Bleediss
Bleediss
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- Bleediss
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Comments
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/711272#Comment_711272
That could just be a lack of players searching for matches at the time
It should be a rare occurrence
Might be. Had another long queue time, faced a rank 4, 7, 16, and 20 (I think), wasn't told if they were a SWF but I have to assume they were due to the ranks.
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@ABannedCat said:
It always takes the highest ranking survivor now. For example: Rank1 + Rank20 + Rank1 + Rank1 = Rank 1 killer. Before the change those would have beenn queued with a Rank6 killer, which is pretty much GG from there. Its to prevent high rank survivors from bullying low rank killers.
Not sure why, but I faced a SWF with a rank 4 and rank 15 and I'm rank 10 as killer, is the matchmaking normal there?
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/701435#Comment_701435
I've played against CI, it's not scary. I either do a gen in an area with safe loops, or I just roam around the corrupt gens til they pop going for totems/chests so I'm not wasting my time.
It depends on the killer for how good CI is, some use it very well while others they may take a different perk instead to better suit their strengths and playstyle. It's a pretty safe perk, though, if one isn't feeling super confident in activating the other perks.
Also, spending 2 minutes not working towards the objective and cleansing dull totems/searching through chests seems like a waste of time to me if they don't have NOED.
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@Skaraok said:
https://forum.deadbydaylight.com/en/discussion/comment/699926#Comment_699926
Mate, if I'm getting Ruin consistently broken in the first 30 seconds of the match, why on Earth would I continue to run Ruin? I could do much better work with Pop or Discordance. Ruin is only effective against bad survivors because they stamp their feet and refuse to just power through the Hex checks, or they all gang up on one generator and constantly hit good skill checks. News flash: You should NOT GANG UP ON ONE GENERATOR unless it's the very last one, or you have PT. The survivors in OP's video were smart, they spread out. Would Ruin have saved him a little time? Sure, maybe a few seconds. Probably not enough to save the match. I have never had a problem doing Ruin gens after the 300-hour mark of playing this game.
Honestly, it seems like Ruin's biggest flaw is that it's a gamble perk because you're hoping that the following things don't happen:
- The totem gets found near the beginning of the match.
- The survivors are good and can power through Ruin, not missing the great skill checks often.
- The survivors get barely any skill checks in general.
- The survivors split across different gens instead of stacking, especially ones who aren't consistent in landing great skill checks.
- The survivors don't look for the totem across the map.
I've seen people running perks other than Ruin to potentially stall the game because of all these factors that can make Ruin very underwhelming, while other perks like PGTW and Surge are less of a gamble and reward for you being able to down someone (hopefully quickly), and keep the game rolling with regression to slow down the game a bit in your favor.
Corrupt Intervention I've also seen, as it's guaranteed and gives you less gens to patrol while also making it easier to apply pressure due to survivors being forced to go to certain parts of the map if they want to work on a generator. The con of it doing nothing after 2 minutes really doesn't seem that bad for the benefits it offers given that Ruin, an alternative, could just get cleansed within the first 20 seconds of the match.