Backmon
Backmon
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@Xernoton said:
Most of these are quality of life changes. The most considerable buffs are the 3 seconds extra it takes to retrieve an EMP and the 3% haste after a teleport, which also came at the cost of increased overclock duration for each survivor slipstreamed and survivors also get a bit more information on Singularity's power. So claiming that Singularity will be unbearable to play against is a bit overdramatic.
Singularity is in no way strong enough to warrant a downside like you proposed. That is ridiculous. You set a biopod in chase, the survivor uses and EMP and now you're down to 9. All while the rest of the team can do the same to every biopod you have on the map so you have to use them spontaneously, which removes your 1v4 completely and also means, that after every chase, you need to destroy the biopods you set or someone else will. Even then, you'd get to use your power 9 times only before you run out.
That would place him pretty close to Freddy in a tier list and that is never a good sign.
You forgot that EMP not only counter for biopods but also a good game delay, if survivors know that they can completly shut down singularity power they search for them. This means less people on gen. And Singularity already have enough biopods as base kit, this only can became a problem on closed maps. And also make Singularity place them not so obvious. The main reason for this change is nerf his insane map pressure
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@CaulDrohn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746818#Comment_3746818
Things you have to learn with Nurse:
* How long to hold a blink to travel a certain distance. → Muscle memory
* How long to wait until both blink charges are ready again. → Muscle memory / slight awarenessThings you have to learn with Hux:
* Where can I place a biopod? Any obstacles in the way? Places for survs to hide? Strategic Places, etc → Knowledge, Prediction, Mircomanagement
* How to orientate when switching between Hux and biopods? (THATS REALLY HARD!) → Experience
* Marking a surv during chase → Experience, Split-Second decision, Prediction
* Slipstream duration, Do's and don'ts → Experience
*…But sure, nurse is harder than hux /s.
You forget a part with nurse that you need to know how long you can hold the blink before fatige, learn what objects block your teleport, learn where survivor trying double back you, predict where survivors go after a blink cause in fatige your view is very limited and you need to doing these always cause she is slower than survivors. Hux get free map pressure and information because of his cameras plus insanely strong chase ability on slipstream mode (base kit brutal, superior anatomy, spirit fury) and hes also 4.6m killer so if survivors outplay hes m2 he still very fast just doing m1. Singularity one of the easiest killer cause he has so many in his base kit that no other killer have
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745752#Comment_3745752
And this is where the benefits of doubt go away.
We've played hux. We've played against hux. It requires A LOT more to play successfully with him than against him. You can make an argument that it requires some teamwork which is lack luster in solo, but mate, it's grab EMP, prep EMP, go do job while keeping nearby EMPs ready and blowing up cameras efficiently (efficiently is also a possible teammate problem but not a Hux one). While something may change if the buffs go live, current Hux ain't an overpowered Bender that's near unbeatable.
Singularity is caring by his busted base kit and yes its indeed difficult to just spawn camera on the map and just watch survivor on them (no). And yes i never play as him but watching content creators he feels like really easy and busted killer plus i going against him and chase never last longer than 15 seconds both for me and my teammate. His pallet shredd and fast vaulting denying any counterplay survivors have
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745695#Comment_3745695
Nurse is one of the easiest killers in the game once you actually get a sense for her power and have decent game sense. Artist just has to drop a crow at a pallet and viola, you're playing like a pro. The only thing difficult about Cenobite is mastering his chain and getting a sense for where the box is when it spawns. He gets free slow down for just existing.
Singularity has to micro manage and set up. To be effective you need to put in three time as much effort than any other killer just to get the same results.
Nurse is easy are you joking? She is the hardest to play as. Singularity is caring by his busted base kit and yes its indeed difficult to just spawn camera on the map and just watch survivor on them (no)
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@VantablackPharaoh91 said:
Brother, Singularity is a mid tier and balanced Killer, these changes are needed to make him less clunky for people to get into and play. They're good changes.
