Avatar

Ardrillin

Ardrillin

About

Username
Ardrillin
Joined
Visits
27
Last Active

Comments

  • BUMP this just happened to me today on Ghostface US Central Had an anonymous Jane that I downed and carried to hook only to get lagged out and penalty boxed. Why?

  • @timetodohottakes said:

    Me, a prestige 100 Myers who win on average 25+ games in a row before losing one for 90 prestiges in a row with 4359 hours into the game get matched with someone who has 129 hours?

    Can you SERIOUSLY explain to me how this can happen?????????

    Same way I hit an 8k hour survivor at 90 hours MMR is non exsistant

  • @MikeStev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/390200/ultimate-weapon-is-not-op

    Imagine you being tunnel by the killer, you finally escape the chase and killer found you again with ultimate weapon.

    Happens all the time and we just go back to running and running and running kind of like forrest..

  • This is ridicolous. You guys are allowing a game breaking mechanic to continue. 4 Survivors can hold the game hostage and the killer can do what about it? This is not fun for anyone at all.

  • @saym said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407667#Comment_3407667

    I agree with you. BHVR says that splitting into those two match formats would run out of player population, but that's not true. This is because the population of players will inevitably increase when divided into two match systems. As a premise, there are two types of people playing this game. 1, players who want to compete. 2, casual players. So how do you keep both of them entertained? The answer is to separate ranked and casual matches. If both players can enjoy it, the player population will inevitably increase. What about the match method now? Neither player enjoys it and many complain.

    There is all this talk around "seasons" why don't they just lengthen these "seasons" out and make that a competitive mode. The regular mode can still have the bp grind of going from ASH-Iri to have some benefit but Season will have a true rank/MMR match with higher risk/reward than the casual mode. Then next season you go again holding the same MMR and either you improve or you drop or you stay the same either way you get what you want.

  • @hygcat said:

    How can they match a new player against players who have leveled up their prestige and equipped full perks? I'm a beginner player and I enter the game with only one perk, how is it possible to be matched up against a player with a prestige level of 100? I wish I had taken a screenshot when the player with a prestige level of 100 joined the game. I think the matchmaking system should be more fair.

    Ok well this is gonna be super short and super well not sweet. I am a new player such as yourself. I have a total of 275 hours game time played. So far I have faced as a killer and dealt with as a killer everything from p0 to p90. You know what you do if a p100 joins your game as survivor? You sit back and you smile because odds are they are going to run the killer till he croaks while you do gens or they are going to make gens fly. So either way in that one you have a win win. If you got them as killer you still sit back and laugh because that pita chase you just got into for 5 gens is going to make you learn the safe tiles to play as a survivor and make you a better chaser as a killer. So in the end this p100 in your game is not a bad thing. Also MMR and matchmaking it doesn't exist.

  • @C3Tooth said:

    I think disarming traps should come with a skill check (can be easy and slight harder with a Yellow addon). Missing skill check will get trapped.

    https://us.v-cdn.net/6030815/uploads/SJUZR1FK96RH/image.png

    And traps should not spawn at the edge of maps.

    And some maps really need grass.

    Other than that, he will be good.

    I honestly think the idea here of traps having a skill check is not a bad idea. Right now it is stupid easy for me to just walk up hold my mouse and pop that trap while you chase my teammate. If there was a punishable skill check there IE getting caught in the trap if I fail because my dumbself set it off on me well that would be more interesting. Maybe I'm the only one who sees this.


    Also I don't disagree that 3 traps to start is a not bad idea. Also not placing traps in the middle of BFE edge of map where noone is ever going to run would be nice too.

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403305#Comment_3403305

    If killer somehow managed to find second survivor in that extremely survivor favoring situation, he deserves to get a kill too I guess?

    Is there any reasons last survivor that failed at hiding should be able to escape through hatches?

    Or, you could just make it so third hooked survivors automatically gets sacrificed once last survivor is on chase, if you somehow REALLY want to keep that.

    I don't much care about the last survivor escaping hatch because they hid. Personally if you can play hide and seek so well that I never see you then I deserve that hatch escape in my opinion.

  • @fulltonon said:

    And it's literally illogical in a game where that have DC penalty, it hurts literally everyone, skew the "statistics" and ruins all the match it happened.

    We don't need those kind of mechanics anymore, buff kobe to make it impossible or outright remove it, there is no place for such things in this game today.

