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alzy232

alzy232

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alzy232
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  • @Tsulan I literally never said this bro please read before just saying some bs I said you can't see the rank I never said they aren't a reflection of skill but pop off bro 🤡

  • Also @Tsulan you can't see the survivors or killers rank on console until after the game and you also can never check their time played either it is probably different on pc

  • Idk if anyone else is trying their luck in solo queue I'd love to hear how it has been for all of you but for me it's been dreadful atleast with the old system it was bearable but I feel like if you're not SWF you're chances to "win" are slim to none

  • @Hippie said:

    I'm pretty sure they don't let the last Survivor left attempt unhooks because they can just sit on the hook until the EGC runs out or you run out of hook timer, thus delaying the end of the game. Odd considering that I've been slugged while the Killer stands on my inert body until my bleedout timer has expired... you'd think they'd give the last Survivor in that case a "give up" option so you didn't have your time wasted. Lol

    Yeah I get that I feel like they could fix it by adding to the deliverance perk that they get one unhook if they are the last survivor in the trial. If you don't have deliverance and are last alive I agree it should insta kill you

  • @ukenicky said:

    I'd like to add some bits:

    Deliverance is a strong early - mid game perk. While it can be used late game as long as everyone hasn't left yet it starts to get risky when used that way.

    Decisive Strike is an extremely powerful late game perk. I understand the idea behind using them together for end game but this is what leads to my next point which is Deliverance is so much better in a SWF / with communication over solo queue. Sadly there is no real way of telling your solo Q teammates that you have it other than pre game lobby chat and even then maybe they don't understand all the intricacies of it.

    For solo queue I would recommend running a different perk. Maybe DS Unbreakable or Adrenaline. Adrenaline is extremely solo queue friendly.

    I was running adrenalin in place of spine chill before but if you proc deliverance and the gates get powered then you don't get healed found it really 50/50 when you have deliverance aswell. But I guess there's trade-offs for everything when SWF deliverance has been exceptional but solo I find it so underwhelming because the fact your team-mates simply play for themselves most the time

  • @ukenicky said:

    I get it, it's frustrating. I've been in this exact scenario and yet.. I feel shame if I haven't been hooked yet by the end game because ideally, you should be sharing hook states with your teammates.

    I think of the game not allowing you to take your chances as a punishment for not doing that but still ehhh it doesn't make a whole lot of sense but at the same time it does since if there are absolutely no other survivors left in the trial you die immediately on hook. It's just always been like that

    Ideally you should share hooks but idk about you I end up getting tunnelled most the time and then just abandoned its very rough as a mainly solo player letting you use deliverance after you've been abandoned and pairing it with DS would make being solo more bearable imo

  • @Crowman said:

    Because the killer can just slug you until your broken wears off so unless you got hooked really close to the exit gate, you are going to die.

    They normally hook you closest to the gate since everyone else has left already and can't slug because if you unhook yourself they hit you and pick you up again then you use DS to get off and dead hard let's you dodge a hit so you should escape unless you're just unlucky