Avatar

Cythe

Cythe

About

Username
Cythe
Joined
Visits
17
Last Active

Comments

  • Please please please give some sort of buff to Scratched Mirror Myers to make up for that Map Offering change.

    Scratched Mirror on an outdoor map is statistically one of the worst killers in the game. You're a tall-ass easy to spot killer with the slowest move-speed and T-rex arms with no bloodlust and slow action speed…permanently.

    But INDOOR he's iconic and there's thousands of hours of content that have been made for this beloved build.

    This change makes Scratched Mirror DOA. No one is going to want to run that addon after this change goes live, as the experience will be miserable

    PLEASE consider giving Myers a way to pick his map or at least give some buffs to the addon/kit/T1/something/anything.

    I'm begging you.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911839#Comment_2911839

    To put it simply, a ranked & unranked mode is not a magical solution, but it is something that has been discussed numerous times.

    For starters, like you've mentioned, you're putting faith in people using them responsibly. If someone who's really good at the game just wants to flex on newer players and get easy matches, nothing's stopping them from playing unranked.

    Second, the game needs to be able to support both modes. It could absolutely handle two queues, but splitting players between two queues also limits what the matchmaker has to work with. Say you're playing ranked because you want close matches, but some of the people around your rating are now playing the casual mode. Now the matchmaker has to look further to find you a match. You'd still get a match, but it wouldn't be as close, so the point of the ranked mode becomes less effective.

    Third, for offering incentives to people for playing ranked, I'm not completely sold on this. If we're talking things like bloodpoints, then the newer players (who would probably want to play casual) would arguably need those more since they're just starting out, leading them to play ranked when they really wouldn't want to, nor should. If we're talking cosmetic rewards, that's less of a concern, though some people will undoubtedly suffer through it anyway for the rewards, as you often see in other games.

    And last but not least, the dirty secret of unranked modes is that they are usually secretly ranked. Most games that have an unranked mode are still tracking your skill in some way, they just don't show it to you. This is why your super casual friend can play a game without any issue, but suddenly when they play with you, they have a really rough time. They're getting pulled up to your (secretly) tougher matches.

    But all that's not to say it's an awful idea. Even just giving people the option to separate themselves based on their mindset (casual, just wanna mess around vs. competitive, I want a close match) can be a good thing. It just wouldn't necessarily solve everything and could create other issues.

    All fair points!

    Thank you very very much for taking the time to reply to that! <3

    Either way, I hope the solutions y'all come up with work out! I know SBMM is the big hated on subject at the moment and many have touted as the reason behind the large hemorrhage of player base. So the fact that y'all are testing, changing, and taking the time to talk to us is a BIG sign of hope for me at least. Love this game and I wish the utmost success, even when I get frustrated with it! Lol. Good luck, and see you in the fog.

  • It's odd to me that they found two very distinct groups of people....yet the solution isn't doing what many other Multiplayer games do and just have a Ranked and Non-Ranked matchmaking Q?

    Even the more competitive streamer people don't always wanna go hard 100% of the time, sometime you just want to meme about and use fun builds. So having two different places to q would be good? And then you run into a SWF on comms with all meta perks that aren't having any of it. (or vice-versa with some fun survs who run into a competative killer).

    Like....why hasn't a ranked/unranked system been tried? Give rewards/incentives/higher BP rewards for the ranked system to reward people for serious play and reduced for just messing about to possibly discourage non-ranked bullying. And yes....I know I KNOW before I get a bunch of replies that there will still be people who "sweat" or do non-fun things in an unranked environment to get easier games....but it should significantly reduce the amount of times people trying to have fun run into competitive people compared to the current system..not eliminate it entirely.

    And if this has been discussed at length elsewhere, and I should go look there, I apologize. Just my thought on the current subject.

  • @Caleegi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1994701#Comment_1994701

    Jeez you're quite aggressive lmao, it doesn't have to be toxic people just label it as that. Sometimes survivors use it to tell each other where they are.

    When the first three words you type in my thread are "This is dumb" and then you accuse me of being aggressive. One wonders why?

  • @Caleegi said:

    This is dumb. It shouldnt offend you from flashlights strobing, i dont get why it does and it benefits you cause it tells you where they are and stops them from getting more distance.

    Go ahead and tell ANYONE EVER "X thing you're offended by shouldn't offend you" and see how that works. Also, yes, I realize it tells me where they are...that IS the point. Did you read the entire post? About how this is related to toxicity? Not strategy?

    @Gay_Police_Dept said:

    THE PROBLEM: none

    To you, maybe. But it is to a lot of people.

    @JediWithASniper said:

    It is not a problem, and it doesn’t need fixing. Stop whining about nothing.

    It IS a problem, to a lot of people. It's toxic behavior that 9/10 times is combined with several other toxic behaviors. This makes the game not-fun for some people. Obviously not you, but it's not all about you. If it bothers someone, and the solution doesn't affect you at all, why did you feel the need to take the time to naysay it?


    My proposed change literally takes NOTHING away from any of you unless you are the ones that like to do this, while also helping to a eliminate a problem that other people see. But none of you are saying "I like doing this for X non-toxic reason" So I assume that :

    A. You don't do it. So why do you care?

    B. You DO do it, and want to keep doing in which case I ask why? What is your reasoning for spamming flashlight clicks? Cuz I don't think you can give me a defendable reason. But you might, so I'll listen.