Detromen
Detromen
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This isnt really a Balance problem. This is a matchmaking problem. Trapper is literally one of the weakest killers in game. Only reason you are able to win with Traper is when you encounter players that do not know how to play against certain add-ons or strategies like a basement set up. Winstreaks doesnt really tell anything about the balance of the game. It just tell us how bad the Matchmaking is. A cordinated team will absolutely destroy a Trapper even with his strongest add-ons. But SoloQ is anything but coordinated. What we should do is to find a better way to teach the players how to play the game. Matchmaking is kinda a lost cause since last time they tried to do something about it it went horribly.
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@SOULWARRIOR71K said:
Here’s the reality of why neither sides’ meta can change:
Survivors: even with meta builds and swfs taken into account, survivors still lose 6/10 games.
Killer: even with meta builds and swfs taken into account, killers still win about 6/10 games.
So the question you have to ask yourself is what is an acceptable win/loss ratio for killers to have? Keeping in mind that harshly nerfing survivors would result in even more losses/undesirable games.
Well I would say that we shouldnt be completly pessimistic. While its true that players will most likely win 6/10 games, its not because of good balancing. I believe that if BHVR actually taught its playerbase on how to play this game it would make a difference. I would say that 60% killrate is a good goal that BHVR they set up for them self. While I do understand why you would think that my ideas for changes are harsh, I would like to say that some things has to change before these ideas for exhaustion can actually happen.
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I think this should be posted in Bug reporting. But yes this is a very game breaking issue. You could provide some proof, recreating the bug in customs perhaps, just to make people to take it more seriously.
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I disagree. Slugging it self isnt a problem. Only problematic way of slugging is when killer intends to slug from the start all the survivors to bleed them out. Thta ofcourse has been bandateted by abadon feature. In any other killer game slugging is about efficiency. Before you pick up survivor you want to get rid of a pallet, kick a generator or prevent a save from other survivor or perhaps get a hit or 2 and force survivors off a generator. Slugging is also a strategic decision.
Let me take you into a scenario. Killer has hooked a survivor and immidietly found a survivor and quickly downed them. If the hooked survivor hasnt been unhooked yet the best play is to slug the survivor and intercept the unhooker, this creates pressure making the last survivor who most likely is on a gen to drop it and come to save the hooked and slugged survivor. This would be the best and most sensible action to take.
Your argument that slugging is too easy for how efficient it is is simply not true. Slugging is a strategic desicion that can help you. Because picking up a survivor takes time as well is carrying him to a hook takes lot of times. Not to mention slugging still requiers you to down the survivor, which can be a difficult task that depends on how well the survivor can play.
I understand why slugging can be seen as a booring way to play. But you should see the perspective of the killer too. I as a 50/50 player, play both sides and I understand why killer slugs tunnels when I play survivor, but instead of blaming the killer for choosing to play this way. I rather think about what could I have done better to prevent it. I believe that when you load into a match you should expect the killer to slug or tunnel and try to play accordingly to a situation. (Ofcourse in SoloQ it is harder then in SWF, but not imposible)
You suggest a perk that would allow slugging how would that work exactly? Giving killer auto-pilot to pick up survivor if they dont have the perk? Locking such things behind perks is just bad design. There are many bad design perks in the game OG Knock out was one of them.
I would recomend watching some videos from some high tier players. You can learn a lot just by watching. People should see more of the Macro play in the game then just the Mikro. Playing efficiently is not toxic like people like ti portray it, DbD needs a strategy to win the game for both sides and slugging or tunneling is a strategic decision that can be good or bad. DbD is a PVP game there for it is competetive. You should not blame other side for trying to win. And you should not in any way expend your own fun for sake of others. It may seem selfish, but its a game. You should never expect the other side to play to your benefits, thats just a wrong mind set.
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@Carth said:
So, just to make sure I understand, nerf all the meta killers into the ground and then give literally what upgrades to lower tier killers (nurse is blind forever, but trapper and dredge go from 5 second buffs to 10 second buffs)
Making Blight 110% and giving him 1 charge cooldown after breaking a pallet is not nerfing to the ground. Making nurse blind while HOLDING M2 would not make her blind forever. It would allow the only counterplay that she has and that breaking line of sight. Not to mention it would nerf only the mediocre Nurses that use aura perks to shut down the only counterplay.
The buffs I told are just small picks. Most killers need bigger changes. The Dredge add-on I mentioned was just an example of useless add-on.
Please next time actually read the post and think before you post something that clearly shows your lack of understanding. -
@AerinRockstarTTV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047947#Comment_4047947
I can agree with the slugging part, but I still think the Abandoning with all gens popping should be a thing, survivors get it when all downed, last survivor alive, idk why killer can't abandon when all gens pop.
Its just giving uo. It would be the same problem that we mainly had with survivors that gave up early. Its true that in endgame sometimes there is nothing you can do, but that doesnt mean that you should give up.
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I think I should have posted it in Feedback and Suggestions. But im too lazy to change it now
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I think that would be really bad idea. The only scenario where disconnect would be valid is when playing with cheaters. But i doubt that would be possible.