ADP123
ADP123
About
- Username
- ADP123
- Joined
- Visits
- 18
- Last Active
Comments
-
@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/123105/the-devs-have-completely-ruined-their-game
So I'm a rank 3 killer and a rank 2 survivor and here's the problem. For a killer it feels good getting 3 or 4 hooks before the survivors have done any gens but if you look at it from the survivor perspective it's really frustrating, just as it is for killers to get gen rushed. Let me explain, for me hex skill checks are really easy to hit but for some other people they're not and for solo players like me having teammates that can't hit the damn hex skill checks is literally a death sentence, and when I find the totem there's probably one person on their last hook already. Now, as a killer I hate getting gen rushed by swf teams and yes it is really hard to beat them but not impossible, not if you apply pressure by literally keeping everyone injured and if they end up winning and you get 1 or 2 kills it's ok I mean you can't always win, same thing for survivors and that's what people need to understand this game wasn't made so that you win every match, you win and you lose period. And even though I think ruin is useless now, it did need to get nerfed. They definitely nerfed it way too much in my opinion but ruin did need a nerf let's face it
Yes, I should've made it clearer that I am mostly targeting SWF.
-
@Mister_xD said:
the ruin change is indeed healthy for the game - hear me out - in the long run.
currently however, due to survivor objective times being as short as they are, the ruin change was unhealthy.
old ruin needed to go at some point, but that should have been when they fixed objective times for survivors. as long as they do that next, i can live with it.
you are right though, at this point in time changing ruin was not the right decision.
I actually agree completely. I am hoping this ruin change is followed by more balances. Such as balancing SWF. We will see though.
-
@Throckmorton said:
https://forum.deadbydaylight.com/en/discussion/123105/the-devs-have-completely-ruined-their-game
It's funny that you're so bad you have to have crutch: ruin. I still 4k red rank just practice and you'll get back into the groove :)
Most people would disagree with you. When the amount of killers playing drops like a rock, we'll see if anyone will be "getting back in the groove".
-
@Sir_WAFFLZ said:
I think the problem isn't so much the ruin change but more the poor map design. On smaller maps it's easier to apply pressure and means that ruin isn't necessary. So if the devs make the maps smaller it would fix a lot of the problems people have. If the problem persisted then tweaking gen times would help fix things as well. Idk that's just my opinion
I 100% agree. With the maps the way they are, I am sweating the controller out of my hand to apply pressure.
-
@aurum_exe said:
When i play survivor (solo queue) i never get looping gods teammates who can run the killer for at least 2 generators, only potatoes who go down in 8 seconds. When i play killer i always find a squad of Satan's spawn on Earth, armed with ultra blind flashlights and toolboxes so overpowered that can make a gen in 30 seconds. SWF usually move in this way: 1 looping god who makes you mad the whole time, 1 following you with a flashlight, in case you down his friend and the other 2 are on a genrush. Gens are done so quick you don't even realize how many minutes passed since the start of the game. And this was happening before the ruin nerf. Think about it now. Only when i use Billy or Freddy, with the right build, i have some good chances to get at least 2/3k. SWF is a real issue for killers. Ok i'm not a red rank killer, i get 5 or 6 usually, but i'm not even that bad compared to many others. With solo queue surv i have almost no problem at all, but with SWF the only thing i can do is mori the first survivor before the third gen pops up. Then i have some chances.
"Satan's spawn" lmaooo. That is where this post is directed at mostly. I could've made it clearer. SWF is a huge problem. The only way I see this working out is by the devs balancing SWF after this ruin change. We shall see.
-
@Some_Dood64 said:
Not to be rude or anything, but maybe just don't run one or the other. If you know they won't work together, don't put them together. Either that, or just use Pop as a backup for when Ruin goes.. Better yet, what I do is just get rid of Ruin altogether and put Surveillance on, keeping Pop.
Agreed, and I will be doing that. I just don't see how it's possible to put enough pressure on a SWF with maps like Macmillan and Autohaven, where chases are usually long, without Ruin and Pop together. I am talking about red ranks as well, where survivors are usually very coordinated.
-
@whattheheck123 said:
Games are much shorter now, and not in a good way. Some killers can deal with it, but killers without gen pressure are unplayable at purple/red ranks. Even green ranks, as for some reason green rank killers get matched with red and purple all the time.
I usually have at least 2 gens pop before my first hook unless I run into a potato that doesn't know how to loop. I need up to 12 hooks to kill everyone. The objectives are disproportional. Needs to be fixed or yeah, the devs will indeed have killed their own game.
Thank you. I thought I’m going crazy. 44 seconds to do a gen. All a survivor has to do is last 30ish seconds on maps with god loops. Not all maps have god loops but you get my point. More time to pick up and hook. That can potentially get 3 gens done. I’m feeling like I’m crazy because people are saying I’m overreacting. But I’m a rank 1-4 killer who tries to not tunnel or camp. This is near impossible now in my opinion because of how fast gens are done.
-
@OriginalName said:
While I agree that now was a bad time to change ruin, seeing as there are still killers without much mobility/unbalanced maps, I do not agree that the devs have ruined their game at all.
