Yyys2ee3
Yyys2ee3
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- Yyys2ee3
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@dytkai said:
As a survivor, I took "Windows of Opportunity", "Any Means Necessary", "Empathy" and a med kit.
The killer took "Ultimate Weapon" (sometime even with "distressing") and counters 3 of my perks.
I got blind for substantial period, got no where to hide. The funniest part is when the killer took "'Sloppy Butcher", my med kit is gone when I scream ( of coz followed by the killer reaching my position and end me).
All the killer has to do is just moving around (don't even have to check the locker to activate). And I could only run around like a rat.
I wonder what game balancing mean to the developer. Is sale of just 1 killer weight so much for your team?
Really disappointing about your team
I mean you chose a build to see auras. No different to if the killer decides to bring an aura build themselves and faces distortion players. That's just how the game works, don't really see what you're trying to suggest or achieve with this argument. This perk is very strong but you are highlighting the one niche and quite frankly weak area of the perk so if you're arguing for a nerf this is not how to present said argument.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489950#Comment_3489950
Not if it requires timing. The half-second or so input delay robs so many things.
It's the main reason hardly no one on console runs Hag, as you are missing most of your teleport swings, which apparently are instant with a mouse wheel bind. It hinders those quick hatchet throws/shots over and through things with Huntress or Deathslinger. It's how you somehow miss more than you should with Oni's power, or Pyramidhead's too. This problem is worsened on the older consoles.
Players can practice their butts off with most killers and they will become skilled with them, but so many simply cannot be run to their full potential.
And then there's Trickster. He is the one killer I consider truly unplayable with a controller on console, and I'm not alone in that assessment.
All I said is that they are all possible, which they are. What you've said is true but changes the statement in no way. Still some interesting points you make, although they vary based on several factors.
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489297#Comment_3489297
As long as a DPI mouse is a thing there's no way a killer could do the exact same on console, the sensitivity just isnt there and it shows on killers like oni and blight because there's certain techs that aren't possible on controller, people still can get really close to achieving them but not as smooth or accurate as a mouse and keyboard
To my knowledge every tech on Blight is possible on controller/console
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@duygu said:
i play this game on switch and pc and by god switch killer is so soooooo bad, it's pretty much impossible to compete as any killer that requires precision and fast turns, and even the simple basic attacks are a challenge
Yeah Switch is a whole different realm to most other dbd platforms. Must be tough on there
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@NoOneKnowsNova said:
While I've never played dbd on PC, the only issue I ever have with console is that sometimes the auto aim can screw me over, and I don't know if that's a console thing or general thing. Outside of that I've never had any issues. Hillbilly is fine despite many people claiming he's even harder on console than he is on PC. So is Blight. So is Nurse.
Yeah Auto-aim can be a little frustrating. I don't know whether or not it's more common on console or not though. If I'm not focusing I do occasionally fall victim to the evil auto-aimπ
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0_0
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471134#Comment_3471134
That is very much the impression I get considering mutiple sources and points of view. The consensus is she isn't as bad now as she was in her hey day, but the hatred seems to have stuck.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471151#Comment_3471151
I see what you're saying, and you are of course correct, given enough time you can get consistent on console, however as you elude, playing a game like this on console is a lot harder than on PC. This is pretty common for FPS games, RTS game and alike, cause they all require quick and accurate aiming... PCs are better for this simply by virtue of how the controllers work... and given the Nurse is all about accuracy in all 3 dimensions, the right tool for the job is gonna win.
On a mouse you simply move your invisible pointer far/fast enough to where you estimate you need it to be and stop; it's effectively mapping you mouse movements to your proprioception. On a controller on the other hand you don't have proprioception to help; you have to press and hold your stick in the direction you want to go and then let go when you think you've moved far enough for it to stop. The latter cannot be accelerated or deccelerated as you need, it's all timing based on the baseline movement your settings allow.
There is a reason why a lot of games incorporate pretty strong aim assist and other tools to help bring console gamers up a couple of notches. If you've ever seen any organised competitions between competative teams across console, the PC players typically demolish the console players, and it isn't even close...
So sure, a console player can get pretty good with practise and time, but take any time frame to practise like 100, 500 , 1k, 4k, 10k hours, and give them to both a PC player at DbD vs. a console player, the PC player will be stronger every single time. I have played console for all of my game time on PS5... I have played 1 game on PC and the ease of basic play and actions is night and day... ^^
Now this I agree with, PC players given enough time assuming they are at relatively similar skill levels should always be ahead of controller players when referring to these killers. An in depth analysis between PC and Console that is very true.
