without data and feedback to support it.
Some maps are fairly balanced but most are far from it.
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@elvangulley said:
But it was perfectly fine when it was survivor sided lol the entitlement
Think about it if its killer sided then less than 10% of survivors will escape at low ranks then they will lose players that could have brought dlc but if its survivor sided then killers will leave and move on to a different game balance is required for them to make money and not lose players so if they don't find a way to balance the game they will lose so many players that finding a game will take too long (not that current wait times are good) then more players will leave and at that point the game is dead.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1157934#Comment_1157934
False he’s in D tier
He's better than D tier
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@xRem said:
https://us.v-cdn.net/6030815/uploads/674/8RFHX2K6GFAL.png
This was a badham, They got 4 and a half gens done before I got a down and my power.
I then played out of my mind and barley got 2 dead and regressed all the gens.
Then someone dcd, allowing one to escape and I get a black pip and 2 kills to my record.
This isn't bannable and survivors do it every game.
This can literally guarantee at least 1 escapes almost every game and hasn't been fixed, despite having been brought to attention multiple times.
DC penalties dont fix this as good survivors can do it the once or twice they lose a day.
So please explain to me again how you dont favor survivors?
You clearly chase the first surviver for way to long
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@ApeOfMazor said:
Ruin is gone now, there is no reason that DS and other meta perks should exist anymore. If killers have to suffer through gen rush then survivors should have to deal with tunneling and camping. Suck it up survivor you got caught. Enough with the 2nd chance perks. Make this game actually fun again instead of a survivor playground.
Stop acting entitled it was easy to get great skill checks so no one was bothered by it.
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@Kevin_the_wise2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039600#Comment_1039600
It don't matter how long ago it was it's a NERF
Why are you still complaining it was a year ago
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I enjoy playing both sides but I have never camp and I try not to tunnel but too many people do they get a penalty to one of there emblems but most of them don't care you get more bloodpoints by chasing more than one survivor but people don't care they think that them getting two kills is worth it but when they complain about not having the amount of bloodpoints they want it takes them longer to get them
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I think that about 20% of perks need a nerf or rework some of the most important are noed and ds