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BC_Jack

BC_Jack

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BC_Jack
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  • looks like this guy

    image.png


  • I play above 3,1k hours I know the spawn rate and what I got from the chests is like to play with plunderer and I play without the perk and guarantee that the drops out of the chests to high

    I found oly in the last 7 rounds and standart 3 chests without plunderer 2 rainbow maps 2 purple Flashlights, 3 purple toolboxes, 4 red keys and 2 purple medkits

    I written down this whole loot

  • it´s impossible without Plunderer opening by myself and my premate every round 2-3 chests and in ~30 rounds find arround 90% only purple and red items

  • @TotemsCleanser said:

    As long as the hitboxes are not fixed I'll be playing less survivor.

    And as long as I lose Pips when getting black pip or pip or play custom games and lose pips for it I don´t want to play.

  • ok wait a moment I forgot something

    • I got 0 points for emblem in chase and have 5 minutes chasetime with a killer
    • The Hit and exhousting animation from a nurse is in the same time .. becouse delay from 1 sek?
    • You lose Pips in CUSTOM games when you leave the lobby.
  • @Ivaldi said:

    People hate NOED because it rewards killers with things they shouldnt deserve. Like okay "do bones", but at the same time there are unreachable totems or some totems that are so well hidden you can spend 5+ minutes just looking for them.

    I agree with your opinion. However, i see it as a strategic option for some people who do not have the experience and skill to decide the game before the last generator is completed.

    A change for NOED is, in my opinion, appropriate. You could remove the additional speed or make it a no Hex totem but limit the exposed effect to 2 minutes.

    I never use it as a main killer, but I understand that the perk is important for many other players, but not really well balanced for today's game.

  • https://www.twitch.tv/bc_jack/clip/AntsySmoothBearRalpherZ?filter=clips&range=7d&sort=time

    here is the clip try hit with huntress. No hit sounds on anything but blood and no damage.

    The new hit calculation is nice but break the shooting mechanic and I think it does break it on deadslinger to

  • Ruin isn´t strong

    1. 80% in Red Rank with Ruin and the survivers can do perfect skillchecks and new players come only together with Killer that have ruin becouse SWF and the new broken Matchmaking
    2. they never asked the question, why all players on red rank use ruin (becouse prevent gen rush when only 1 survivor on start can drop 10 pallets?)
    3. 80 sek - for every surviver on it and and perks + toolbox nice
    4. the gens will go down slowly, when no one work on it doesnt help, when on red rank in SWF 1 survivor runs to the other side from the map with the killer or never down 1 surviver becouse he wants to protect the gens all the time

    Nice changes I win most of my Rank 1 games as Survivor and struggle on a few Rank 1 Games as Killer becouse good opponents and rendom map pallet and jungle placements but Ruin is a Joke as Surviver and for Killer it helps only against worse players or the great skillchecks

  • The question is to play as Killer, not against.