Cixon
Cixon
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/944773#Comment_944773
Not everyone cares about XP/BP though. People will just use it to try and end the game early, and swing a massive advantage their way.
I for one, do not care about any 'bonus' from playing with my food (without the perk that is).
I don't understand your argument in place then..?
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/944765#Comment_944765
Nobody at higher ranks run those perks because they aren't helpful throughout the game, maybe Devour in some kind of build.
Moris end the game too soon and are an issue in their own right (same goes for keys).
I disagree with the Mori part. You can stall the game purposely for more XP/BP.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/944751#Comment_944751
Perhaps I worded it strangely but it seems you aren't understanding. My timer is only infinite during a chase. If you get tunneled off of hook and loop the Killer for 5 gens, you deserve that DS. As for the EGC, i was thinking of disabling it, but there really isn't a good way about that.
If you're worried about a impossible end-game please note that there's Blood Warden, NOED, Hex: Devour Hope and also Moris. Lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/944744#Comment_944744
Mine is infinite if you are being chased, essentially. You shouldn't get tunneled off of hook, then loop the Killer for 5 gens and get downed at the End Game and die because DS ran out. He was clearly only after you. DS should take care of that. Make it infinite.
By making it so that it runs out when fully healed, working on a gen or someone else getting hooked, you stop it from being abused as a game stall
I like the idea of strategic gameplay not hindering the perk.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/944733#Comment_944733
So if you don't facecamp/tunnel people out of the game/force DS early, you're rewarded with an impossible End Game?
Depends on what perks the killer is running. You also have to take it into the account of other survivors. Not everyone is gonna run DS.
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@Pulsar said:
Yeah, DS doesn't need any buffs. It needs changes, but not buffs.
Make the timer last an infinite amount of time BUT, it is immediately cancelled once you fully heal, work on a gen, or someone else gets hooked.
Please note, it will not run out if you are slugged or being chased.
I like this concept but like I said, it's not infinite until you get downed to dying from your last hook.
Making it less OP. You can still heal and do everything like usual until downed to dying state for the first time from last hook.
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@BeanieBoyBob said:
Errrm....I thought DS could already be saved if you didn't hit the Skill Check (i.e. no input during the animation), or did that get nerfed too?
Also this looks like more of a nerf than a buff to me (not like we need a DS buff anyways, but that's just my perspective on the perk).
No, it's a buff because it allows the perk to perform longer on the last hook.
Say you're on your last hook and haven't used DS, it won't start the timer until downed to dying state.
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@Waffleyumboy said:
I thought it already could be saved by dodging the skill check. I never use it but thanks for letting me know anyways.
With this buff it functions far different on your last hook so I had to re-explain everything for people who skim through stuff. The perk is great but it has many flaws.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/944637#Comment_944637
Yes I read and I think it's bad. Good day
Your opinion but good day.
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Not with this offering lol.
Very rare Dark Savior offering: 4 hooks then death.
Ultra rare Dark Savior offering: 5 hooks then death.
This applies for all survivors in the trail. Read the post.
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@Waffleyumboy said:
No. Hook states should be set in stone.
huh???
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/943610#Comment_943610
Oh, so they get 1 extra hook state for the price of more hooks on the map? That seems... interesting... It should only be for the one that offered it though, imo. It sounds really strong if left as is...
No. It will apply to all survivors and won't spawn extra hooks.
This offering has a low spawn rate to begin with so if some survivors just so happens to get it, you likely won't get pared with them. It's almost as rare as ebony mori.
Killers can just face camp or use a mori if they really wanted to so I don't see this being unstable/strong at all.
In fact, killers have a huge edge with the game already so I think this would be a perfect addition to dead by daylight.
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@Raven014 said:
Why would this be a survivor offering? This is basically a yellow oak offering for the killers but for survivors.
Perhaps I had to be more specific, basically if you have the very rare Dark Savior offering (exclusive to survivors.), you and the rest of the survivors can get hooked 1 extra time.
Ultra rare Dark Savior offering gives you and the rest of the survivors to get hooked 2 extra times.
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@Brucecastro81 said:
??....
what's '??'
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Updated Evil within. Was basically a alternative to Light born.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/925843#Comment_925843
I didn't say that is invalid just some things that look similar with each other. Your killer and perks idea is pretty good compared to other posts I've seen around here and you definitively put a lot of time in those ideas. :)
Yeah, I get that..we all value something new. I appreciate the praise but I can't think of much that isn't already in the game. Not sure what the limitations are for Behaviour Interactive when it comes to NEW features so I figured I'd build off of what we already have and incorporating it in a different dynamic.
Currently making another killer suggestion that might catch Huntress main's eyes so watch out for that post. 😉
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@Cornpopers_Evan said:
I do like it but what @Brucecastro81 said about it being similar to Demogorgon is pretty true. I also like the sound of Tainted bond but I think it should be more like 5/10/15.
I disagree to @Brucecastro81 . The teleportation feature is really the only valid similarity however, The Grudge doesn't place portals. It has lockers to teleport to and not to mention, she'd be a stealth killer with her crawl feature.
In any regard, this doesn't invalidate the killer suggestion I made. If we look at Oni, he has the dash which works almost the same as Hillbilly with a slightly different dynamic. Also I do agree with the play with your food perk but there's a twist to it. You don't need a obsession to acquire speed.
Hex: Tainted bond is maybe a little OP and I will tweak it to 5/10/15 meteres but look at Hex: Ruin...new players don't really stand a chance against that perk.
Thank you for the feedback! ☺️