Doing_gens_wbu
Doing_gens_wbu
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- Doing_gens_wbu
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@PistolTimb said:
Bhvr should really hire some of their more experienced players. They know the game better than anyone, and could likely steer the game in a good direction.
isn't that what fog whisperers are for?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/949528#Comment_949528
Killers hang in their realms (Legion on Ormond, Demogorgon at Hawkins, etc.), while survivors hang at the campfire (It's already said at this point, but maybe showing what exactly they can do at the campfire would be nice)... although the new banner might show what they do at christmas... idk...
It'd be great to have some short story of survivor interaction. I mean sure they do it to survive but why save each other? Especially at first why risk the chance of them being hooked and sacrificed? Of course they learn how to play the entities twisted game but I would like to see some interaction. You know, like David walking to the campfire a bit tipsy with a beer bottle. Jack asking how he found it and David replying it was in a chest and said. "I thought, If I'm gonna get ######### up, at least on my own terms." Takes a swig and offers it. Which Jack declines so then David goes back to drinking. Claudette being a loner off in the distance looking at some pretty summer lilacs thinking of home. Dwight trying to cheer up and be the leader he always wanted starts speaking up talking about how "they can do this!" and prodding the others about their past. With Jack feeling more uncomfortable, he eventually leaves the campfire and takes a walk who is soon joined with Claudette who have a talk before Dwight runs past them telling the duo "they need to go. now" with a worried expression. As the trial has started. (I would add more but like dialogue but of course I'm not that great at lore and would want canon lore, I also prefer drawing.) Just little things post trial to build a relationship with the survivors and make them more human and not teabagging overpowered bullies (it's a joke please don't kill me) I don't or want a huge story arc, but just little here and there.
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@Thatbrownmonster said:
give me nea lore
But besides that I would love to know what that missing book is from the library
but I believe that will be answered
Obviously nea is the entity!
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Hello, can I introduce you to my good friends, borrowed time and decisive strike? As much as I hate camping. Mostly because it's boring af to do. I don't blame the killer because it is a strategy *COUGH COUGH BUBBA'S Basement BB* especially if all the gens are done and the gates are open and all. I would feel bad too, but you can't argue the reality that a killer would definitely do so irl as ingame camp the hook in certain situations to secure a kill. Though imo you aren't playing the killer right as with noed if you need, or feel the need, to camp.
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Giving passives would be cool and all, but it would be a horror to balance. lackluster gameplay due to seeing only that survivor and of course. Having meta picks. What I would like to see is a class system. To help better define the perks and/or roles of survivors. Claudette is the "medic" due to all her medic abilities. While someone like David and Meg are "runners" that give them the edge in chases. Upon choosing 3 or so perks that are defined such as runners, medics (unhookers and healing those injured), hiders (as in hiding their aura), fixers, and saviors (flashlight blinders, body blockers, unhookers. Difference is that they don't have healing bonus if anything they turn the chase from you to them). You can then add a banner next to your character during the queue phase to emphasize your playstyle so that others know as well.
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@StrickxNyne said:
https://forum.deadbydaylight.com/en/discussion/comment/949422#Comment_949422
Survivors and killers both bring 4 perks to each game
I believe they are talking about their personal perks. They come with their own 3 "personal perks" that defines them.
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@AThiccOni said:
https://forum.deadbydaylight.com/en/discussion/comment/946343#Comment_946343
If your team is trash you're not gonna get out alive no matter how good you are though, last night I had a match with 3 rank 4 survivors and me(rank 2) against a rank 4 hillbilly... I managed to loop the guy around for 5 straight minutes and they did 1 gen, ruin was already gone and they did ONE FKING GEN in FIVE FKING MINUTES, I felt like Billie Joe Armstrong freaking out at the I Heart Radio Music Festival after he was told he had only one minute left to perform: https://m.youtube.com/watch?v=g9zogQOmQVM
All I'm saying is teamwork is way more important than skill and that's why the devs need to do something about solo players because it's not fair and it's annoying, either buff solo survivors or change the ranking system because the way it is it's kinda fked up.
Eh no. SWF is all buffs and no cons. Buffing solo survivors to one v one? Dude this game is supposed to be, say it with me, "asymmetrical". Sure you can have shotty teammates but that's going to happen here and there. You can't stop ######### from being #########, or trolling, or doing nothing. I mean ######### you said it yourself you looped the killer for 5 minutes. Most games everyone would've escaped in that scenario. That there, is some bullsh/t for killer.
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Survivors dont need a buff. Killers win off of survivor mistakes. Which you can only get better by playing and understanding loops and how to loop certain killers.