I'm a rank 7 killer on PS4, and I played about 20 games today as Doctor, most of them ended with 3ks or 4ks, a couple 2ks and one or two 0ks. I didn't need ruin at all, I used PGTW, Distressing, Overcharged/BBQ and Brutal Strength.
People always make a big stink about how unbalanced the game is, when it's really improving at a faster rate than ever before, the devs have been pouring so much flavor and atmosphere into the game with the rift lore, Lery's redesign and killer themes. Anyone who says the game is ruined is overreacting.
Maybe ruining the game was an exaggeration. But with maps like macmillan and autohaven, god loops, etc., I don’t see how you can’t use top tier killers. 44 seconds to do a gen. All a survivor has to do is last 30ish seconds. That’s enough time to get picked up and hooked to get 3 gens done. They need to increase the time it takes to do gens at the very least. And I’ve always agreed solo queues aren’t a problem. It’s the SWF i go against that are overpowered.
-
@aurum_exe said:
Oh well, here they come. All red rank killers who can wipe an SWF genrushing squad in no time. Yeah yeah. Sure. Of course. Blah blah. All top players when it comes to face the reality.
@BenZ0 Mental recover? I love you too.
I’ve always had trouble wiping a SWF. Depending on the map. Macmillan and Autohaven have always been tough. The amount of time it takes to finish a gen in comparison to game time is absurd. I think most people can realize that. 44 seconds for one gen? A SWF can have 3 gens done in no time. I could be wrong but I think SWF easily sweeps most killers unless we tunnel or camp. Neither I want to do.
-
@Regionlock said:
I don't respect your opinion either and neither do many other players. I've seen no issue with good killers getting 4ks and average killers are still somehow pulling them out after multiple mistakes. I've come to the realization if you're not running a SWF sweat group you just lose to any actual rank 1 killer. I'm not talking about babies who cry about Ruin level skill killers, im talking about people who actually deserve rank 1.
You don’t have to respect my opinion. Most people think the ruin change is bad. And i predict the amount of killers playing will noticeably drop. I do agree though with SWF. And that is what my post was directed at. I could have made that more specific I’ll admit. But you can’t leave SWF overpowered, and then nerf killers. They need to figure out a way to make solo queues and SWF as equal as possible, and then balance.
-
@aurum_exe said:
Well, i play killer as well but mainly i play survivor and i kind of agree with his opinion. Instead of nerfing SWF (there are many solution that could be applied to solve the problem), they nerfed the only one perk who was really helpful for some low map-pressure killers. But i might add that good killers in DbD, never used ruin even before the nerf.
I played some games yersterday, mostly of them the killer was running Corrupt Intervention with no ruin at all, and blasted the entire squad anyway. Apply pressure doesn't mean you have to be anywere on the map at the same time. Some very good Billy for example, apply the strategy of protecting the generators in one side of the map, and it works. But i agree that against SWF is really frustrating and there is so less you can do, except mori'em or patrolling the hooks etc.
One rapid solution to SWF is when you're in lobby and see they have more than one flashlight or more than one toolbox, then leave the lobby straight away. Many red rank killers do like that.
Thank you. I agree with what you say. I would say though that I run into very few killers that don’t run ruin. That’s why the killers who run ruin is somewhere around 80%. Billy can move around the map quicker than any other killer. I think he is a special circumstance. I also agree with the SWF point. SWF is the issue. If i go against people who aren’t playing in a party it’s not as bad. It’s doable. But rank 1 SWF, i don’t think a killer can win unless he camps, tunnels, or slugs. Which may be legitimate strategies I may take up now.
-
@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1023697#Comment_1023697
... so you're specifically asking for a straight up echo chamber thread?
Regardless of someone's opinion on Ruin or anything else that's just... lol 😂
So you truly believe this ruin change was good?? It’s not an echo chamber. When the facts are a survivor only has to occupy a killer for 40 seconds-a minute while the other three get three gens done, then you aren’t looking at facts. Other opinions are allowed, they’re just ridiculous in my opinion.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1023697#Comment_1023697
Well then what was the point of posting an opinion on an online forum if people aren't allowed to disagree with you?
You can live perfectly fine in an echo chamber by keeping your thoughts to yourself, no?
Because i truly don’t understand how anyone can use any other killers besides top tiers. Killers other than top tier were already disadvantaged, including hag, doctor, leatherface, etc. I just don’t see how you think this ruin change is good.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/123105/the-devs-have-completely-ruined-their-game
I don't want to hear anything unless it's positive
Proceeds to be negative.
Kappa.
Positive as agreeing with me.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/878997#Comment_878997
Ok but then what's stopping them from running to the loop every time you go to chase them?
Exactly. I forgot to mention this team stayed near the infinite the entire time.
-
@JawsIsTheNextKiller said:
I enjoy the ignorant bliss of believing that the Nea teabagging at the gate was wishing me good luck on my future endeavours and that every player is a kind warm individual that wants to enjoy playing a fun horror-themed game with some random Internet strangers.
I don't want to take the red pill thank you very much.
😂😂 I try to see the best
-
Lol “insurance policy”... uses Decisive and instas.
-
Devour hope not activating til 2 tokens has to be the dumbest thing I’ve ever heard in my life.