CJDatGuy
CJDatGuy
About
- Username
- CJDatGuy
- Joined
- Visits
- 12
- Last Active
Comments
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/577487#Comment_577487
You can't STOP Killer's from camping. If you did then that would mean Survivors can guarantee an unhook. You need to remember that not every instance of camping is problematic.
If you have reason to think a Survivor is about to run in for a save then you should cut them off by going to the Survivor they are about to save and grab them.
Preventing you from doing stuff like that means that the hook mechanic suddenly becomes irrelevant removing a LOT of the pressure from the hooked survivor even when you aren't camping.
That's why it breaks the game, because the possibility of failing to save someone is a part of what makes the game function. Especially in the endgame. And that's not even getting into potential edge cases where someone is flagged as camping when they aren't.
Having a base kit carrot along the lines of what devour or bbq does would be better (but obviously not actually as good as those perks)
Alternatively make it more clear that you SHOULD gen rush.
For starters, when you see someone camping gen rush. If you aren't doing it then you shouldn't expect others to do so, thus you need to make sure you are gen rushing yourself.
Second of all I still want a base mechanic that reveals to the other survivors when a Survivor is in the Killers terror radius. Thus you could see that this is the case for a hooked survivor and thus the Killer is camping so go do a gen.
That alone would do wonders for this issue while also bridging the gap between SWF and Solo's
I agree with most of that but I'm talking about when the killer doesn't you leave you when hooked, not cause they think someone's going for save, just that's what they do for every hook, they literally don't go more than 10 meters away
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/577487#Comment_577487
Well after using a stick failed, the devs tried a carrot instead because survivors wouldn't stop demanding something be done about hook-camping. The BBQ & Chili perk was introduced to the game, to give survivors what they wanted by encouraging killers to leave the hook.
Survivors haven't stopped complaining about it ever since. It's like they don't know what they want.
Most killers special abilities and some perks endorse camping, this is all down to the killer, the survivors don't make the killer camp, most the time it's not even caused by anything like flashlights or whatever pisses killers off, I've come across a lot of ghost face that just crouch and wait and just knock you straight down when saved, this is a game and should be played for enjoyment, and the killer has the biggest role in that
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/577461#Comment_577461
We careful what standards you choose to set down. There's already enough suspicion that the devs only listen to survivors because they are the majority of players, rather than balancing the game based on evidence and reason.
If that new player picks a killer and finds they have very little agency, things are decided for them and every choice is catch-22, what do you think they would do? There is a counter to camping and tunnelling which has existed since the very beginning, but survivors refuse to use it.
The devs tested an idea to discourage hook-camping once and survivors abused it, leaving the killer basically with a choice between giving away free unhooks or lose the whole match, with the survivors not having to risk anything.
I'm not saying bring in something that nerfs killers, I'm saying there needs be something that stops killers camping every hook they get, most killers don't do this but there are ones do this and I think the game doesnt punish them enough, I personally do see the enjoyment of being a killer sitting there camping
-
Rushing gens doesnt work when you ain't in swf, cause you end up the only one doing it, kindred and borrowed time doesnt work cause the person that's saves is just swapping positions with you cause borrowed time now only activates on the person being saved
-
@Science_Guy said:
Camping is only ever as effective as the Survivors let it be.
But that's the problem, people that don't play swf, have 3 survivors just come to the hook person and wait for the killer to leave and end doing nothing or try to save but end up in the dying state, how can anyone in that situation be having fun all 5 players
-
New players try out the game and get camped and tunnelled, and don't play the game again, if the game wanted to grow(make more money) they need new players to stay
-
How?! Camping ruins the game for survivors and killer