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DarkSonAaron

DarkSonAaron

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DarkSonAaron
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  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/236518/are-character-prices-fair

    That’s not necessarily true about the license agreements. The legally recognised owner of an IP is free to set their own T&C’s and payment conditions.

    We don’t know how much BHVR is paying for each license, or HOW they are required to pay some of them. For all we know some licenses may be monthly in perpetuity.

    True, I'm just giving them the benefit of the doubt on this one because they're pretty established franchises.

  • @horror_talesans1 said:

    dead by daylight five dollars = one guy

    apex one guy = 10$

    fornite one guy = your bank saveings

    i think its fare

    that's a funny comparison because both of those are f2p and have no upfront cost, idk about fortnight but I've put around about the same hours into apex that I have in this and I have everyone. Also when you level not only are you getting the currency but you get a pack every other level.

  • @Hex_Llama said:

    I think this is another value for money question. If you don't feel like the game offers good value for money, then obviously you want more stuff included for the price you paid (which is different from wanting things for free). If you do feel like it's good value for money, then you don't mind as much.

    Yeah, I'm not saying I was the dev to just hand out free stuff just not everything has to be expensive, if people can try more things they're likely gonna spend somewhere when they find something they really like and you can't do that if you're wasting hours on end just to get to the next thing.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042753#Comment_2042753

    "If the company want to use f2p tactics then go full f2p and monetise how you want or if you want to have an install price don't be scummy and paywall actually gameplay elements and still have high priced cosmetics and a battlepass."

    This is something I keep seeing a lot so let me address this now.

    BHVR is, unfortunately for all of us, one of the most respectable game development companies in the world. Through surveys completed by the Canadian government and other external entities, they're easily ranked as one of the best games companies, which give their workers actual holiday, complementary hot meals on-site, and a genuine fair wage people can live off.

    Furthermore, they often donate to their local community efforts, particularly with the BLM movement, during Pride month, and the current issues around Asian Hate Crimes.

    Subsequently, they often have costs much higher than a different studio of their average size, and considering a lot of their games are F2P mobile games, DBD is their one main source of revenue.

    Also, why must they stick to a track? It's working just fine to be able to earn DLC characters for free, or pay for them. It's working perfectly okay so far.

    Also, would you rather the DLCs remain cheaper, and cosmetics + rift stay pretty expensive (considering you can earn the entire rift back), or have DLCs be free and the cosmetics + rift even more expensive, or have the cosmetics be cheaper with the DLCs expensive? Because its one of these three options, due to their commitment to being, you know, decent people.

    You don't need to high road me, it's great that they do those things but if they cared that much they would become a charity or NGO and I'm not giving them a point for treating workers fairly ALL companies should strive for that. Is it only far to criticise them if they were being scummy not only with the game but also outside of it? This is not about how morally righteous this company and don't bring that up to make people feel bad because they have criticisms of the game that they also enjoy.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042283#Comment_2042283

    Sorry, I should've specified it's monetarily free- obviously there's the opportunity cost of time that could be spent elsewhere and the golden rule is that nothing is ever truly free.

    However, saying that "this isn't free enough" which is essentially what OP is saying is just... No.

    You make the decision to pay with your time for something you could pay for with money instead, which sounds scummy but said content is paid dlc for a reason and when published under Starbreeze nothing was free. They're under no obligation to let you get it for free, and wanting to freer is just... Why?

    Again this is not f2p nothing is monetarily free, you've paid something to get access to this content you never were allowed to play this for free. Also, push trying to put words in my mouth, I'm not saying "this isn't free enough", what I've been saying is to make the player progression smoother. Just because you shine up ######### it doesn't match it any less #########. I'm going to make it clear to you in this reply because you're either trying to not understand or can't understand, I don't want the characters to be free, I'm not asking for them to reduce the monetary cost of the DLC, but I am saying pick a lane. If the company want to use f2p tactics then go full f2p and monetise how you want or if you want to have an install price don't be scummy and paywall actually gameplay elements and still have high priced cosmetics and a battlepass. Also instead of trying to mudsling and strawman my arguments why don't you just respond to it how I've worded it or don't respond.

  • @Mandy said:

    To answer the question - yes I think the character prices are fair. I also think it's generous to allow characters to be purchased with in-game currency if you don't wish to purchase the DLC, this allows a lot of people who would otherwise not be able to afford the characters, to have a chance to get them.

