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Abysmii

Abysmii

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Abysmii
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  • He's just too sexy, the jealousy was tearing this community apart.

  • Client is telling me the code expired already. Weird.

  • We've been asking for honk sounds on stuns and hooks for years. BHVR keeps neglecting our boi. :(

  • @Komi said:

    With the new system eliminating depips and giving no info on how MMR is calculated, matches have become a lot more enjoyable. I no longer feel stress as either role because it doesn't mean anything to win or lose, and I can just focus on messing around more and actually enjoying the game than worrying about if I'm gonna derank due to being outperformed or losing early.

    Only issue so far is the increased queue times, but so far its been a win for me, I've even started letting survivors go when they could've easily been sacrificed because I'm losing out on a measly 5k BP which isn't an issue, compared to potentially losing my rank placement.

    Oh and Tombstone Myers is finally cool with the Entity, almost forgot the best part of this.

    I also am having a much more relaxed time and letting a lot of survivors go. Hurts the BP grind but at least I'm having more fun.

  • @Sypherpathic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484639#Comment_2484639

    I agree with this but... so what?

    I mean, sure, there are people I'm sure that were just trying to get as many iridescent emblems as possible.. But so?

    I'm certainly not like that - I play how I play and let the chips fall... But, not knowing how everyone is being rated, I believe, will drive away a lot of players.

    You have a fair point. I think we all need to collectively wait a month to see exactly how MMR evens out. It's a system that operates on collecting data and utilizing said data. I know they collected information prior to its release, but even knowing the new system is in place will change how people play and how the system reacts to them.

    I personally have had much better matches. I can play killers I'm trying to learn without going against players much more skilled than me, and my mains have matches that I may lose but they are slow enough to that I can identify my mistakes.

    I also understand that others are frustrated with it, but it's just too early to tell how the player base will collectively, ultimately feel.

  • I mean, people will complain about the state of a killer regardless if they're strong, weak, broken, bugged, reworked, etc. I'm no game dev, but surely the aim is to release a killer that is fun for the player base. What that looks like in an asymmetrical game is not a thing I can answer.

  • If I had to guess, it's because they want to eliminate any possibility of people decoding what contributes to MMR and manipulating the system. I think the fact that this game is asymmetrical lends the devs to keep more information under wraps. Not saying that's right or wrong, just my estimation.

  • Neither. They would both stare at each other and laugh, then agree to join forces.