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BalanceBothSides

BalanceBothSides

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BalanceBothSides
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  • @Wiccamanplays said:

    I've not played Ghoul yet but I was under the impression that the ability's aim assist was to make him playable for console players. There are already a lot of Killers that are extremely difficult to make work on console (Huntress, Trickster, Slinger, Pinhead, Oni et al) and without some latitude I think it would be impossible to land his Kagune Lunge using a controller.

    This of course does not mean some of the really egregious hits I've seen should be a given, and it's completely unrelated to the other, highly oppressive aspects of his power like inflicting Deep Wound and the very generous Berserk timers that give you incredible mobility for very little. Whatever they do to Ghoul (and I think they're going to have to do something about him given the strength of feeling in the community and his undeniably pubstompy nature) I hope it's to some of these problematic points and not just taking a sledgehammer to his power à la Skull Merchant.

    Aim assist should not exist in any fashion in this game. Call of Duty was already ruined for pc players when they added aimbot assist built in software hack for controller mouthbreathers.

  • He will be nerfed 100% , only question is when. Keep coping that he will remain untouched they will lose more money by their survivor whales quitting the game in droves.

  • @imabakedpot8o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905012#Comment_3905012

    u can relight hex totems, its called hex: pentimento. also shattered hope exists if boons bother you that much.

    That's a totally different hex buddy, I'm talking about the same hex should be relightable, make it take 16 seconds, its totally illogcal that 1/4 survivors can infnitely relight a totem and killer cant with 4 perks vs 16.

  • @Khastrx said:

    Not all SWFs are skilled players, some really are just casuals playing for fun, maybe they don't even pay attention to patch notes or dev updates etc, why should they be punished with handicaps in the match. Hell some solo squads are just as coordinated as a SWF so solo queue fixes nothing.

    Impossible for a random group of 4 solos to be more coordinated then 4 players communicating in real time over nice voice comms. Nice attempt at gaslighting to defend the crutch you want to continue to abuse, buddy.

  • You can't balance solo and swf by the same set of rules. It creates a miserable experience for solo survivors and it makes low tier killers like clown, ghostface myers etc have games who's outcomes are decided at the load sceen.

  • @AmpersandUnderscore said:

    These are two insanely wrong sentences.

    MfT only works in deep wounds, and is 3% move speed. Power of two requires the survivors to heal each other, is lost when they lose a health state, and is 5%.

    So not only can you only have one of these active at a time (this isn't a combo), and neither perk is active "at the start of the game", but even if you could stack them it would be 8% haste for a move speed of 108%. The slowest (non nurse) killer in the game is 110%.

    Any survivors running these together are either oblivious to game mechanics or memeing.

    It was buffed in 8.0. The effect is not lost when a survivor loses a health state. They both stack.

    8.3.0

    • Buff: added a Linger effect that allows either Survivor to leave the effect range for a few seconds and maintain the effect upon re-entering before the timer elapses.
    • Buff: modified the effect range from a fixed 12 metres to a variable 8/12/16 metres.
    • Buff: removed the Cool-down.
    • Buff: no longer deactivates when either Survivor loses a Health State.
  • I just had it ran against me as spirit, you must be joking. Boon totem should be snuffable once per game its a bad joke that their are 4 survivors and 1 can relight the same totem and yet killer can't relight a hex. What kind of amateur game design is this?

  • He is and the fact that the incompetent fools released him in this state, to the detriment of other killer players and survivors as a whole is a testament to frankly how out of touch the developers are with their own game.

  • You aren't at 120 because your console can't handle DBD at 120 frames a second reliably or stabley. Join the PC gaming side or accept the limitations that come with buying prebundled locked hardware.

    I own an iphone even though android is far more open source. You gotta understand console gaming comes with pros (exclusive titles) and big cons (low fps, can't do 240/144/120 etc) for most games.

  • @BasementDweller said:

    A 150% survivor queue is an indication that the killer is not fun to go against.

    Who could've guessed that people want to play the new killer that came from a new dlc that only has a killer in it, truly incomprehensible.

    killers that play themselves with a controller shouldn't exist

    So should console players only be able to play as survivor?

    They should be able to play as killer, of course but the game just should have no aim assist whatsoever for any players.

  • Keep him overtuned like weave attunement was allowed to provide sitewide maphacks for 6 months (Which I used to great affect with franklin's until the nerf, I might add.)

  • Don't let the door hit you on the way out, rage quitting game ruiner.

  • Lobby should show who is in a group to give killer agency to not have a negative play experience by playing against players with a unfair 3rd party tool (Discord real time audio voice callouts.)

    Until then we will keep dodging, sanctioned cheaters can cry about it, stop cheating and we will stop dodging.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903569#Comment_3903569

    I am experienced, yes. Being Iri 1 has nothing to do with your MMR, that should be basic knowledge to anyone who has any idea how the system functions.