    But if they couldn't afford to buy the DLC they would have a problem with buying the game initially anyway. I feel like a game that has an install price shouldn't use F2P tactics. 9k for older characters I don't think is fair.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041873#Comment_2041873

    Tbf you can grind shards to buy the non licensed chapters and it actually doesn’t take that long

    I know but that my point 9k for older non-licenced I think is unfair. I feel like after 3-6 months from release 9k should maybe go down to 7k then 1 year+ after it should be 4.5k, then things like money only cosmetics and a battlepass would be more justified.

  • @eric_alrasid17 said:

    It's a fair price but shard drop isn't.

    Should give 450 shard every level and it should be fair

    I like this every 20 levels for a newer character seems decent to me.

  • @Phasmamain said:

    €5 per character isn’t terrible cosmetics are the problem imo

    It adds up, the total cost for all the original content DLC is £51.5, with the game still being £14.99. all I'm saying is the older content should be reduced to make the flow of the game better.

  • @GoodBoyKaru said:

    Oh no, a game company selling a product, is allowing players to earn that product for free, but what's that? You don't like how expensive this free product is?

    And bhvr are the greedy ones, not just you being a choosing beggar?

    That argument is disingenuous if we could initially play the game for free and get everything for free, yes you would be earning the product for free, but as I've said before this is a paid-for game you have to pay before you can even install, so you're not truly earning anything for free. please also explain how I'm being a "choosing beggar" I'm assuming you just read the TLDR and got upset but if you actually read the whole thing I was just talking bout the older characters. I understand that the dev side of the company puts in a lot of work with the content, but that doesn't mean you can be extortionate with how you monetise.

  • @Mr_K said:

    I don't understand this mindset. BHVR is under no obligation to offer killers and survivors to be purchased with play time. Yet they do. (More than likely to make money on skins, but still.)

    This is not a game you play for 10 or 30 hrs. You will invest hundreds if not thousands of hours in a game like this. Thats more than enough time to unlock the majority of all killers and survivors for free.

    Yes, they're under no obligation to offer characters with playtime but then you're arguing something that's worst than f2p and this game is not f2p. Also, I agree that yes you're not gonna play this game for only 100 hours but people shouldn't be playing this game for 400+ hours thinking oh I got another 50 hours before I can unlock that character than another fifty to level them before I can really enjoy. I feel like that kind of mindset is elitist and will stop more new players from really picking up the game because it becomes a commitment more than enjoyment.

  • If you can't get a direct connection try using a powerline. https://www.amazon.co.uk/Powerline-Ethernet-Adapters/s?k=Powerline+Ethernet+Adapters

    I used one before and it's not as good as a direct connection but it's the best alternative.


  • @BigBrainMegMain said:

    You know...that fast dodge when a boxer swings at another boxer and he misses the hit?

    https://us.v-cdn.net/6030815/uploads/X6HECVXYR73J/dead-hard-png.png

    The killer swings, misses. That's Dead Hard.

    Wouldn't that lend to his point, a boxer trains to learn how to dodge like that. When you use dead hard that's not thought or learning process you have to go through to use it correctly you just press a button and you're invincible.

  • @Voldemort said:

    That's very rare, I've seen a couple of setups like this the last year, and I play a lot.

    Consider it a shiny pokemon

    Great the shiny charizard I never wanted :/.

  • Yeah I did, but if whatever they're complaining about is a legit criticism I agree.

  • @TheClownIsKing said:

    I mean it doesn’t hurt the gameplay experience or cause any confusion. All that matters are the gens with auras that didn’t turn white.

    It does, the reason I brought it up is because I had a game where I was on three gens one was quite far away and instead of it affecting the far away one it affected one that was close to me that already had been repaired. I would understand is it said the gens within a close promixity to you but that's not the case.

  • Bro, make sure you just enjoy the game. Don't try and keep up with everyone esle take it as slow as you need to, I've got 200 hours in the game and I'm still learning a lot. I will say make sure you don't let the community get you down as you get higher the people will become more toxic, just say your ggs and dip don't waste your time arguing unless someone is being really dumb. GLHF

  • I agree with you on a lot of this but unfortunately this is modern day gaming, and even worst there's a lot of people that won't stay on track because one of the favourite characters got a half decent skin. The only issue I really have with what you said is this: "The developers need money for this game to stay afloat. They're a small indie company", while I do agree that they make a lot of money (from what I can see around 109m per year) we don't know if they use that just to flood money into the higher ups accounts or if they are actually trying to use that for growth and make the game better overall especially considering that this is their biggest venture and revenue stream.