Now only those handful of Killers you mentioned need help - and I'm more than certain BHVR has buffs planned for them this year. ESPECIALLY Freddy, Ghostface, Doctor, and maybe even Myers (though I doubt it, remains to be seen).
He is overpowered trash can, that miserable to go against. The less survivors face him the healthier game become
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746637#Comment_3746637
Simple. Survivors said they like to go against Billy, so the Devs buffed him so that more people play Billy. Totally survivor-sided.
This is actually confirmed my theory even more. Cause Billy was always survivors favourite to play against. So my conspiracy theory maybe actually true
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@Jacknalls_Paw said:
Singularity got buffs everywhere in the same patch even though it is an already top killer : devs are surv sided.
No one plays singularity either. So it dosnt prove anything if they buff a killer that you have less than 1% chance to face
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remove 3th health state for survivors and let tentacle both injure and infect at 1st hit
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@Krazzik said:
How is he better at 3-genning than anyone else? If you mean he's using his pods a lot to check the moment anyone is on a gen, you can just use EMPs.
Say it to solo teammates who doesnt know about EMP existence and working on gen right in front of the camera
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@Xernoton said:
Regardless how you feel about it, Singularity definitely needed some changes. Playing it required way too much effort for some pretty mediocre results and that never feels great. Singularity also isn't among the strongest killers, really. It's in the better half for sure but not top 10 material.
Most of these changes are more quality of life improvements than real buffs, so I'm not sure how strong this will actually make the killer but I doubt it will make it impossible to play against. There were also some small nerfs in there.
So you dont care it makes him more hated than skull merchant for exactly the same reason. Huge effort with little downside and 0 counterplay from survivor side. Photo being basekit is guranteed hit on 90% of situations
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745747#Comment_3745747
....that's then a problem with teammates then instead of Hux is it not?....
Problem is he is more complex to play against then to play is. Thats a reason why merchant and singularity the same. You need more skill and knowledge to play against them, then play as them. And giving up is indeed big problem on this two
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745726#Comment_3745726
Hux can not hold a 3 gen indefinitely as if Hux breaks a gen 8 times it's BLOCKED from regressing from things like pop. This is something for every killer, including melty bot. At best can hold a 3 gen almost as good as merchant. Knight still definitely holds 3 gens better than hux currently (and probably after the buffs).
We're going to give the benefit of the doubt and assume you know what you're doing, so what are your teammates doing? Are they picking up EMP or prepping them? Are you all being conservative with them or using them liberally?
My teammate doesnt even know about EMP existence, at least they doing the gens right next to singularity camera. he teleport to them, caught and hook them, they give up on 1st hook and gg. Thats a reason i use skull merchant as example. Every time i play against Singularity (which is not a lot cause he is unpopular) at least one of my solo teammates give up on 1st hook. There is a reason why old chess merchant players love current singularity.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745713#Comment_3745713
While we won't argue about others needing buffs more with Freddy sitting in the corner, Hux ain't overpowered. You can reliably and semi easily remove and deny his power by following Yharwick's advice, needs to set up a decent amount to get strong. From what we've seen of the buffs it makes Hux easier to pick up (and maybe buff camping ability) and that's it.
in case of 3 gen strategy he is overpowered and more insufferable than skull merchant or knight (i wrote above how its completely impossible to break 3 gen against him)
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@Yharwick said:
Have you tried picking up an EMP?
Yes i try. My main problem with singularity that he is much stronger 3 gen keeper than knight or even skull merchant. At least playing solo with random teammate we can broke 3 gen against them, but never against singularity
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@Rulebreaker said:
We're getting the feeling you have a dislike of robots
No robots. already strong overpowered killers who get huge buffs when some other deserve it more. And who can make more insufferable match to play against than skull merchant
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@TheRealConsent said:
Bro just invalidated his whole opinion by calling Pig and Knight harder to master than Singularity, lmao.
The top 3 hardest killers (by a large consensus) in the game are Billy, Blight and Singularity (in no specific order).
Out of all of the Killers in the entire game, however, Singularity is the one that has to micro-manage the most. And, he barely gets rewarded for it. You have to have a setup, game sense, map pressure, situational awareness and multitasking skills. What do you get in exchange? A worse version of Nurse's blinks.
