Astral88
Astral88
About
- Username
- Astral88
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Comments
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2762660#Comment_2762660
Bring a med-kit or one of the many self heal perks.
The next step is to play killer long enough to get decent teams that heal the nanosecond you are not chasing them while the team hyper focus gens and don't waste time saving until they need to and attempt to apply pressure.
Med Kits are limited and I'm running out quite often on my P3 survivors, Self Care is most likely useless, unless in EGC eventually. And yea, I'm aware of it. But that also works without CoH.
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@El_Gingero said:
Try not to get frustrated by it. The unfortunate reality is that BHVR just aren’t very good at balancing, and given some of their comments during livestreams, it’s doubtful this will ever change.
Its always good to give feedback but try not to get too invested and hopeful. It’s best to just take DBD for what it is and enjoy the fantasy of what it could be.
😭🥲
I'm basically only frustrated about one thing which is not related to BHVR at all, more likely to the player base. Survivors got nerfed for ages. We always want to face the fact of soloqueueing players, cause SWF is a different story. Whenever nerfs happened in the game, it most likely affected survivors. Finally they put a reasonable perk and ppl start to argue and cry again about this perk, even when it is ok as it is, but not facing the quantity on available very strong killer perks, some killers and those add ons. Solo queue is tough so there must be something reasonable for solo players. If I cannot rely on my team mates cause they are too scared to heal me or they gotta throw the game cause they think that teabagging is more important - ok! 🙉
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2762595#Comment_2762595
First of all you assume I am selfish. While you are correct, you made that assumption on the wrong premise. This is just a quick ad personam and already shows where you are going: Accusations without any prove given.
My purposed change to Cycle of Healing was to change it down to 16m. I have, time and time again argued that Boon: Exponential should go up to 32 meters. This is part of my agenda to make Boon radii and Exhaustion perks more variable with their values to adjust them better. Also note that I never called for a decrease of the healing value.
You also assume that I can not deal with this based on no reason at all. Sorry, but you never saw me playing and I certainly did not say that I can not deal with a Cycle of Healing. However "being able to deal with something" and something being to strong are two different points.
Survivors can deal with Hex: No one escapes Death. It is too strong non the less.
Next bring up "but what about Killers unfair things". This is not the topic. We are talking about Cycle of Healing. Do not try "us vs them" with me.
Sour tears where only shed about the amount of fallacies in your comment.
Try better next time.
Requesting a nerf is simply selfish, cause you obviously have a problem to deal with it, what means you want it to be changed to your advantage and to the disadvantage of survivors who actually needs it. There's not only high end SWF squads outside and there's a lot of awesome killers as well around playing the game. There's also players outside who queue solo and don't have the advantage to communicate or whatsoever. However, nerfing an important perk for survivors is just so sensitive that it kinda makes the perk useless. You've a lot of possibilities to get rid of CoH besides complaining on it in the forum. You could run a build which drastically slows down the blessing speed by implementing hexes or use instead Insta down hexes or perks, what makes the Boon CoH obsolete.
Bringing up another topic also fits into this topic, because some killers cannot deal with this perk, while there's killers who can deal with it. There's a lot of rng in this game as well, which either intensifies the use of CoH or makes it absolutely obsolete and on some maps it's just fair balanced. Exponential is probably a Boon which is more likely played in SWFs and mostly requires at least 2 players for it. One who goes down and the other who occupies the killer until the first person gets up. So that makes Boon Exponential pretty much obsolete if you have no opportunity to play it effectively.
I actually don't need to see you playing when I see you complaining about something which is totally fine, just not by you and some other killers who cannot let have survivors a decent perk while as a killer you've a lot of strong meta perks giving you a huge advantage already. You just gotta use your opportunities tho.
Good argument. We can deal with NOED, while you cannot deal with CoH. 😉 - We had to learn to deal with it tho.
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@Gwinty said:
They still took the wrong way to fix this...
They should have just changed the radius of CoH down to 16m. This would have made it so that Killers find the Boon and the healing survivor with more ease as well as fix the issue of multi-level maps.
The radius got already nerfed. So why nerfing it again, just cause you've a problem with it? That just makes no sense. I'm absolutely not a fan of selfish ppl. You want to take something relevant from players, just cause you cannot deal with it. The perk as it's own is fine as it is rn. There's a lot of unfair things on killer side which has to be fixed too, if you gonna face it from that side. There's a lot of awesome killers who just shreds other SWF teams while they use CoH. This sour tears are so annoying...
