CammyChameleon
CammyChameleon
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- CammyChameleon
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I do think this map needed a much bigger change, most of the loops are still the same, and main building is still disgusting. Plus they have that other loop still in the corner that is basically another shack,
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I really think the footprint wall hacks need to be tuned way down. It's nearly impossible to use the stealth on Hidey-Ho mode one tiles like the ones on Midwhich. They can just see you too easily, and trying to use your power there is near impossible because of how short the loops are and you're not able to round the loops easily with your power because of the low Turn rate.
For a change to help everyone + Controller players, please up the turn rate, it is way to hard to hit the power on control. Slightly manageable on the PC.
Please just remove/down tune footsteps.
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@mizark3 said:
I've been predominantly using the exhaustion on goo and scream on anti-goo add-ons, and he feels great (although with the rise of UW, I might need to swap the scream add-on in fear of Calm Spirit). The add-on reliance of Family Photo might be something to negate the feeling of MfT, just as the exhaustion add-on also negates it. I haven't really had issues with people once I get the goo and TPs off.
The largest problem I'd say Sing has is when you want to TP, but you just keep hitting every minor object adjacent to the Survivors. If they added an extra button to take an auto-aimed shot on a viable target (even if it could hit a random different Surv in the backdrop) that would probably help far more for all skill brackets.
I used the Exhaustion add on when he first came out and had the Family Photo bugged, it was ok, but when MFT was in play I would lose distance upon teleport. What you are showing here is that we would just rely on another add on (i.e. spent oxygen tank) over Family Photo) a base kit buff would make it so we can actually enjoy other add on that add some variety to the killer, like the scream one that can be paired with DMS for some fun builds.
Plus as I am sure you can ask anyone, there are people who have yet to play against a single Singularity at all, or maybe 1 when he first came out. I think this definitely calls for some slight tweaks to the killer as I am sure dedicated mains will put up with him, but not so much for first timers trying him out.
(This could also do with the fact people hate having their power constantly disabled, however that is a different topic. With that I just think the EMP range should be reduced as to not cover so much ground)
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@Hex_iButt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474562#Comment_3474562
Well, by comp are you talking about regulated competitive matches in customs, or the random chance a comp SWF faces a killer using Corrupt?
First scenario, whoever is organizing the event can just simply ban Plot Twist and No Mither from being used in the same load-out. Anything not related to custom matches, you're still dealing with the chance the Killer is a Lethal Blight/Nurse who will run down the No Mither user as their first target.
There's no chance that it'll become meta, when we're talking about No Mither of all perks. Especially if there are other options for Killers to get the ball rolling in their favor.
The issue doesn't rely on No Mither, with Corrupt the killer wants to chase down survivors to injure them and not down right away to make the most value out of corrupt. Plot Twist just takes away the choice of trying to get value out of it
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The main issue is the fact that you are able to run perks to cancel out the other sides perks (COMPLETELY mind you since corrupt is a one time thing) regardless of the condition. If you look at most comp matches the killer almost always has corrupt, and I am almost certain that this perk will be used to counter corrupt as a new meta. 1/16 survivor perks canceling out 1/4 of the killer perks is huge, and it doesn't at all need to be paired with no mither for this effect to work, especially if the killer is trying to spread pressure to get value from the perk with injures.
If the killer could run a perk to remove a survivors one unbreakable charge it wouldn't be very fun either.
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@JustAnotherNewbie said:
I've been seeing this suggestion a lot here. If killers got a weaker Corrupt I think I might be ok with in, but I can't say I've thought about it much to consider what kind of effects it'd really have and how the meta would evolve to take better advantage of it.
Thoughts?
It seems that the issue may not be the lack of corrupt, but go down to the spawns. Survivors can all spawn on three separate gens, while also spawning DIRECTLY on the gens, so they have no search time to even start one. It allows for quick and easy fast gens. I think that's why people suggest the corrupt but perhaps something about the spawns would work too.
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@THE_Crazy_Hyena said:
Spirit has already been nerfed a ton. You should be glad you didn't play against her when she had silent phasing
I've been playing since well before the spirit changes XD, the mention of spirit in this was solely on the fact that MDR still exists