    Doesn't really matter how much things that has to be reworked, this is EXACTLY what game breaking is, you could simply kill switch kobeing too.

    This right here says it all. Someone eats the hook to get out of the game and we get penalized in the end game emblem system why? Oh wait because we didn't hit 12 hooks again why? Oh wait because someone died purposefully on hook to get out with out the DC penalty. It's bad enough that Dc's kick our tail now we have this too. Come on guys..

  • @pigslittlepet said:

    As hard as it is to imagine there was a time before coh. If you need to heal to be able to play then that's the problem right there. How do you play against legion or plague. There are times to heal and times to stay injured and work on a gen. There are still plenty of ways to heal. Inner healing, renewal, resurgence and a medkit.

    I have to agree right here. The simple fix to this is learn when to stay injured or as I'm trying to figure out how to do perhaps.. As much as I hate to agree with them "get gud". Get better at looping get better at not getting hit. Widen your spectrum of perks and addons so that you are a harder target. I don't know how else to put it.. I don't care about the healing nerfs and I play solo q surv 99% of the time. I only have a SWF situation about 1-2 days a week for about an hour or two. So I fully see the solo q I fully see the killer side as I'm a killer main. So again yeap it's a skill issue sounds like..

  • Bodyblocking needs to be addressed. By that, I mean specifically if a survivor was hiding in a tight spot, and then either a teammate or the killer bodyblocks them from exiting, making them unable to do anything for the rest of the match. In my opinion, there is an easy solution to this: make it so that when the 1st AFK crow appears, the crow person loses collision with all other players, and regains collision 2 seconds after starting to move.


    So what you're saying is if you get caught hiding and get made to pay for it by being downed that should mean that the killer can't do anything for the rest of the match because they did their job and put you on the floor and on a hook? Come on now..

  • There's really not any if a killer wants you dead he'll goto the end of the earth to get you dead.

  • The only thing people do is report, which also feel kind of underwhelming most of the times because we do not get any feedback on our report actually being helpful to stop somebody that is breaking the rules (cheater, hacker, somebody exploiting a bug, somebody dropping insults and slurs, etc.)


    This right here. I watched a streamer on Twitch get held hostage for well over 45 minutes she reported it and sent video evidence. However, she was never informed that yes we see your report and we are investigating. Yes actions have been taken nothing. This game is full of cheaters from flying killers to flash like survivors to instant gen repairs but yet you do nothing...

  • Or in the case study I just did you can run in chase everyone down everyone get everyone on death hook then go stand on a hill for 30 minutes occasionally coming off to down a survivor and spin in circles. Once this is completed it's good enough to earn you 2 iri emblems. Like how?? I did absolutely jack...

  • So what I see here is punish the big bad wolf as the hunter for eating my grandma. I mean what are we going to do about survivors coming in running all sorts of Meta perks and just blasting through 5 generators in the time it takes you to find and engage one of them? I mean neither way is fun to play so it's either burn out killers with gen rush after gen rush or burn out survivors with killers who will hard tunnel and camp. Personally I endure campers and tunnelers because it is a game. I might get camped and tunneled to the end of my days one game then spin out next game and get 3 generators 2 totems and an escape. It's a flip of the coin.. I don't see an honestly fair solution to this.

  • So hang on here are we discussing the same map? Like I've seen here the saw map correct?

    1.) God windows that instantly send you floor to floor including a vaulted one.

    2.) Freezer that can if used correctly confuse killers

    3.) Bottom floor is a rat's nest maze

    4.) Enough pallets here as is to allow any decent survivor to easily escape

    5.) Stair loops and other safe loops..

    The only killers who have a good bit of advantage here are speed killers/stealth killers/AOE Control and it's still very much a Surv victory map if done correctly. So I'm lost

  • As a killer main it depends 100% on how my survs play me. If they are toxic, salty, and love the bully tatics then sure I'll down you and juggle you then hook you right by the hatch but IMO you deserve it. If you play to have fun I have fun I am always up for giving the final surv the hatch TBH often times if I find it on a killer that I can I let you know where it is with signals then give it to you. It's really all about giving what we get as killers.

  • For me it would be too easy considering I play mostly Pinhead/Clown/Nemesis and have yet to touch the others outside of using them for perks

  • OP do you know how chase mechanics work? Swing/miss Surv blows DH swing and down the surv all without losing more than 2 seconds of chase time. As for the boon if you read your survs well enough you can drop every boon totem as fast as they form them so I don't see why this post is relevant.