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Batman781

Batman781

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Batman781
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  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236996#Comment_1236996

    "Most of your complaints are based on lack of skill"... How is it lack of skill when the game is literally Killer sided? Survivor Latency is the biggest flaw this game has that leads to Killers being superior. Dead Hard not working, being hit after vaulting when you're a mile away, being hit while dropping a pallet, or pallets just not dropping at all even though you mashed your space bar into oblivion.. And camping killers have nothing to do with skill, "Just do gens" is a bs excuse and fix to the overall issue. The fact of the matter is, the killer is A) wasting a players time B) making it a poor experience for said player that just sat in a 10-15 minute survivor queue C) gets rewarded for literally not having skill.

    Did you really just say this game is killer sided? First, the skill cap for killer is much higher because mechanically they are at a disadvantage and outnumbered. Two, Dead Hard isn't broken. The reason people go down when they use it is because Dead Hard is only active for a split second while hits register in an instant. In order for Dead Hard to avoid the hit it has to be timed properly, which is extremely difficult. Hence why a lot more people don't use it, and why many who do use it improperly. Dead Hard is not meant to just avoid a hit , it's meant to give the survivor a slight window of extension to get them to a window or a pallet. It's foolish to think that a perk could not only be considered, but considered meta when it's use was solely based on clairvoyance. Three, camping is not an "issue", it's a tactic and a foolish one at that. What is camping? Camping is staying at a hook and waiting for someone to come to the rescue instead of going to look for them. The killer is only wasting the survivors time if the survivors don't make use of it. As a general rule, if there are 2 gens done and one being worked on when a survivor takes their first hook and the killer is camping, the rest of the team has sufficient time to finish the gens and get the rescue before the end of second hook state. The killer does not run on the survivors time, both roles run on the killers time. The less time the killer has to chase, the greater the chance of the survivors escaping. When survivors aren't doing gens they are not wasting their own time. They are in fact giving time to the killer. Top tier killers don't camp(unjustifiably), lower tier killers do. The reason is because top tier killers know that good survivors are taking away from their time by getting gens done. If a killer knows someone is close and focused on rescue they won't move, and that's not camping. Complaining that the killer camped your entire team to death state because you showed the killer you weren't getting anything done, doesn't mean there is something wrong with the game. It means the survivor needs to improve their fundamentals and the way they play. Camping is so frequent because there SO MANY survivors who reward killers time and time again by not doing their job that they just keep doing it because it works for them.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236945#Comment_1236945

    "But I can because first of all if 60 percent of the games functions didn't work as intended it would be rendered inoperable"

    1. Why do people Dead Hard, get downed and Exhausted on the floor?
    2. Why do people get hit after dropping a pallet when the hit shouldn't have connected?

    Rather than having me ramble on and on, let me show you.

    This happened to me, PC. I get to Rank 1 every month and I stop playing survivor because of this.

    https://www.youtube.com/watch?v=rlQ_hec6Xfw&feature=youtu.be

    The Ghostface must have had a better gaming chair than me I guess.

    Kid, go take ritalin so you can focus. I said things pertaining to the game in its proper working order, that's number one. Number two, I understand that bugs, glitches, latency, connection lag, hit boxes, and other optimization issues pose a heavy problem but that's not what this was written about. And number three, 60 percent of game function is an overwhelming portion to not work. You're talking about The end result of 6 out of every 10 matches being either completely unfair, not even making it to the end, or just not loading in or functioning at all. Not only that but you're also getting into things like perks, offerings, items/add-ons, as well as daily rituals, the store, even settings all completely malfunctioning at the same time. I know, the game has problems but saying 60 percent is like saying The Patriots won every Super Bowl for the last 20 years. We understand why you say it, but you're stretching the truth a little too far.

  • @LALYTHIA said:

    I agree and disagree.

    Yes, people who complain here often describe scenarios which clearly illustrate their lack of skill in a situation. I think the community does a good (albeit sometimes brutally honest) job of telling them how they could improve.

    That does not negate the fact that there are also complaints rooted in the same level of experience you yourself have with the game - complaints centered around the very issues you mentioned. Which is where I humbly disagree with some of your statements about those issues. It is not always a lack of personal skill.

    At the end of the day, DBD encourages people to come here to the forums and share their experiences, thoughts, vent, etc. with the greater community. So people need to continue to do so. I'm sure the community is keen on continuing to tell them whether their complaint seems legit or an area they may need some personal improvement.

    I'm sorry, I got lost in this post. In part one, who is "them"?(I'm assuming this meant us voicing our opinions to the devs?)

