CarlAlc7
CarlAlc7
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664692#Comment_3664692
Yeah but killer perks are totally fine right.
Why we don't see those small nerfs to killer perks.
For example DMS is no longer stacking with other anti-gen and scream perks.
Or Haemorrhage effect which destroying perks like Solidarity, Resurgence.
What about solo-q stomper Knock Out.
Or multiple anti-gen perks on strong killers like Nurse, Blight, Wesker.
I don't know why only survivor perks are talking and calling problematic while killers have similar problematic perks. Even perks like Lithe complained here. It feels like people just don't want survivors have anything useful.
So let's say they nerfed those perks. Will people stop complaining? No. WoO is most likely will be next target. Probably with OtR and Resilience.
I mean the killers meta perks were also nerfed, are currently getting nerfed and will keep getting nerfed in the future as well, the fact that you close your eyes to this so you can play the victim mentality like many others on this forum are currently doing is frankly just a you problem.
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Trickster cause he's hot.
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Honestly they should invert both Deathslinger's and Pig's terror radius back to what they were, it's obvious that devs don't care about the TRs' consistency between killers anymore anyway.
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People are really making mental gymnastics to justify Pig deserving a compensatory nerf when nobody would've called her overturned or even top tier if all she received would've been these buffs, so what are y'all even so adamant about ? Killers like Huntress and Hag are only receiving net buffs even tho they're already much stronger than Pig, but apparently Pig is the one that needs to be kept in check with a compensatory nerf, alright ...
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653608#Comment_3653608
Except all of exhaustion perks have cooldown and can't be removed while running.
Mangled is not going anywhere unless you have perks like Inner Strength. And it has no cooldown either. You can hit 2 different survivors and they both will get this effect.
So now timing will make it balanced. Because survivor is still getting effect but it's no longer staying for forever.
But the effects of exhaustion perks are literally much stronger than Mangled. 4 extra seconds of healing isn't an oppressive effect for being unlimited.
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@MikaelaWantsYourBoon said:
Nah, it needed. They nerfed healing and medkits to ground. Anti-heal needed some justice nerfs, yes? It's easy and free slowdown after all. Hitting survivors is your job, why game should give you free slowdown for this
What a dumb argument, by your logic they should nerf exhaustion perks cause should why should you get a free sprint burst of 3 seconds for doing your job as a survivor of trying to evade the killer by running away/vault a window/drop from a landing ?
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Kinda funny seeing the people who defend this combo are the same ones who were cluctching their pearls over the Grim Embrace + Dead Man's Switch combo from the killers' side. Kinda puts into perspective where some people's priorities truly lie.
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Huntress is way too map dependent to be considered A tier.
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Isn't Xeno still like a better Demo (who's not even a bad killer) ? I think there are some other killers essentially left in a ditch that could use a buff before her.
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@Peanits said:
Hey y’all, thanks for taking the time to share your thoughts. It’s clear that the changes we’re making to The Onryo didn’t live up to expectations, so we’re preparing a series of follow-up adjustments to address the feedback we’ve received. These adjustments are planned to release as part of the minor updates in the weeks following the Mid-Chapter. We’ll be sure to share more details once we have a plan locked in.
And out of all the killers Blight is probably the one to need a compesation buff.
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As an exhaustion perk I prefer Lithe, Balance Landing or even Sprint Burst over it now and as an endurance perk I prefer Off The Record.
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Adrenaline, Off The Record, an exhaustion perk (whichever one of Lithe/Balance Landing/Sprint Burst works best for you) and the 4th perk could either be another second chance perk like Deliverance/Unbreakable (they won't get used in every match, but are incredibly strong when they do) or an info perk like Bond/Kindred (while not as powerful as the second chance perks they're more consistent than them overall, especially in SoloQ).