Zebbao
Zebbao
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- Zebbao
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No and yes, it depends on a lot of variables. Let’s consider a few different scenarios:
- Strong and organized premade
In this case, you can adopt any tactic, but the survivors you face will know exactly how to counter your strategy. They will almost certainly have the appropriate builds and the right coordination to dismantle your plan. You can choose to tunnel, but even then, you usually won’t win. At best, you might secure one kill or force a draw if they make small mistakes and you’re lucky. - Medium-level premade
Here, the coordination won’t be as high as with very strong premades, but the survivors will still put significant pressure on gens. In this situation, you need to create a scenario where you can apply a lot of pressure on them while they’re doing gens. Tunneling may be more viable, especially if you’re fortunate enough to chase the weakest survivor on their team first—one who may not have anti-tunneling perks. Even if they do, you can still aim to down them in a reasonable amount of time, even at the cost of taking a decisive strike.
To summarize, against medium-level premades, it depends heavily on the situation, particularly on how your early game goes.
- Weak premades or solo queue players
Here, the dynamic is similar to facing a strong premade but in a positive sense. The better you are as a killer, the less important your specific strategy will be, as you will likely win regardless.
Conclusion:
There’s no precise rule for when to tunnel; it’s certainly the simplest tactic to execute, but it’s not a broken move for killers. As we’ve seen, the stronger the survivors, the less useful tunneling becomes. Other strategies, like maintaining a three-gen setup or pushing for an advantageous endgame, can become more critical. For example, tunneling might be useless if it doesn’t allow you to pressure a strategic area of the map.Advice for new killers:
Vary your approach. Spend one evening focusing on chases and another on tunneling to experience as many scenarios as possible and build your knowledge. The more you play, the better you’ll understand what to do in different situations from the start of each match." - Strong and organized premade
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863142#Comment_3863142
More than half of your games isn't 80%.
I repeat, I don't have a count of the games. But I remember more or less the last 21 games played in the last few days. I lost 6 (for defeat i mean also draws) I remember them because I was chatting with a friend and updating her on my progress as a killer, and sometimes I save games that I send to her on yt. But I repeat, the % is very random, it depends on which killers I use (I use all killers, some better, some worse), it depends on how much I want to tryhard, it depends on the time I play, the day of the week (on the weekend the frequency of getting comp players is much higher). I consider it a very normal percentage honestly, for me if you are a main Blight or Nurse full tryharding or more simply you have a main killer you can have much higher percentages.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863089#Comment_3863089
You…win 80% of your killer games? That would mean you have something like an 85%-90% kill rate.
In other news:
https://us.v-cdn.net/6030815/uploads/O0RECPYCF688/image.png
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863075#Comment_3863075
I read this twice.
I still have no idea what you're trying to say.
Comp is it's own thing.
exactly, when i'm in full tryharding mood i win most of the games, now i don't have a precise counter, but i win most of them and they are definitely more than half of the total games. it doesn't seem like such a strange or unrealistic thing lol, i didn't write that i win 99 games out of 100.
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dude, i also win 70-80% of the games i play as a killer, but that doesn't mean the game is balanced. read what i wrote about "comp" games and give me a reason.
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@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863075#Comment_3863075
Oh my , oh my
You don't agree with me = your skills are below average.
Thanks for nothing mate, if you are gonna just be rude like that don't bother to reply me after that. I prefer to argue without getting insult.
1) uhmmm saying you are below average as a player is an insult? since when lol? 2) it's not a matter of not agreeing with you, you wrote something illogical and totally far from reality. "NO DIFFERENCE BETWEEN SWF AND SOLOQ" LOL. it's like if you tell to first player in the ATP tennis ranking "you don't know how to play tennis"
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@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863060#Comment_3863060
I am playing SWF and Solo-q depends if my friends are online or not. SWF is more fun, that's for sure but there is not big difference between solo and swf too much. Killers are dominating most of games.
this thing you wrote is one of the things most possibly far from reality. if you don't notice a difference between soloq and swf it means that you are players below average skill. which is honesty as a thing. but it therefore means that you don't have the right to speak because you don't know how the games are balanced between a Top Killer full meta perk vs Swf full meta perk. But I say: there must be a reason if in the "competitive" of this game the teams are nerfed from using 80% of the meta perks, no anti camping, and using specific maps, if the game was balanced?
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@danielmaster87 said:
Because it always feels like you're losing, from start to end. When you lose enough, you can almost feel the flow of the match, and notice trends in what leads to your loss. It's like, "Oh, that first chase was 45 seconds instead of 15. I'm probably losing now." Or, "I used Pain Res when I didn't need to, and now I'm wasting a use of Pop. 1 mistake and I lose." So it's not like we want the game handed to us, rather we just want something. Killer should never be scared of chasing at a certain spot and have to RETREAT from the survivor to go find something more productive to do, but it happens constantly at shack, jungle gyms, house of pain, and broken main buildings like in Badham or Garden Of Joy. Take a chase there vs a survivor who knows how to run it, you'll lose the whole game. And that's the problem: 1 survivor knows how to loop, killer could lose the whole game. The game functions off of the assumption that survivors do gens inefficient, don't use strong perks, and don't loop well. I have queued up with SWF who know what they're doing and, unless something crazy happens, it's a cakewalk basically every time. Funnily enough, they'll still say "Chucky's OP because of his stealth." and crap like that. Just goes to show that no matter the skill level, but especially at low level, survivors are gonna complain about killers being too strong, even when they're given everything they need and more to win against them.
