DefNotAnOniMain
DefNotAnOniMain
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@Btobin2426 said:
I wonder why the exit gates and generators are so close together . Been this way for a bit. Cannot remember which update it was that now the exit gates and gens are super close together most the times. It's really frustrating and is definitely in favor for the killer to be able slaughter all survivors.
I think thats just you, most of my matches have gens across the map and often i have gates on opposite sides of the map. I think youre just unlucky.
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@letmeworkatbehavier said:
you guys need to learn that when there is a super good meta perk that doesn’t mean that you need to nerf it to the ground to never be used again. Examples, dead hard, made for this, self care, decisive strike, maybe even circle of healing and background player. The one I’m most sad about is dead hard. Dead hard even after the rework was fine but then you guys made it so you can only use it 2 times per game after being hooked, that was so unnecessary. Self care died the same way dead hard did, got nerfed, and then they had to just spit on self cares dead corpse with another nerf. All these nerfs just leave the meta boring while most killer perks are just gen slowdown. Maybe you can make a new interesting meta with balanced perks and bring back some old perks from the dead? Next I want to talk about forgetting about characters. You guys only focus on giving the same characters skins. And as a jake main I feel like scince he is a part of the main four survivors he should have atleast the same amount of skins as Dwight, Claudette, and Meg but I guess they need to focus on giving skinsgfor the sable gooners running that bikini skin all the time and I’m not afraid to say it. There is this one quote that sums up why sable is played so much in case you are wondering, “goth baddie” -Demi.
last I do believe this is getting better but killer powers have been getting a bit boring recently most of them are either w key or you just can’t counter them. Also please rework some of the bad/boring killers like Freddy, ghost face, Michael, trapper, and other killers that are complained about, AND JUST LISTEN TO YOUR COMMUNITY PLEASESo. Notice how almost all of the nerfs you mentioned were problematic perks. Dh is still alive, and I see it often as its a decent anti tunnel perk. DS is also totally viable and a decent anti-tunnel. CoH was stupid as Self healing is discouraged, hence why self care and self healing with medkits was nerfed. Background player enabled saves way too often in the killer wasnt smelling a wall or running lightborn. Also most of the killers gen slowdowns were nerfed, aka our strongest perks. Gen regression in general got a net nerf with the 8 regression limit. And a lot of killer perks are pretty medicore. Instead of buffing problematic boring perks, like the ones you mentioned, maybe we can make fun ones interesting AND viable, or would you rather have 100% self heal, DH for distance and i-frames, DS during end game etc etc. As for "Bad/Boring Killers" Freddy and Michael are getting a rework i believe. Trapper is trapper, could use buffs so agree there. Ghostface may be boring to you, but your opinion isnt a reason to rework a character. A lot of people find him fun and/or scary. And about new killers being w key or no counter. Hmm. Vecnas skeletons can be ducked, the claw can be baited, or agree you can hold w, hound master is def not hold w, you can juke, fake vaults, hug corners, camp pallets, loop etc. Dracula is also very counterable at loops, hellfire can be juked or baited, pounce can be juked, and bats, well, thats bats, cant do anything. I think you complaining about holding W just means you dont know the proper counter. Skins, yeah they probably make too many sable skins but that makes them money ig
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@PhantomAtom96 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862070#Comment_3862070
gl with that when they phase through stuff and close the distance with 75% in 1 sec, the ghosts should not be able to damage you as i said, maybe their hits gives the knight aura reading powers instead of a damage health state that would make more sense.
So. Knights guards move at 102.5% speed. Meaning they move 2.5% faster than you (except for assassin, he moves as fast as huntress, aka, 110%) if your counter to knights guards is holding W and hoping they dont hit you, than youre gonna get hit, but they slow down a lot during vaults, and usually arent the brightest. All you have to do is go through a few vaults while being chased (and keep in mind vaults wont block). After a while a banner also spawns after 5 seconds (10 for jailer) where the guard first started chasing you that gives you 50% haste for 3 seconds and 3 seconds of endurance and ends the hunt. He is far from OP. I think you just arent aware of his counters.
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@buggybug said:
Here we go again, btw flashbangs is making loud clanking sounds again. I wonder if people know that in the actual re game flash bang blinds and stuns enemies and also it makes a very loud screeching sound which yall lucky bvhr didnt that part of or the stun? Also you can aim them in the way you want to throw them unlike like dbd where its just drop it and hope it connects
Anyways as expected you got the killers who brag about lightborn and uses it as base kit but then the ones who do not wanna use it and qq.
Its the same as when survivors complain about tunneling and its oh run otr/ds but then when survivor who dont want to use that is told when its on them and to deal with. So killers if yall dont wanna run lightborn its on you ^^.
There a few issues with that statement.
- Im not sure what RE has to do with how the stun in dbd works, its a completely different genre of game. Apples and oranges you know.
- Survivors not only have counters to tunneling basekit, aka basekit BT and all. And you also have survivors who can take hits, sabo, etc. Being blinded, sure, killers can run lightborn. But killers dont have basekit lightborn. Sure we can look at a wall but several times a day I am practically SMELLING the wall and a survivor clips into me, drops it and gets a save. Unavoidable. No basekit protection and no one to help. Apples to oranges again man. Not only is there pretty obvious logical flaws, but its also just a completely different thing.