    Yeah, and I'm aware depipping is no longer a thing. Doesn't change the fact I'm put against people with 5-10k hours and 2 digit viewers with 200 which tells me I am high mmr, consistently facing coordinated SWFs running 4 syringes, 4 flashbang, 4 decisive. Those players don't tend to stay in low mmr very long before being pushed out of the system.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903456#Comment_3903456

    I mean, we have chase indicators now, so that's more down to how aggressive of a playstyle each individual player has, not a matter of Solo vs SWF.

    Speculating over the statistics like that is not only conspiratorial, but pretty irrelevant in this case since I kind of doubt you're experienced enough to be playing in the top bracket by the kinds of arguments you're making.

    And you are?

    I was matched against a twitch streamer with 150 viewers and 15k hours and I am IRI 1…. I am top MMR. But keep resorting to ad-hominem attacks instead of actually making an attempt to intelligently engage or refute with the actual talking points of my post.

  • This games solo queue is a joke. THE WORST OF ANY GAME I have ever played. Solo queue survivors need a buff of 25% to gen speeds or they need to start implement matchmaking bans for players who refuse to touch gens when not being chased.

    Meanwhile I play as killer and only face coordinated Navy Seals, this matchmaking is a total joke.

    I have miserable matches as solo q survivor and rigged matches as killer , end result = no fun.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903429#Comment_3903429

    They do regularly make tweaks to perks that are unfun for the killer to face, though. Background Player, We're Gonna Live Forever, Buckle Up etc were all tweaked specifically because they were especially frustrating to face. It's not a one way street. Buckle Up was a very similar scenario. Low use rate, incredibly frustrating when used properly, is now incredibly underwhelming as a result.

    Your arguments for SWF have been done to death. Callouts are not 100% accurate or instantaneous, since people are not machines. The only time SWF gives a significant statistical advantage is a 4 man at the highest percentiles of play, which I doubt you're at considering you're insinuating that SWF is cheating. Even then it's a few percent.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903427#Comment_3903427

    Maybe so. I'm having fun either way, so it doesn't make a huge difference.

    Let's not pretend 3 survivors being able to safely do gens and do the while people hide in corners in solo queue because they don't have callouts and don't know where the killer is is anything less then a major advantage. You attempting to downplay it would suggest you abuse it, and that's why you are attempting to gloss over it.

    Call me a skeptic but those numbers released were not SWF's playing at a high level.

    At the very least, COMMS is equivelant to a base kit Kindred, Empathy, Bond and Deja Vu.

  • @SoGo said:

    How does nerfing Knockout make Saboteur OP?

    Last time I checked, hooks are plentiful (unless it's Badham or you have Pain Res with a no SH near)

    Plus, you can still use Hex: The Third Seal to block auras, and still slug pretty well.

    In what universe are you living in where hexes don't get cleansed within the first 3 minutes vs competent players due to predictable fixed spawns and the killer being unable to relight totems. Maybe in low mmr, but any build works there.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903415#Comment_3903415

    Im going to be honest, it isnt worth the time to really address this, this seems like bait. The wording posts in objectives and intentionally posts polarizing ideas to get reactions, the account is also brand new, probably a burner account if I were to shoot a guess.

    DBD Forums has been getting a lot of these lately.

    Reporting you for targeted harassment, your opinion is not any better then mine , you are trying to derail my forum post and send it off topic. Nobody pays you to shoot guesses so kindly go take you're trolling condescending "holier than thou" attitude to another thread.

    Just another survivor main trying to derail any talk about problematic survivor perks. You aren't fooling anyone, buddy

  • @ReverseVelocity said:

    You can also just slug without running Knock Out. It's still perfectly effective against these strategies.

    The thing Knock Out promoted was 4-man slugging from the get go, especially against solo players, which is zero fun. Slugging without Knock Out is still an effective way to get pressure, especially if Survivors are playing over-altruistically with sabos and Head On.

    One could argue being forced to play against SWF's with instant real time communication when the dev's choose to balance the game for solo queue is also zero fun. And yet I don't see an option in matchmaking for solo queue only lobbies, or to show who is in a party.

    BHVR only cares about catering to survivor NPE (Negative Play Experience) . What about killer NPE! Forced to waste 10 minutes of life clock versus cheating players with 12 perks of unfair advantage. BHVR says voice comms is not cheating. Ok , but there is no denying it gives an unfair advantage. So balance the game accordingly OR at least give Killer player agency to choose if he wants to waste his life versus people with an unfair advantage.

    Devs only care about the larger side, killer minority is excluded….what about the killer having a NPE, it is just totally ignored and swept under the rug.

    Losing a game because your opponents had an unfair advantage is not fun.

    This game was not created or designed with the survivors having 100% instanteous real time callouts of where the killer is it all times. So either they need to balance for SWFs or give killers the agency to choose whether they want to face coordinated groups! Hidden matchmaking an omission of what should be public information was the start of this. Removal of prestige mode to hide SWF bologna was the cherry on top of this.