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cleit68

cleit68

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cleit68
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  • @BloodyNights said:

    At first I really enjoyed the idea of the survivors being unique like Friday the 13th, until I realized that it basically made the game come down to like 3 or 4 camp counselors ever being played. You were either good at being chased/bringing key items to locations and terrible at repairs, or really good at repairs/stealth and terrible at chases. The rest of the strengths and weaknesses were irrelevant.

    Even if I liked a certain survivor in Friday I never felt comfortable playing as them because of their stat spread.

    So I'd say nah to the unique stat to set the survivors apart, as people said they will just pick the best ones for any given job. They want to be chased? They will pick Meg, they want to do gens they will pick Feng Min etc.

    Instead of just meta perks, we will have meta survivors as well just like Friday. So it's probably not a good idea.

    Then just make it so perks work slightly better when used by the original survivor.

  • @KillermainBTWm8 said:

    There'd be a new meta plan. One survivor uses OoO and distracts the killer while the other survivors rush gens quicker than ever now. This wouldn't be the way to go. Problem is genrush is a grey area imo one can argue that it's because killers don't apply enough pressure. Another can argue otherwise, however if we were to make a second objective even more balancing would have to be issued in regards to possibly a few perks: Ruin, NOED any game slowing down perks depending on how strong this new objective would be balancing would change still.

    I have an idea for you. Don't focus the fast survivors first.

  • Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.



    Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.

  • Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.



    Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.


    I've always said this idea. I find it incredible that some people like that the gameplay is repetitive and that survivors are just 3D models.

  • Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.



    Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.

  • Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.



    Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.

  • @TheUnendingNightmare said:

    Quentin: Can wake himself up even if sleeping, at 50% regular speed.

    Laurie: Increase the range and duration of aura reading and sensory perks by 15%.

    Jake: Sabotaging hooks doesn't trigger the audio and visual notification until the second sabotage.

    Yes. and it's sad that the biggest impediment for this change is that some people would be mad cause their 3D model isn't as good at something they wish it was.

    ridiculous.

    It would add so much to the gameplay enjoyement.

  • @EqMonkVeeshan said:

    @Mystoc said:
    no, because there's gonna end being top teir passives, like 3-4 top ones you cant have 12 passives that are all viable choices so you will only end up seeing 3 survivors skins in higher ranks, I can tell you as killer being able to tell survivors apart and who you hooked is very important esp with BBC,

    the cool thing about survivors unlike killer is with enough work they can all be played the same way if you unlock all the teachables, having passives makes it so you will never see some survivors because they passive would end up being a bad one

    as I said I think it be great to have different choices to make passives would be great for survivors no different then killers having different weapon types and play styles. if your afraid of only seeing 3 survivor skins welcome to the club of survivors who only see three killers in the higher ranks. Nurse, Billy and Huntress is the meta you proclaim would be bad yet it works fine for you killers. unless you're suggesting they should make all killers play the same and that would solve the balance issues that the killers have. imagine it all killers play like Freddy. would you love playing killer if that was the case? no? yea I agree it be kinda lame, that is why passives on survivors be a great addition. of course they would need to balance it out. but there should be a difference between the survivors.

    I completely agree. Survivors right now is repetitive. This would also slow down games since gens wouldn't be top priority. This would make games much more exciting. That or making teachables work better when used by the respective survivor it belongs to.