aHateLove
aHateLove
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- Username
- aHateLove
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Comments
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@humanbeing1704 said:
honestly I imagine those players either quit the game from burnout or quit because of current balance
correct. I won't play the game anymore. what the devs have done this time is the last crap. dshat nothing more in common with the game.
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@Neamy said:
My favorite thing as killer is it looks like I get blood points for a dh hit, as well as counting as a hit for challenges
@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/3030345#Comment_3030345
Are we being a drama queen much?
You keep calling anything that's not meta "useless" and I firmly believe the main problem here is not the perks being useless, but you and other survivors with the same complaint lacking imagination. As far as I'm concerned, the amount of objectively useless perks can be counted on one hand per side, not more. And none of the reworked perks fall into that category.
Nearly every perk has some use and can come in clutch in various other ways than blocking a killer's hit or gaining enough distance to go for a pallet or window. Just because something might be niche or you just don't like using it, doesn't make it useless. I don't have a single survivor with a full meta build, never did. Each of my survivors has a set of perks I picked at random based on their lore or personality. No two of my survivors are the same and hence I don't play them the same either. I enjoy all my survivors, because I don't let meta restrict myself to a specific, usually boring and unimaginative build. I suggest everyone else, including you, try the same and open up their minds to all the possibilities there are with the over 200 perks we have.
But seriously, stop with the drama, it's unwarranted. They didn't gut anything, they made it work like it was originally intended again. The original Dead Hard was meant to work exactly one way: dodge a hit. It was never meant to be used to gain distance, that only became its main use when dedicated servers started making the perk work unreliably at best when it came to the invincibility frames.
The game is becoming less and less interesting to me. these constantly serious changes to the perks to the detriment of the surv and to the advantage of the killer are just annoying. Generators then have to be repaired longer, self-care takes even longer, the strike is changed again, and and and. Imagine you take your car to the shop for an upgrade and you get it back worse than before, with less power and only three tires instead of four. but guys, as long as you're still playing the game... you have to boycott the game, don't buy anything from the store anymore.
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Find the locks a joke. Whether DC or because of a bad internet connection. The game is never bug free and penalizing players for it, even though bhvr knows about many bugs, is a mess.
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Mimimi
@Gigante said:
This perk is at 99,99% in my killer matches. It's extremely frustrating to be absolutely sure you were going to land the hit on the survivor and finally hook him up but suddenly the survivor dodged your hit and managed to get into another safe loop.
Dead Hard is a perk that you only need to be injured to activate. Oh really? Just that? This is considered the strongest Survivors perk and since it was released there has never been a significant change to it. It's ridiculous that the survivor can use this perk, get a considerable distance to a pallet and on top of that be IMMUNE to any hit. If Behavior makes a point of nerfing killers and perks that are being used a lot, why has this perk never been changed?
Mimimi 🤣
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@Kabniel said:
Das cheaten ist hier ein grundsätzliches Problem aber dagegen wird auch nix gemacht. Wenn die "Report Funktion" nicht so umständlich wäre würden wahrscheinlich auch mehr Leute es nutzen und Videos die Sie verlangen einsenden. Nicht jeder hat permanent Ein extra Programm laufen und nimmt ständig alles auf und falls mal ein Cheater dabei ist müsste man es noch irgendwo hochladen und noch ein halben Roman ausfüllen und selber die ID von dem Cheater raussuchen und und und. Sollten sich mal eine Scheibe von andern abschneiden. Im Spiel selber Haken rein bei Replays und es wird sogar noch eine Seite von den bereit gestellt wo man die hochladen kann in einem sehr Kompakten Format. Wichtig ist den hier nur das die Kasse klingelt.
that's the problem. if I ran a recording program with every game, my hard drive would quickly reach its limit. Reporting a player is also very cumbersome, and you don't feel like rummaging through the form at all. I think the devs don't really care, after all, they don't make any money with it. The main thing is to constantly knock out new senseless cosmetic items.