    "That does not negate the fact that there are also complaints rooted in the same level of experience you yourself have with the game"

    I'm confused, could you reword it? I'm not particularly sure what "my level of experience" means. I certainly do have complaints, but they are not aggressively aimed at balancing or intended mechanics. Most of them(and there are quite a few) are centered around things like quality of life. Not that balancing OR optimization don't count towards quality of life, but they are both closer to massively agreeable facts throughout the entire community and less based on personal opinion or preference.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236904#Comment_1236904

    You just can't say something like "This doesn't account for game bugs, glitches, lag, when the game factors in this by about 60% of your game experience.

    But I can because first of all if 60 percent of the games functions didn't work as intended it would be rendered inoperable. Secondly, this was referencing things like perks, items, add-ons, killer powers, game mechanics, and game play tactics and strategies. It had nothing to do with game malfunctions. Now, let me help you with the proper quote.

    "This pertains to the games mechanics. It has nothing to do with bugs, glitches, and/or lack of the games overall intended performance."

    What that means is this was written solely about complaints pertaining to certain things in the game being too strong, game play tactics that seem unfair or are unfun, as well as game balancing. Hence, "it has nothing to do with bugs, glitches, and/or LACK OF the games overall INTENDED performance."

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236879#Comment_1236879

    This is a well known bug infested, poorly optimized game and there isn't one like it.

    Your entire post is invalid. There are mutiple factors that determine gameplay and "skill" isn't the only one.

    People complain about bugs, hitboxes, latency, servers and lag.

    That's not on them, that's not "skill" based gameplay.

    I don't know why my posts aren't making it up but... go read the first two lines again since you clearly missed the two most important sentences in the entire piece.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236879#Comment_1236879

    One thing that needs to be changed is how borrowed time works. If you're running it and get hooked, it should work on you. So basically like ds, it's a personal perk and only works on you.

    if you're solo the rest of the team won't know you have it so it would be a gamble for them to guess if you did or not.

  • @BigBrainMegMain said:

    Oh yeah, I apologize for my lack of skill whenever my Nurse loses her secondary blink.

    I apologize for my lack of skill when I get face camped after a 3 gen chase.

    I'm so sorry.

    Like i said, every game is different but if you die on the hook because you're being face camped(more often than not) it's likely because your team didn't have the skill required to save you. I understand if you have one teammate left and they don't have Borrowed Time, that's the nature of the game sometimes. However, if you have a full squad there are very few excuses why they can't save you, not having Borrowed Time isn't one of them.

  • I'm in the same boat on this on. I think there are a lot of things wrong with this community as a whole. I understand everyone wants to win but some of the things wrong with this game, primarily its inability to have a fair matchmaking system make it difficult for some people to enjoy a lot of the time. When skilled killers go against a team that has an easily recognizable new/low rank player and then tunnels that person out asap to make it that much easier, or for killers who have total and absolute match control such as as 1 on the hook, 2 slugged and to go for the last in the first 2 mins when nobody has even touched a gen, or when an elite swf team strapped up with BTs and D-strikes, faces a baby killer then taunts and terrorizes them... these things are not only un-fun, but they're extremely frustrating because they are so frequent. In the name of sportsmanship go for the win but at the same time were not like professional athletes who do this to get rich, we do it because we love it. With that said, it goes a long way for other players if we lighten up on the throttle when one side has total and absolute match control and is utterly dominating.

  • id make it a perk option..."the magic pill" activate ability while in the dying state to instantly trigger death. it would be good to proc hatch for teammates when slugged.

  • @Liruliniel said:

    Honestly I think we should reduce BP offerings to

    25%, 50%, 75%, 100% specifically for all categories for you and then the same for everyone on both sides. We have enough of a grind to play that we should have it simple like this.

    Are u high? My point is exactly that the grind is too severe. Why would u want to reduce bloodpoint offerings? Survivors average 10k or less a game. Top tier survivors average 20k a game base score but really what percent of the entire community is at that average? There are simply too many playable characters between both sides to be able to get any significant progress between updates. I have earned a career total of over 300 million bloodpoints and i dont have even close to all P3 characters with decent perks. Imagine how overwhelming the grind is to someone who just started? People dont want to play 3-5 survivor rounds to go through one level 50 bloodweb.

  • I think the devs need to set up a monitoring system that automatically detects intentional DCs. If a play intentionally DCs from more than one match in any 72 hours period the program should automatically reset that players account progress. That is the only way you will stop the DC problem in this game.

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