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DarkLightsSlasher

DarkLightsSlasher

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DarkLightsSlasher
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  • @IlliterateGenocide Great idea! That would make it a more viable perk!

  • @Lord_Xylum I think these are really cool ideas. The only reason we decided not to add specialty powers or abilities for each killer is to keep the game balanced and not overly complicated. Cause it would be a lot to remember for both sides as to what is happening. We also decided that the killer selection would be random, but adding these as powers should maybe make it something The Cultist selects instead. Great ideas though!

  • @HealsBadMan said:

    AI Killers/Allies are very difficult to balance. It sounds like they are the main aspect of the power, with little to no drawbacks compared to regular M1 Killers. The Devs are strongly against AI Killers that strong because they want the Killer to work for the win, so if AI killers are a must they need to have a means to be avoided or worked against tat is much easier compared to an M1 Killer (like Nemesis' zombies). Survivor Perks aren't bad but could use a bit of tweaking so they're not OP, while the Killer perks could use some buffs to be viable.

    Thanks for the feedback! I just posted another comment with some possible changes to perks for both, but I would love to hear your input! In discussing the M1 AI killers, it might not have been the best way to describe them. They aren't supposed to be particularly strong or fast. I wonder if perhaps making it so they cannot break pallets or vault would help make them more simple and easier to escape from. I also tried to make it so they weren't going to be too powerful by not letting them hook a survivor, and by making it so they may be destroyed by most kinds of stunning, such as dropping a palette on them. It is very similar to how Nemesis's zombies work. Thanks for reading!

  • @Lord_Xylum said:

    If you think about it, Fear Street is like a representation of DBD, in the sense that it's about a supernatural being sending numerous killers to hunt people.

    Anyways, regarding the gameplay, you never specified how one would "cleanse" the Heart of Darkness. Is it something that's placed by the killer like a Demogorgon portal?

    The Cultist's perks could use some major tune up. Convincing Liar is really the only viable one; it's a better Hysteria.

    Two of Deena Johnson's perks are also incredibly powerful and may require nerfs.

    Fight Back should not be allowed to be used with Decisive Strike, or made so that it can only be used once per trial.

    Not Dead Yet will be used as a temporary, map-wide Prove Thyself, and 10 seconds of Prove Thyself means almost half a generator or more.

    Overall though, I would be interested in a Fear Street chapter, but only if the power was similar to your concept. Good job.

    Thank you so much for the feedback!

    First of all, cleansing The Heart of Darkness would be very similar to cleansing the Demogorgon's portals. It is something that The Cultist places on the ground, so then they have some strategy of where to put it.

    Onto The Cultist's perks. Looking back at them, I can see why they aren't the strongest, and that Convincing Liar is a little too similar to Hysteria. I'm not super good with balancing or remembering all the different perks. What kinds of things would you suggest that might fix them a bit?

    Lastly, you are right about Fight Back. It should definitely be something limited to a certain number of uses per game. Or perhaps it's something like you may only get one after completing a generator, limited to two per game. Not Dead Yet would also require some nerfs. Likely just a shortening of how long it lasts.

    Thanks for the suggestions! I'm glad you like the idea for the chapter overall!

  • @IlliterateGenocide said:

    Ive allways wanted a R.L stine rep even if its just skins or cosmetics so im all for it. He an author of horror that reached out to every age.

    Agreed, he has been central to more recent horror, and I think it would be cool to break into the novel sides of horror, even if this mainly comes from the movies.

  • @Mooks said:

    Just a suggestion: there could be a third map, the mall from 1994

    i think the AI killers are kinda fitting for the character as they themselves weren’t the ones doing the work in the movies as well. Would be neat if the AI killers would have something other than aesthetics to set them apart.

    also i hope Ruby Lane comes with a lullaby/her song!

    We were discussing the mall being a map, and while it does make sense for the story and lore, we felt like there has been a lack of outdoor maps lately.

    We also thought about giving each killer different things, but we wondered if that would be too complicated to keep track of for both sides. We didn't want to overcomplicate it.

    And we agree, Ruby would definitely need her tune!