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DaddyTrappy24

DaddyTrappy24

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DaddyTrappy24
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  • The game should be based towards the killers favor. It's a HORROR game. Yet when I play survivor I feel no fear and know that I will most likely get out. And when I play killer I have to "try hard". (unless they're potatoes). You cant get away with killer by playing with bad perks. But as survivor, you can run NO perks and no addons and be fine. Balanced game my ass.

  • Nope. No counter. You're #########

  • @AThiccOni said:

    https://forum.deadbydaylight.com/en/discussion/comment/946056#Comment_946056

    I didn't even talk about skill in my last comment dude are you reading what I'm actually typing? Jeez your reading comprehension seems to be terrible

    I'm only replying to every dumb thing you say bud

    Survivors don't spawn next to the totem that often they just find it really fast because it's in the open or something like that which is completely different. I'm not saying it's that bad of an idea but there has to be balance, being able to choose your totem spot can be a big deal in maps that are really big or maps that have many rooms such as the game or lery's. However in small maps, if you go light up the totem as soon as the match starts I can guarantee it wouldn't be that hard for survivors to find it especially if there's an animation, high rank survivors are not dumb and if it's an SWF it'll be even worse because they can just talk to each other. Usually survivors assume that the killer is going to check on his totem when the match starts and follow him, I've done it myself and I've seen people doing it and a lot of times it works.

    And btw there is a thing called hex haunted ground which pretty much guarantees your ruin won't be destroyed in the first 10 seconds of the match, just saying lmao hex perks are a gamble man so stop complaining about them being destroyed so fast and use stronger perks because I doubt the devs will do something about this. Like I said thanatophobia, sloppy, nurse's and pop or bamboozle that's my build and I usually 3k

    Idk why you're so insistent on being wrong and making a fool of yourself. Maybe its just your thing to not understand this game and how its played. Maybe you're just trolling me? Who knows. But you STILL havent said if totem spawns are a problem or not. It's almost like you're ignoring the TOPIC of this discussion just so you can whine like the probable 12 year old you are.

    It's simple. YES or NO? all we're looking for. No discussions of using other perks or using different gameplay. Cuz wmguess what genius! That does NOT fix the problem. That just ignores it. This discussion is to fix a problem of the game with lit totem spawn locations.

    So come on kiddo. Yes or no? Hahaha you can do it.

  • @AThiccOni said:

    https://forum.deadbydaylight.com/en/discussion/comment/945125#Comment_945125

    Indeed, so pathetic you typed a Bible once again buddy. Dude, you're complaining about hex totems getting destroyed, you're obviously not that good if you have to rely on them to get a 4k that's all I'm saying.

    There are other ways to slow the game down dude, slugging or keeping everybody injured are other ways of applying pressure and slowing down the game and they're better strategies than just a ruin trust me. Put on sloppy butcher, thanatophobia, nurse's and pop and you'll see what I'm talking about lol

    Why the bad word? Lmaooo listen if you want to be able to light up the totem you want then the devs would have to do it in a way that it's still balanced, for example having to bring another perk to be able to do it or adding an animation or something like that, but still I can guarantee you that that's only going to make the game easier for survivors.

    If you have a problem with gen rush I suggest you use corrupt intervention, way better than ruin tbh

    It's funny how you didnt answer yes or no. Hahaha predictable but whatever. And I also think it's funny you keep going back to my skill level saying I never win I'm a rank 20. You're just a troll kid. But I can look past that.

    Oh also, you keep saying that im the one who's angry cuz im writing "bibles". Hm....wonder what you're doing? HAHA

    Ok now moving on, I'm not saying their arent other ways to slow the game down. But the totem spawn points are a big problem. Especially since survivors spawn on them more often than not. Which IS a problem. And that is what this whole thread is about. Ways to fix that. And I personally like this idea. I think there SHOULD be an animation for it. But no, a perk to activate a perk is ######### stupid. So cross that off your list.

    If you dont like this idea than that's fine. But it would definitely add a level of strategy with totems that currently dont exist. It would not benefit survivors though. You are dead wrong on that. This is only an improvement on the killers gameplay for totems since they could have the choice to find a good spot or go and get the first one they see to activate it. As the game now is totally random and often in PLAIN view.

  • @AThiccOni said:

    https://forum.deadbydaylight.com/en/discussion/comment/945100#Comment_945100

    I have to calm down? You're the one that sent a Bible first son Lmaooo

    Dude map reworks are done in order for the killer to not get looped for hours most of the times

    Did you know that survivors actually do gens slower when they're doing them together at the same time? Ugh why do I even bother you probably started playing this game last week

    I wasn't trying to diss you bud, it's just straigh facts and you know it

    If my comments were hilarious you wouldn't be typing Bibles over here, just like you wouldn't be bitching about hex totems if you were a good killer

    I actually do play killer, especially oni freddy and trapper

    I'm not mad, I just think it's funny that you rely on hex totems to play killer lol

    Ah there it is. I knew your response would something pathetic again. Well ill say it once more kid, you keep coming back to other people's gameplay as your root to this argument. You've never seen me play, I've never seen you play. I dont care how good or bad you are. That's not the topic. So stop flexing on your "supposed skill".