If Killers were strong based on the amount of effort put into playing them, Singularity would have been an S tier killer.
Anyway, he didn't "need" a buff, but he certainly deserved it. At least the basekit +1s Overclock and +3% Haste are necessary, as 2 of is most used add-ons are Soma Family Photo and Baseball Glove. And, of course, he's very add-on dependant.
Either way please learn the game.
And yes knight is much harder to master than singularity at lest he doesnt have that much in his base kit. And there is much more killer who deserve buff instead of this overpowered trash can (legion/freddy/ghostface/trapper/nemesis/pig/trikster)
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@TheRealConsent said:
Bro just invalidated his whole opinion by calling Pig and Knight harder to master than Singularity, lmao.
The top 3 hardest killers (by a large consensus) in the game are Billy, Blight and Singularity (in no specific order).
Out of all of the Killers in the entire game, however, Singularity is the one that has to micro-manage the most. And, he barely gets rewarded for it. You have to have a setup, game sense, map pressure, situational awareness and multitasking skills. What do you get in exchange? A worse version of Nurse's blinks.
If Killers were strong based on the amount of effort put into playing them, Singularity would have been an S tier killer.
Anyway, he didn't "need" a buff, but he certainly deserved it. At least the basekit +1s Overclock and +3% Haste are necessary, as 2 of is most used add-ons are Soma Family Photo and Baseball Glove. And, of course, he's very add-on dependant.
Either way please learn the game.
singularity is overrated by difficulty. nurse/cenobite/artist much harder than him. singularity have to much in his base kit (map presure /teleport/fast pallet break and window vaulting and passive game delay (survivors need to shut down your camera))
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/418227/singularity-does-not-deserve-a-buff
Finally, someone else that understands.
His chase power is A tier at worst. It's honestly a skill issue if a singularity's chases aren't 30 seconds or less. EMPs do next to nothing in chase for someone's survivability. In fact, the only situation where an EMP is useful is preventing him from cross map slipstreaming when he's protecting generators. Good singularities don't bother setting up pods before their first chase. They set up one good pod in a central area, but place pods in chase because marking a survivor is almost instant, and the penalty for coming out of pod mode is nonexistent.
The biggest issue I have is that when a pod is disabled, he can recall the disabled pod and can immediately place another down. That entire time a survivor spent going out of their way to either print off an EMP or grabbing an EMP to help a teammate in chase is useless because all the singularity has to do is this: click the pod to destroy it, click again to place another, use pod, within half a second mark the survivor again. All of that can be done in under 2 seconds. So his only counter, EMPs, are effectively useless in chase.
This same design plagues other killers like skull merchant as well. The survivor counterplay involves going out of your way to disable the power, but the killer can immediately turn it back on with next to no time involved. And on top of all that, adding "quality of life" changes, which realistically should be called "training wheels" changes, to autoaim to the nearest survivor only means that we have yet another killer with low skill/high reward gameplay, which will make already good singularity players that don't need the help that much more effective.
legion/pig/trapper/freddy cry in the corner watching singularity
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they need revert everything and just make call to arms basekit
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@Yharwick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745330#Comment_3745330
It's more exciting than forcing a survivor to leave a loop because you pressed a button.
Honestly his chase is the same if you actually setup guards from range. They literally just made him less free and that's it.
They listened to the feedback of only survivor players. They want a killer who they can loop.
The new goal for devs is killers being a fun simulator for survivors, not killers being fun for the killer.
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@Marioneo said:
Singularity had his own problems he can be god tier in the hands of some Singu mains but mostly these changes him more accessible and get more value for the newer or moderate players.
i do think the knight changes are pretty bad though
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745286#Comment_3745286
i understand that but buffing singu that much is too far and yes in the right hands he tier 2 or even 1,5.
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I still cannot believe they buff already overpowered killer (singularity) and make all his best addons base kit. But for much weaker and harder killer -knight they make huge nerfs and microscopic buffs