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DraconDirnc

DraconDirnc

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DraconDirnc
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  • I just run fire up and play towards that late game. Sprinkle in a little Bamboozle and Remember Me and you can turn the game completely around. I never run hex totem perks at least not until the fix the spawn placement of totems on all maps. So playing the early game is not my style, I do understand all the frustration of SWF groups and the like but it is completely up to you either you undertake the task of trying to outsmart a well informed team

  • I think they need to add the hatch closing mechanic last ptb mechanic seemed rather fair close the hatch all gens powered. That is just my opinion and we all know what opinions are like.

  • I remember being called a camper after a game as a killer cause I saw all three survivors around the hook right after hooking someone and downed them all. I was told noob camping killer and git gud scrub I still lol at the salty goodness... sad part is I have to have a low sodium diet HA!

  • I wish you the best of luck.

  • I loved doc and main'd Billy since launch but the clown has stolen my heart...maybe a finger later. I like his power and his perks can be effective in higher ranks. Bamboozle has become a teachable I want my doc and billy to have to close off some avenues of escape. The only thing I have found wrong is his bottles seems to move slower once they are released and the arc of the throw may need to be looked at otherwise he is a mid tier killer.

  • The only advice I can give is run Judith's Tombstone so you get evil 3 permanently. You can then one shot them before they can get in the hatch. This however will not fully solve the hatch standoff. I personally don't need 4 kills every match. I will gladly let one escape if they did the job well and stayed hidden. I wish you luck on your achievement.

  • From what I saw on the dev stream it is an issue with the animations. It is being re-worked as well as bringing back trap sabo to allow survivors to pass over them while you are breaking them. Another thing is being able to actually cancel the unhook without using the full grab animation. Just give them some time I would suggest.

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