Weeznit
Weeznit
About
- Username
- Weeznit
- Joined
- Visits
- 59
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Comments
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I want to duo as Chris and Sheva and yell "Sheva!" whenever I'm on a gen and she's not
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Ok, cool. Doesn't mean we should get nerfed because you guys are bad.
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This is my dream... I just love the Meg outfit. The dwight one would be great since he is my main.
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@HollowsGrief said:
It's way stronger than people give it credit for, honestly I consider it one of the problematic perks but people are to busy running second chance perks to realize how stupidly powerful this perk is and how it makes getting gens done so easy.
You're forgetting something... noone does gens lol. Guaruntee people who run all second chance perks are going to do 1 or less gens.
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I play killer less than I play survivor, but I still play it. I think the problem here is that both sides complain about each other. Like, can't we just be happy with the game and not have a temper tantrum any time the other side has an advantage? It's a video game, dangit! When did all the sweaty fortnite kids come here?
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@danielmaster87 said:
I've seen situational challenges before, but Jesus Christ! This one is just completely luck based! So in order to complete this, we have to drop a pallet, reset it, and stun the killer with it? I'm assuming you're gonna have tank a hit for no reason and then stun with the pallet, because if you miss it, you dropped and reset that pallet before for nothing. Some people don't even have Yui or have seen Any Means Necessary in the shrine of secrets, btw. Can't we have any challenges that are fun and not just a pain in the butt, game-throwing type of stuff? Seriously. And for those who say "it's supposed to be a challenge" playing this game and winning is a challenge, and these actual challenges are just a lot of extra work. They're in the way of getting rift xp, and they're bound to be completed to the fullest by completionists, which many of us are. So maybe they shouldn't be as difficult and annoying as they've been.
This challenge is ridiculous. If you are able to do it, I commend you. I think I did this one already against a farming killer who was just letting us throw pallets.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/1924196#Comment_1924196
As a PC killer I can confirm I have no soul and play with complete and utter ruthlessness.
Considering your pfp is doctor, I can assume you're ruthless. Only the most twisted individuals play doctor. That's why I play him often. :)
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@NomiNomad said:
To me, a lot of it lies in surprise. When your playing against Myers, you know when you're exposed. There's a huge musical cue, Myers is pretty damn noticeable if your keeping a lookout for him. There is also the issue that he can run out of stalk, even though this has barely ever happened to me in regular games. Also, Tier 1 Evil Within cripples his early game. To me, that's what makes Ghostface stronger. If Shape didn't have Tier 1, he'd be so much better. Ghostface doesn't really suffer from these things.
For one, Ghostie is 115% from the start, and he has actual stealth, not Myers' small terror radius. Leaning and stalking makes their stalk meter go up insanely quick, and Ghostface is a smaller character, which means he's not as noticeable. Sure, he doesn't have the slight buff to chase that Myers gets in Tier 3, his longer lunge and faster vaults, but Ghostface is always just more consistent in getting downs for me. If you can sneak up to somebody and stalk them close by, you get a down. You can't really do the same with Myers, at least not to the same extent. You can use his Shroud in chase to make mind games easier, something Michael can't do without neutering himself.
They both suffer from wonky stalk mechanics though, (damn you corn.) And Ghostface suffers from a very buggy reveal mechanic. Despite what people say, it happens on both sides. I've had people from five feet away staring at me and not reveal me, and I've been revealed by someone literally behind a wall. Or, much more common, I'll get revealed and the killer instinct won't proc.
I started playing ghostface when I got the game, and I agree that he is more fun. He's overall easier, considering he is agile, and if you play it just right people will freak out when exposed and not see you coming. Thanks for the input!
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@Haddix said:
Everyone gets the killer for free in the PTB
But no, the PTB does not affect live servers in ANY WAY. Nothing that you do on the PTB will transfer over to live.
Thank you!
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@Lil_Liaaaa said:
The idea that a map should EVER be sided to favor a killer or survivor, is the dumbest ######### ive ever heard of and the devs are actually just like "LUL THIS SEEMS RIGHT"
Reworked ormond? Make it just as if not more survivor sided.
Indoor maps are more often than not survivor sided unless ur a nurse main.
I'd argue coldwind is still cancer for killers.
The game also favors survivors now. Why the ######### are we making this game skewed one way or the other? Is it really that hard to make an asymmetrical game, exactly as it says in the name. Make it EVEN.
Gideon is probably the only map right now that is severely survivor sides with all those god pallets. Besides that, I don't see eye to eye with you. I think if the new stuff is probably the problem, because the game isn't hard if you're a good killer who can properly catch survivors.
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Right. Console players are soulless. They leave you for dead in endgame, they never show mercy.
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/224619/unnecessary-toxicity
This is a perfect example of survivor entitlement.
You get 'beaten' so it's toxic? I bet when you make it through a whole match with your team without getting hooked once you give yourself a pat on the back. Did you stop to care about killer fun?
Give me a break. Getting killed quickly by the killer is not toxicity.
It really isn't. I meant that I get spanked to death by killers because I go twinsies with someone else. I'm a good player who thinks about the killer. I don't bully killers, you child.
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I agree with the people that said Nea.