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You literally keep complaining about a perk of your opponents and on the same side you are defending perks of your own side. I absolutely cannot understand, why you guys complain so much about "Boon: Circle of Healing", since its nothing else but a limited range Healing Perk which you can get rid of it within a couple of seconds. The perk is absolutely fine and you can make survivors waste a lot of time if you do your job correctly. Blaming survivors for being OP just means, you are more or less just not confident about your role as a killer, because your role as killer doesn't mean automatically you get a kill easy peasy, but that's what you gonna expect - get rewarded for doing nothing. You have to fight for it, same as survivors have to fight for their escape and if you cannot handle it, then it is as it is. There's always opponents which you just cannot mess with, cause you either lack on experience or tactical knowledge, bad rng on map, spawn or whatsoever. Also, facing the fact, that SWFs are always stronger then regular solo queueing players is a very important thing what you gotta face over all. So this would terminate the chance for solo queueing players who rely on healing cause some of the killers just play like idiots and kill the gaming experience. I've met tons of weird players who just don't do their job probably or set their priorities completely wrong.
There's tons of perks for killers which rewards the killer for doing their role. You've been given [b]Scourged Hooks[/b] for a huge game slowdown. You've been given hex perks which gives you the ability of insta kills, moris, gen degression, aura reading, action slowdown and whatsoever. Like everything exists already; just because you are not using it, it doesn't means automatically that something has been changed to your favour so that you still don't have to use it. The game was for a very very very long time killer sided and seems to be finally fairly balanced. I know, that this community likes to cry a lot, is toxic and wants to get a nerf for something, what they cannot deal with. But it's a PvP game and if there's huge advantages given to you, in the same turn there should be given huge advantages to the survivor side as well. I've played for almost 1k hours as killer and in most instances I got ridt of the teams; unfortunately due to a lack of time cause of work, I was being unable to keep playing consistently and play compeitive. However, there's super strong players who know what to do and they can get rid easily of survivors, regardless how good the survivor teams are. You've to grow on every match and learn from doing. If Boon Totems are a problem to you, get rid asap or use hexes to counter blessing speed.
You guys rly should think about what you request and invest more time into the game, cause requesting a nerf for something what's totally fine is nothing else as admitting, that you are a bad player - from strategics and from your personality probably.
Thats absolutely no attack, further more it's just my honest opinon cause I'm tired of the crying from the community.
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Hey,
boon totems are completely fine. If you cannot deal with it, then you are probably do anything wrong and you should learn from doing mistakes, instead of crying for attention and request a nerf for anything, what is perfectly balanced because finally something useful has been added to the game for survivors for a very long time.
I personally see boon totems as an additional challenge and boon totems aren't overpowered, unlike some killer hexes are overpowered, just to name some: Devour Hope, No One Escapes Death
The difference between Hex and Boon totems are:
- Hex Totems: Unlimited range and the effect persists as long as the totem is cleansed; Exception: Hex Undying makes you to protect your Hex for one time, whenever the first Hex totem is cleansed, Hex Undying is destroyed instead; one effect per totem; cleansing the totem takes a lot of time and can be even more delayed by "Hex: Thrill of the Hunt"; Survivors can be interrupted by cleansing if the killer comes
- Boon Totems: Limited AOE-range (24m I believe?), totems can be snuffed out immediately and the killer cannot be stopped. Theres no way to protect your boon totem either. You can make survivors quite waste a lot of time if they want to keep the boon alive, so thats even good for you as a killer if you play it right.
So as you can see, not everything is bad. You just gotta use brain and make the best out off it. If you can't do that, then surely you definitely do something wrong. And heres another tip: If you are unhappy about circle of healing, just play as "The Plague" and you'll makes survivors rly unhappy. And tbh, this killer is not even weak. So, theres always a way. Just to mention, crying and requesting a nerf is the wrong way, cause you won't become better by that.
Cheers!
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@GHOSTfaceP3 said:
Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50
Boon totems are completely fine. I like them. Even as a killer, it’s a an additional challenge. I like how players complain about that, facing the fact that not the boon totems is the problem. Instead it’s basically the players who play the killers. You should get rid of it asap instead of keep the boon alive, cause that’s what survivors usually do with the hex totems.
Boon totems are destroyed in less then a second and survivors cannot stop a killer to destroy a boon totem. As a survivor it takes quite a lot of time to cleanse/bless a (hex/dull) totem, so you can make survivors waste a lot of time.
The perfect counter play is “The Plague”.
