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BagelLord

BagelLord

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BagelLord
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  • What's the point of picking the Meg up here over anyone else? You see she's obsession, and the chance of her having it is incredibly high. Not to mention you literally walked past another survivor, who was much closer. Why go after Meg in the first place?

  • @arslaN said:

    It's pretty annoying.

    Give survivors a totem counter and it will be fine.

    What about small game?

  • @yermom said:

    @Talmeer Per the game, the lore says the entity is allowing you to kill instead of it. But you must hook once, before it will allow you to. But, I think it just prevents the game from ending quickly.

    As for Keys, there is absolutely no counter play to them unless you camp the hatch. They really only annoy me because survivors seem to get them from chests when the odds are in my favor when I'm playing killer. Like when I get a three gen setup by accident. But whatever.

    What about Franklin's, the perk everyone seems to forget? Hell, I sometimes run it if I see four items in lobby just off of the chance that I could be going against brand new parts, purple flashlights, etc. That being said, if someone both finds a skeleton key AND the closed hatch in the same game? That's just dumb luck, and not something that occurs much at all.

  • @Decarcassor said:

    https://forum.deadbydaylight.com/en/discussion/comment/947412#Comment_947412

    Franklin's Demise is not counterplay. You need to be able to see the bloody thing in the lobby wich can be very hard due to how some survivors hold their items and the dark background. And then you have to forsake an entire perk slot just to prevent a cheap escape. Not to mention that you can just find keys in chests.

    Also this is not about how effective a key is compared to a mori. You can't make that kind of direct comparison in an asymetric game. This is about how it feel to have a key or mori used against you. It sucks to be eliminated quicker than you should have been because of a mori and it suck to have your victory robbed from you by a key.

    I feel like that may just be a brightness issue then, as I can see keys perfectly fine. Not to mention that people seem to overlook Franklin's, when it truly can impact the game, as no one seems to realize that survivors can be very greedy. As for the last point, this is a comparison between the two, as the original question was saying that people were ranking them equals.

  • @Talmeer said:

    Moris need to be done 4x times to have the same effect for the killer, as a key had for survivors.

    Besides that, would moris be bound on all gens done, or something like that - there would be simply not enough time, to use them on every survivor.

    That is not the case by keys.

    Btw. the use of keys makes sense.

    You have your key and use it then. End of story. But why in hell, can I as killer only murder someone after I have already hung him 1x time?

    That makes from a realistic standpoint no sense.

    But how do you access the keys ability? By doing gens. They both have prerequisites, and technically you can just murder everyone with tombstone Michael. There is no survivor perk, add on, or item that can let them instantly escape pretty much with ease, unless they're running full brand new part, and somehow find a skeleton key in a chest. With moris, even a single kill can make an insanely large impact on the flow of the game. You take a survivor out in a third of the usual time

  • @Decarcassor said:

    Keys are the most difficult item to see in the game because they are so small and dark. They have little to no counterplay beside tunneling the survivors who hold them.

    Morii allow you to eliminate a survivor from the game when you shouldn't be able to. Keys allow you to escape when you shouldn't be able to. Its as simple as that. And both feel bad when they get used against you.

    There is a counterplay however, Franklin's Demise. The entire point of the beginning of the load in screen is so that killers can prepare for things like that. Not to mention that, again, keys require gens to be completed, while moris simply require one hook and a down. I just see so much more potential in winning with a Mori than I do a key

  • Honestly, I understand both sides. I'm not saying it's the right thing to do, dcing when you see a Mori, but I will admit, playing survivor and seeing that hidden offering is definitely telling me that I'm probably going to get next to nothing in bloodpoints, depip, and in general not really be able to play the game I spent 10 minutes loading into. Now, from the killer side, I definitely understand that feeling of frustration, and honestly believe that if someone does dc, you shouldn't lose perks/add ons/offerings. At this time though, we've just got to suck it up and keep going. Best of luck out there, my friend.

  • @JC316 said:

    2 gens left and the hatch spawns, you can then use the key to escape, and your friends can use the open hatch too. Same thing as a mori, allows you to end the game sooner.

    Not to mention the hatch does close after 30 seconds, so it's not like the entire team will just know, unless it's a SWF

  • @JC316 said:

    2 gens left and the hatch spawns, you can then use the key to escape, and your friends can use the open hatch too. Same thing as a mori, allows you to end the game sooner.

    With two gens left though, only two survivors at max could escape. A decent killer could get a pip, even if this occurs, if they played well. I play both sides, a lot more killer lately, and I simply don't understand why these to items are seen as being on the same level in terms of "power"

  • @JC316 said:

    2 gens left and the hatch spawns, you can then use the key to escape, and your friends can use the open hatch too. Same thing as a mori, allows you to end the game sooner.

    Hatch spawns based on gens completed being one more than survivors, no? So if only two gens are left, sure two of you can escape, but the killer can still at least get a pip off of two kills if they played well. I play both sides, with a bit more of killer lately, and I really just don't see how these two items are even considered close in terms of power.

  • @humanbeing1704 said:

    most people feel cheaped out from kills or most times when a key gets used you don't pip

    But with moris, you can quite honestly get a near instant effect at any point in the game, which is much more impactful than a survivor leaving early

  • @[Deleted User] said:

    dc = direct counterplay

    This is ######### gold

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/862433#Comment_862433

    You didn't actually specify how they'd get around punishing AFK. :P

    I feel like you're really just grasping for straws here. At the end of the day, survivors have invested time and money into this game, so you're just going to have to suck it up if one guy feels the need to die early. And the whole "oh it's unfair for killers" thing doesn't work, because you know exactly what you're getting yourself into when you choose to play. If it's truly such a horrible thing, then switch to survivor.