    You already admitted that almost all red rank killers have hex ruin. Why is that I wonder? Probably because everyone who's good at this game knows you need something to slow the game down or its game over. YOU SAID THAT. And now you're saying you dont need totem perks? Damn kid, you need to make yo your mind on what you're arguing about.

    Ill make it simple for you. It's a yes or no answer here. Are totem spans locations a problem? All I need is a yes or no. Dont rant on about ######### no one cares about.

  • That sounds like bad gameplay on the killers part. And sorry you have to deal with games like that. But I disagree. If a killer can't see the totem, they have no defense for a perk that can help them win or lose.

    If a killer is camping a totem, than the strategy is to just leave and do gens. If a killer decides to camp it, that's just strategy and it could cost them. And killers already have a disadvantage of general totem spawn locations. Often destroyed right in the beginning of the game.

  • @AThiccOni said:

    https://forum.deadbydaylight.com/en/discussion/comment/944957#Comment_944957

    First, I'm a rank 2 survivor and that's usually how I find the totem lol every killer in high ranks runs ruin unless it's a nurse(which leads me to believe you're a rank 20 killer since you don't know about this strategy)

    Second, hex perks are op bud that's why they can be destroyed lmao it wouldn't be fair if devour or ruin or noed couldn't be destroyed you'd easily get a 4k(this also leads me to believe you're a rank 20 killer)

    And thirdly it takes skill to loop and run the killer around bud, you say survivors are still strong HAHAHAHAHA why don't you go watch 2016 gameplays and then come back to tell me the game is not balanced, back then infinites were literally INFINITE LOOPS were killers couldn't catch the survivor, insta flashlights were a thing too and you had a pallet in every damn place I mean come on dude your comment is hilarious lol(not to mention gen rushing was also a thing because brand new parts instantly repaired gens and survivors working together on the same gen didn't get penalties)

    You have the nerve to tell me survivors haven't been nerfed after all the map reworks, pallets being further away from each other, gen penalties, blocked windows, perks like borrowed time nerfed as well I mean do me a favor and gtfo🤣I'm a rank 4 killer as well and I usually get 3k, I don't even run ruin... You're just bad at the game that's all

    Wow did I hit a nerve on you kid? Jesus calm down. Call me a rank 20 all you want but your little tantrum doesnt change how the game is played. You basically admit to wasting time by following the killer around.

    Aslo, changing the MAP is not nerfing survivors. Nerfing the survivor would mean that they run slower, or do tens slower. Not by changing easily usable loops from THREE years ago. You even bringing that up is a very weak example and argument. But moving on to your next uh....point? If you can call it that? Where you're bragging about your own ability and trying to diss mine (even though you have no idea) is HILARIOUS and shows how much of a troll you are. So try and relax kiddo. This whole conversation is to fix a totem spawning problem that you are hell bent to say is "fine". Which shows me that you have no idea how the game is played and dont play killer. Nice try though. Cant wait to see your next comment filled with anger and trolling.

  • @AThiccOni said:

    That wouldn't work buddy, any high rank survivor that sees you will probably follow you around and still destroy it in seconds, plus hex perks are meant to be destroyed at some point because they're all op... And also I don't know why killers keep complaining about gen rushing I mean come on man, survivors have been getting nerfed for the past two years literally lol enough is enough like I play killer too and the game is perfectly balanced as of right now

    You're wrong for a couple of reasons.

    First, in response to "following the killer around" that is SO much wasted time by a survivor not doing generators. Which is the point. And second, that's only IF the killer has a totem perk. Which the survivor wouldn't know. So scratch that off your bad idea list.

    Second, totems are not OP. They are perks that are destroyed before most can even be used and have no way of defense unless the killer isn't trapping killer or has thrill of the hunt which is just another wasted perk slot for totems.

    And thridly, you make me laugh that you say the game is balanced as it is. You sound like you are a typical toxic survivor who has the game down to a fault and dont want any changes so you can stay toxic and win every game. This WOULD balance things.

    And FINALLY.....really? Survivors getting nerfed? Literally the only thing significant that has happened lately is that balanced landing got nerfed. A single perk! Not a total gameplay style like killers get that nerf they're powers. Look at the last few updates! Legion, onion, spirit, freddy, ALL NERFED. This game is definitely survivor friendly.

  • @twistedmonkey said:

    There is two issues I can see with this.

    First it means setting up totems taking you away from gen pressure allowing more time at the start for survivors to do gens.

    Secondly it means survivors will be more inclined to do every totem they see just in case.

    It may seem like a buff but its really an indirect nerf as your perks can be taken away before they are activated and limits the more totems perks you can use.

    I dont think that taking the time to scout a totem spot will take any more time than Walking around as a trapping killer would to set up your game. It's all about gameplay and strategy this way versus just "hoping" that your totem won't be destroyed within the first few seconds of the game. A good totem spot could definitely be worth the 30 second off route walk.

  • @chase131119 said:

    Give me a corrupt intervention that works for my hex totem...

    A perk for a perk. Perfectly balanced. As all things should be.