Blackboar22
Blackboar22
About
- Username
- Blackboar22
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Comments
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3154013#Comment_3154013
Or maybe people are upset because perk is useless now? At least for solo survivors.
You can use it if you really loved it but stop villainizing people. All i am seeing people wants to make this perk useful for solo survivors too.
Here is how u should use it, get to the hooked survivor, if the killer is facecamping or proxying very well then use it, and wait until he either leaves because of it or makes a mistake, then u can unhook
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@Rovend said:
Because it was nerfed when the only thing it needed was for the devs to add a way for the hooked surv to cancel reassurance if they see their team trolling
It needed a nerf tho....
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3153904#Comment_3153904
You understand that running a 2 perk slots for a combo that may or may not be needed is extremely bad in solo-queue, where you are limited to the 4 perks you bring in without knowing what the other 3 teammates are bringing in.
And u do understand that u do not need to use 4 full meta perks at all times?
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@Anara said:
They should inscrease the duration to 60sec if we can only use it one time per hook
Yea no, they should decrease gens to 10seconds instead of 90, feels like something u would say
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3153890#Comment_3153890
Exactly. It's a coordination-perk now. It will still be useful for SWF but doesn't do anything for solo-queue, who needs it most. Before, the perk would be equally useful to both queues.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3153860#Comment_3153860
30 seconds of the killer's time, to start with.
And this is solo queue, you have no coordination. 2 people get off a gen simultaniously to use the perk? One person has just wasted all that travel time that could be on a gen. You heading over? Still travel time with no guarantee someone's on a gen. You're heading over and someone saves? Wasted time. You use the perk but someone saves anyway? Wasted time.
SWF efficiency will make the perk strong. Solo queue will struggle to use it.
I do agree that it is strong in swf, and that solo queue is ######### rn, but the perk is still strong as long as ur not playing bad, run kindred then boom 2-4 problems solved, u will know if someone is going for the resque, u will know if anyone is going to stop the hook timer, u will know if u should do any of those two
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3153860#Comment_3153860
And if you cant coordinate with your team and 2 jump off at the same time to apply it? Thats 2 survivors wasting time. Also the risk of getting close to the hook. And it only being once per hook INSTANCE making it only 30 seconds.
40* also once again 40 seconds is alot of time, thats half a gen. almost a full gen if u bring toolboxes and there are 2 people on the gen
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@GoodBoyKaru said:
Because it was a lazy way of changing it that made it nigh-awful in solo queue, horrible against campers, and is yet another perk that only SWF on comms will be able to get good value out of
How tho, it is legit 40 seconds wasted of the killers time, how is that not useable on solo q, find hooked survivor, press 1 button boom! 40sec wasted if the killer is facecamping
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@HugTheHag said:
Only being able to use it once per hook instance means that you will have to leave your task, run through the map, take the risk of being hit near the hook, run back to where you were, only to stop the timer for 30 seconds. Doing it means you're not on a gen and you will likely lose more time than you gain.
If the rest of your team is not running it, it can't counter facecamping anymore.
The solution would have been either to make it so that the hooked person can reject the reassurance, and with the 40s cooldown, or to make it once per hook state with a longer duration like 60 seconds.
oh no it cant be i can only pause the hook timer for 40 seconds??? oh no what could i possibly do me and 1 teamate can only pause it for 90 seconds, ooooohhhh noooooo
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@OnryosTapeRentals said:
Noone thinks facecamping is an OP strategy.
It's just boring af and a massive waste of everyone's time.
Unfortunatly many people do, and yes it is a waste of time if it is at 4-5 gens maybe even 3 but if there is a 3gen and a hook in the middle then ofc the killer isnt going to move, same as if there are 2 99d gates and 1 person on a hook.
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the perk is still strong, the nerf basically doesnt change #########, u guys being to scared to touch it in solo queue just because u heard that someone called it ######### isnt something bhvr should have to worry about
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@Dead_Harder said:
Eh, survivor talk from their perspective. Survivor A doesnt see that while they were on the hook you already chased and injured 1 guy, chased downed and hooked another guy and then found survivor A again after they got unhooked and downed and hooked them. Survivor A sees that they got unhooked and they got downed and hooked again.
To them its hard tunneling. They dont care that you chased 1 guy, downed another, hooked 1 guy and then went after them. Which is idiotic but i mean, this is not a thinking mans game so who cares.
But survivor a can see when people get injured, downed and hooked
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If u nerf tunneling more then it has already been. Then u need to nerf gen rushing. Oh wait they did, but then u need to nerf gen slowdown, oh wait they did, but then u need to buff the basekit of weak killers so they can play better, but wait they already did. If u dont want to get tunneled/camped hard then dont t bag/click. If u dont do that then u will be 60-70% less likely to grt tunneled or camped, unless ur talking about the end game when the killer doesnt have a choice (someone on hook 10-20m away from a 99d gate. Just please stop complaining about neccecary game mechanics, the devs are working hard to make the game more enjoyable for us all.
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I think a fair rework would be to let all the pallets stay, but make some of the god pallets more loopable. Preferably the ones downstairs, all of the ones upstairs are loopable with dome killers
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U feel like his abilitt is gonna be like a mini blihht rush, mby high b tier low s tirr when the ptb is done, assuming there arent more than 2 sprays per survivor
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I can see that u have gotten alot of hate, i think most of these people are just taking their anger from the game out on you, but i would really reccomend trying to join a discord group or just become friends with the one very rare teamate that is good or that u memed around with, even if y dont have a mic, people still play together tjrough texts, i hope ur matches improve
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I would say that dbd is extremely survivor sided, nearly impossible to win unless you are nurse if both sides play perfectly, but you will never face a perfect survivor or a perfect killer, which is why dbd is just a bit survivor sided (if you main blight or nurse) but if you main any low tier or mid tier killer then there are games where it is physically imposible to win due to bad map designs.