This crying just gets ridiculous. As long as it’s not in your advantage it’s all super unfair. But if you benefit from it, then it’s way too op. Dang, this community is selfish and toxic.
If you want easy kills, start a game as Rank 20 or play Dead by Roblox.
I agree that the SBMM is poop. I agree that the situation and how BHVR cares about us is garbage. But not everything is bad and finally after a very long time, there’s been something well done to the survivors. Players who say the game is way too survivor sided, you probably haven’t played survivor for a very long time. Killer is definitely the stronger fraction. You just gotta use your brain and play them out and do right decisions.
-Hex Totems: Unlimited range, cleansing takes times and can be slow downed too, one totem can ruin the entire match (Devour Hope) if survivors cannot get rid of it; survivors can be stopped while cleansing, the hex is gone once destroyed (exception: Hex Undying protects your hex for once)
-Boon Totems: AOE is limited to a specific range (I believe it was 24m?), snuffing it out takes a second or less, the killer cannot be stoped by sniffing it out, the boon can be re blessed again, but it takes a lot of time (survivors gotta do the right decision if it’s worth it to find a totem and bless it again)
So, killers are still crying? :)
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@Kill_Yr_Idol83 said:
Hear me out, I'm a retired killer main of 4+ years who has recently quit playing the game because of how absolutely dreadful it is to play killer these days since the SBMM was introduced (I still think it was one of the single most worst decisions ever made for this game).
Now I've been looking for any reason to jump back into playing the game since I miss it and truly do (sorry, did) love playing however isn't adding a decaying MMR mechanic only going to incentivize killers to quit playing until their hidden MMR bracket drops? Correct me if I'm wrong but wasn't part of the reason for MMR (as ridiculous as it is for a game like DbD) was to make for quicker lobbies or to welcome more players to play the role as killer because the amount of people that play survivor far outweighs those that play killer?!?! I mean, in theory, a decaying MMR sounds like a good idea but with MMR still being these hidden numbers we're unaware of and have no idea how much time it'll take to lower ones MMR, this system just seems counterintuitive.
Bottomline, this is not the fix for killers that'll patch the long term issue with SBMM that the majority of us hate. It's still a broken system and this experimental idea will just hurt the game in practice. Killers will take long breaks to get their MMR to drop, lobbies will take longer to queue and (most) everyone will still despise SBMM because all matchmaking ever needed was a tougher criteria to gain pips with the scoring events so noobs weren't carried into ranks they didn't belong in and attention to how SWFs affect the game.
SBMM is still bs ✌
I absolutely agree. SBMM is bullshit. Having every game a super sweaty match as a killer just made me to retire the game, cause I don’t wanna sweat out the ######### out off of me and stress myself so much. I’m barely playing this days due to my work and that’s ok. But if I come back to the game and need to stress myself about such sweaty games, I’m just going to spend my time different as it is rn.
The old system was much better. But unfortunately the developer don’t care. Instead we get “great additional” content, new killers, new outfits; but what are you gonna fix with that stuff? Basically nothing. You are just nailing the coffin of the game - unfortunately!
It’s a great game, but with your SBMM, new animations and not implementing properly cheat protection and the way to report cheaters easily, you just killed it.
No one’s gonna spend 10+ mins for every cheater they face just for a report. That’s time ripping.
i don’t see a future for this game if you keep going this route.
Flat joke incoming: You don’t behave appropriate Behaviour. Listen to your remaining community, cause within a half year you’ve lost 50k players accordingly to Steam. Congratulations. :D
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@Rigbeta said:
I think if conditions to activate a hex are met, it should be able to supercede a Boon Totem.
For example: No One Escapes Death activates, and the only totem on the map is a Boon Totem. That totem should transform into NOED. Same goes for Pinhead's perk Plaything, when a survivor gets hooked, there should be a chance of a Boon Totem transforming.
It's a small buff to Hexes. And I think it's more than fair given that survivors can just reapply a Boon.
I simply think, that your idea is stupid. If you bring NOED in a game as killer, then mostly you rely on an unfair perk, giving you the advantage to squeeze a kill out off a game even if you played very bad and simply you don’t deserve a kill if you’ve played it bad. So don’t rely on NOED.
As it works rn, it’s super fair. If there’s a free dull totem on the map at the moment when the last gen pops, NOED will trigger or not. If the dull totem is activated by a survivors blessing “boon totem”, then it’s used already. Therefor there’s no spot for your perk. That’s it. :)