Here's another important point you made: you make a mistake as killer against good people and you compromise the game 95%, if you make a mistake as surv you still have a lot of margin to get back into the game.
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come on guys, be objective... there is no broken build for the killer, and if there is it is not comparable to a full build of a premade that has 16 perks. Then I AGREE that the game is based too much on perks and not on skill, that is an objective thing, but that is not a factor of fault to be attributed to the players but at most to the developers.
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@DancewithmeKate said:
I am playing both roles. And i am winning my 70-80% of killer matches while it's around 30% for my survivor matches. I am DbD player since 2018 and DbD was never that easy for killer role. I don't know what people want more tbh.
but you are not answering the most important question: do you play in swf and are you at least a little prepared or do you play onlyq? there is a huge difference.
if in swf you win 30% of the games you simply have to improve because you don t have a high level.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/435685/why-do-killers-think-they-always-losing
- Abuse some kind of perk combo (CoB+Eruption+Overcharge)
- 4k after 4k after 4k.
- MMR goes up.
- You are paired against good survivors with a lot of hours.
- Busted perk combo is nerfed.
- "omg this game is so survivor sided killers just have to tunnel and slug every game"
so what do you think players should do? use the weaker perks and try to lose on purpose otherwise mmr goes up? it's not a universal law dbd and mmr is not that optimal. you can also take a new killer and start catching people with 7k hours already.
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@GonnaBlameTheMovies said:
Well because what tends to happen is you get on what I like to call the Killer Treadmill. That goes like this:
- You find a Killer you really like. You click with them well and learn them.
- You play them a lot and find yourself winning many games, because you got to know how they work. Congrats, you are competent at The [Killer].
- You then keep stomping everyone until you hit the MMR soft cap with them. Once you hit this you face decent Survivors who know how to play, and you start getting confused why you are losing. Realistically, it's because you're good but not yet super competent.
- You get frustrated and do one of two things. You either call the Killer trash and drop them, or you actually start to learn how they work and REALLY get good. Congrats, if you do the latter you now are very good at The [Killer].
- You continue to do OK and then finally hit another stopgap point. Now you are struggling again so you need to start adding in stuff like multiple gen perks, strong meta, etc. to stomp more and more, and of course you don't want the shame of going back DOWN in MMR. People will call you a baby. You won't pip. You will feel an ego wound. So you start playing really nasty.
- You then hit actual high MMR by playing this way, and wonder why you can't go further, so you "trade up" to another Killer hoping to stomp.
- Go back to step one.
In all cases for all Killers you get stuck on this treadmill. It's easy to do because the game supports it and encourages you to always win all the time, because it punishes failure by giving you less of the BP and dopamine you want. The only way off the treadmill is to stop caring about winning so hard, and just play the Killers you like for the sake of playing the Killer. Stop "trying to improve" and chasing the win dragon. Allow yourself to lose more and START playing the way you REALLY want to play instead of falling into a miserable cycle chasing dopamine highs only possible if you win. It's very hard to do that, but the more you do it the easier it gets.
tl;dr - Killers feel they need to win all the time because that's what the game and this community SAYS matters, constantly, all the time. And then when they don't do that, they feel inadequate, especially if they play Killers not traditionally seen as strong. And this happens to everyone who plays Killer at SOME point in their career in this game, because it's extremely easy to feel you have to win when the game rewards wins and punishes failures.
my brother, you are definitely right, but I think you are neglecting one thing. When you reach a certain skill level with the killer, you don't need to tunnel in many of the games with unprepared people, you can also win with your brain turned off or playing only M1. In fact, every time a killer comes out and I try it, the first 10 games with that killer I win all the games not tunneling and trying to use his power as much as possible. to not win you would literally have to lose on purpose. This is obviously a speech that is valid for slightly more experienced killers, but I think and believe that even for the less good killers, this speech is valid and that they too would be able to win most of the games even without tunneling, then maybe they tunnel because now they feel safe only with that as you said.
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"I'm a duo or 4 squad survivor player mostly".
this is the main reason you don't understand the reality, that the game is broken in favor of Premade. you have two possibilities to understand; either you start playing killer very often, until you get to a situation where you start to find really capable people (me, for example,with some killers, out of a total of 10 lobbies, I find 5-6 team comps with map offerings, 2 or 3 organized premades, and if I'm lucky 1 or 2 SoloQ lobbies). Or more simply, if you don't want to play killer, you and your team start to become good, I'm not saying comp players or very strong players, just be at least a little organized and with a meta build, you'll see that you win most of the games. To lose you'll have to find a Top Tier killer or a Killer who is maybe not top but who is lucky enough to find a map totally in his favor.