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It actually hurts my soul how many times I see and hear the whole console players can't do this and that argument. It is definitely more difficult but you can do practically everything with high levels of consistency. Blight is hardly any different between the two platforms, people just can't play him well and probably spend 50- hours on him and blame the fact they're not Lilith Omen or V1rtual on console. Flicking Blinks and Hatchets on Huntress and Nurse is a good bit harder especially flicking for Huntress hatchets though. The only killer who is legitimately seriously hampered imo is Oni on console as his flicks are tied most strongly to DPI increases and specific mouse movements that cannot be replicated on a controller.
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@Huge_Bush said:
Iβm doing fine playing casually as Scratched Mirror Myers without even using map offerings. PWYF, Haunted Grounds, NoED and Franklins. Franklins is amazing with the current healing nerfs since it takes away Med Kits. Itβs also fun to camp an item while hiding behind a wall, waiting for the survivor to come back for it.
Sure, I get my butt handed to me by people who know Myers weaknesses and how to loop, but itβs not that often and itβs nothing that a little bit of tunneling and proxy camping canβt help with in evening the odds.
I've never thought about camping an item with franklins on scratched mirror. You're a geniusπ. I love that idea.
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418206#Comment_3418206
I get what you're saying
"circumstances that an individual may be going through."
"Maybe this is their escape from their real life problems"
But all online games have something that you can do to get a rise and throw that player off their game/next game(s).
I use to play The Last Of Us Factions. Players in this game complain about t-baggingπ they don't know what t-bagging is until you go against the tryhards in that game.
Until all Devs from all games separate the uncompetitive from the competitive the emotionally players that let these little thing get to them either have to stop taking it seriously or maybe online games aren't for them not trying to sound mean.
Honestly I rather play an offline game then an online game.
You've got some good points there for sure. I still maintain my view, however I do see things a little differently now. Thanks for the civilised debate. You never know whether you're going to get a "I AM RIGHT AND YOU SHOULD NEVER SPEAK AGAIN" sort of person or a chill person that logically explains why they have certain beliefs about the game.
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@Wilx said:
Lithe is apparently toxic now. Seen a killer yesterday who's name was similar to 'Use lithe and I'll face camp' ππ
π€£
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@Rulebreaker said:
It's mostly the intent but it's really hard to tell most times. Do they want to use unfun but useful tactics to win or to wreck someone's day? Former is fine (for a given definition), but the later isn't.
Another, more clear case is end game chat. Taunts and threats give a pretty clear intent.
Yeah, it's tricky to tell intent. That's why I think the word gets thrown around so much. Many people interpret tunnelling as toxic because they think you don't like them and are just targeting them for example, or they want to ruin your fun when often it's about getting an advantage and there is no intent to negatively affect your opponent.
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418178#Comment_3418178
Correct
Killer probably would of played better if they didn't let the t-bagging get to them.
The same as the killer hitting someone on the hook. If the survivor didn't take it seriously, and hanged in there the other survivor(s) could of got 2 maybe 3 gens done.
If it's hurting feelings these players need thicker skin.
I disagree with a lot of the take but thanks for the input. I definitely see where you are coming from. Although the "some people may need thicker skin" may be true for some people there are circumstances that an individual may be going through. Maybe this is their escape from their real life problems and then they come on to everyone BM'ing them and it makes what is already a tough time for them much worse. It is a small action but small actions can have a huge effect on individuals which is why if an ingame action is always aimed at personally affecting a players emotions in a negative way, it is toxic in my mind. However like I said with tunnelling, if it purely used as a way to win and not malicious then I think it's fine. But the intent of teabagging is always to frustrate/anger an opponent so it's toxic to me. I think it's a very interesting debate to have, thank you for your response.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418171#Comment_3418171
what if i message you gg wp hope you have more fun games
Incredibly toxic π
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@I_am_Negan said:
Nothing is.
Tunneling someone out either way the killer is trying to get a 3k, 4K.
T-bagging and hitting someone on the hook is to get a rise out of the player and throw them off their game.
Would you not say trying to get a rise out of someone effects their personal feelings? If it doesn't then it doesn't do anything for you in the game and if it does then you potentially but not certainly thrown them off at the expense of intentionally trying to frustrate them. Personally to me that's toxic but from what I'm getting from you, you think it's not because it can potentially give you an in-game advantage, correct?
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In my experience hacking has become far less prevalent in recent months although there was a time when hacking when playing at higher "MMR" was far more common. Typically it is very rare across all time periods I've played in that you'll get a hacking killer. Survivors seem to be the culprits more often than not which makes sense as there are more survivors than killers. I have faced one killer in the past 6 months that I believe was hacking but there is no 100% evidence for that so I'd say it is extremely uncommon to see a hacking killer nowadays. Of course this is purely based on my experiences and others may have very different ones. However on the accusation front I completely get what you mean. I'm a console player that somehow still gets accused of hacking occasionally even though its physically impossible π. Essentially you are probably doing so much better than the survivors that they can't handle it and jump on hacking or they don't quite understand the game or have lots of experiences with hackers and are paranoid about them. Either way it probably stems from a good play from you.