chrssb
chrssb
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@FireHazard said:
No I know, i'm not bashing the idea i'm just giving my insight on how this would have a role into the current meta.
Maybe when doing the new 2nd option to break the hook while someone is on it, you're given say a set amount of time of about 20 seconds or so? And breaking the hook would instead increase the broken hook timer by 30 seconds or something? Instead of being permanent, as if it was permanent it would cause a issue where people would constantly break hooks permanently and have the game be insanely harder to hook others.
Yeah Definitely no permanent hook breaks. I like the idea that a hook broken while someone is on it, takes longer next time. Like Freddy's wake up mechanic.
I don't think people would go around breaking every hook ahead of time anymore than they do already. This idea would be specific to survivors on hooks. Might increase meta of 99ing nearby hooks tho, but that would still be thrown in with people would need to prioritize as a meta bringing sabo gear or perks, and or team coordination. Making them viable would definitely increase their use in games, but perhaps not substantially more.
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@FireHazard both unhook methods would be present. You could choose to unhook or sabotage. Maybe hooks broken while someone is on them could respawn faster or that could also be a killer perk. Definitely would be situational, but youd also have the choice when to unhook or sabo.
There's perks that already dance around the subject. It's definitely not something that's hugely needed or anything like that. I just had the idea while unhooking.
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@luvcraft said:
I like the idea of having the option to sabotage the hook when unhooking, and maybe the sabo going twice as fast if someone's on the hook, and being doable without a toolbox if someone's on the hook.
I think it would probably have to be balanced with the normal speed and needing toolboxes or sabotuer perks, ofherwise it'd just be to op