VortexasA
VortexasA
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- VortexasA
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Updated!
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@Rattman said:
Feng: lol gg ez killer. Treats this like a game.... because it is. Not like that. Oh well: Laidback person that still gets scared really easily. In the future will be the toxic person. Oh and objective main and likes doing challenges
Totally disagree with those D.Va vibes. You can't really put Feng in one line with that careless gamer girl, cause she is opposite of it. Feng is the one who had her downs in the past. Life almost snapped her, as her fans and parents dissapointed in her. She meets new challenge with determination and will to fight, because to some point she tries to prove to herself, that she is still able to win and stay alive.
She don't get along with other survs cause of she mostly focused on her survival. Language barrier also plays it's part for certain extend. Tho, I can imagine she will get along with Yui (Yui is also asian and represents challenger archetype, which is a bit like Feng), Jake (also asian and loner as Feng) and maybe Jeff (guy had troubles with parents and didn't had real friends).
Noted, might update on Feng once I read her lore, then add Jeff
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Not sure if I should change that ruin due to its update
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DAMN IT I forgot Jeff
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@Avilgus said:
https://forum.deadbydaylight.com/en/discussion/comment/963681#Comment_963681
A special mode, for this killer, that excludes SWF
Oh, I didn't want this killer to be like a "special exception to the others". I was hoping that the fog blurring their sight will be good enough
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@Avilgus said:
I would love a killer like that but he will be unplayable against team with vocal.
Would you like to suggest anything to be added to counter (even slightly) that?
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@Demogorgon84 said:
Nice concept! This has some nice potential! Her weapon could be those little cane things they pull people off stage with. The mori tho.. No idea for what it could be. Maybe she spins her cane-like weapon around, plant it straight into their back and stomps on their head with heels? Thats just what I thought. Anyways, nice perks and concept ๐๐
Thanks for saying this has nice potential, but I don't think this is going to get anywhere time soon due to the fact that OC killers have 0.003% chance of joining, movies have 10% chance, and dev's own characters are always considered
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@CLAUDETTEINABUSH said:
Noooooooooo imo. Not another Mori condition xd. This will not work mostly lorewise. The survivor found these and the entity wouldn't allow them to get something that isn't necessary for survival. Also it would destroy the plague. Tho I liked your intros,they are awesome
I wouldn't say destroy, for you to cleanse yourself, you gotta use 100% of the bottle... Of you're 80%, then there's no point of using the bottle for cleansing. As for lore, i guess you're right. Most to least acceptable are: Vials, Water, then Gun
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@Thomasthetrain said:
Ok, so I'm back xD
Tenacity needs a buff, and your suggestion would be nice but what about 90% reduction of grunts of pain while in the dying state?
I don't think Stake Out needs a buff,tbh. I run it sometimes and I think it's a good perk ๐
Detective's Hunch, is already really good actually! It's the best counter for hex totems,Imo.
Your Boil Over suggestion is nice, but how about " while the killer is carrying a survivor ,their aura is revealed to you and you also see the aura of all the hooks in the map." this would be good for sabotage ๐
I love your Windows of opportunity suggestion!
Your Lucky break idea is 100% needed.
I don't think Breakout and AMN changes are neccessary .
Babysitter suggestion is awesome!
For Second Wind; I think it shouldn't require total of an health state to count; I think you should just complete an healing action.
For Fixated...wouldn't that be messy tho?
I agree with everything else.
For DS, I think the only change it needs is to deactivate once someone else is hooked.
The others are fine ๐
Hey, thanks for actually going through all of these, actually surprised all that happened. Your criticism is great and appreciated. And your suggestions you made (such as Tenacity) is a really good idea. I would relist things to say to you but I'm lazy at the moment
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Thomasthetrain: (Quoting them from another post because I made this in the wrong place)
Ok, let me share my thoughts on this ๐
I don't think Adrenaline and Iron Will need to be buffed; they are already really strong perks.
I like your suggestion for Self Care;but I don't think it's needed. Self Care is already used a lot.
I agree with the Empathy and saboteur change.
Balanced Landing also doesn't need to be buffed,Imo. It's better than other exhaustion perks in some situations.
I agree with the perk changes for Ace .
I love that left behind Idea! But I don't think unbreakable needs to be changed; it's already the best perk to counter slugging.
Alert is already pretty powerful and underrated;doesn't need buffs.
Technician needs something tho; would it really hurt if the noise from a missed skillcheck had a 100% chance of being prevented? I don't think so.
I agree with No Mither suggestion.
Heavily disagree on a dead hard buff.
I'll tell you my opinion for the rest later ๐ (kinda busy right now xD)
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Yeah sorry, I'll add Ace and Quentin right now. Tell me who else I missed
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@Waffleyumboy said:
What does it mean for a pallet to be effective?
How long the killer will be stunned for, so if they have enduring, that'll stack up... but puts your Brutal Strength at a weaker state due to longer break time
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@KigeAno said:
Architect is unfortunately weak for the time investment. Pallets are great because there's no time investment needed. Reduce the time to 16/14/12 and it would have some niche cases, but for the most part it seems like you'd be better off spending that time healing or working on gens.
Sturdy wood could be useful, but behaviour tends to avoid survivors being able to debuff killers' base abilities. Maybe give a small speed boost to the survivor (like +5% speed for 10 secs) after throwing a pallet to get the same kind of distance. Could also change how safe some pallets are which would be interesting.
Engineer would be awesome as is.
Architect: Yeah that seems more reasonable, but some supporter mains would still like to use this perk for their looper to use more pallets. The time will be reduced.
Sturdy Wood: Eh, I might just change the break time to 5%/10%/15% faster, but I might add your +5% speed for [10 seconds too long] 2.33 seconds
Engineer: Thanks m8
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In my opinion, this will not be used very often because normally: T-bagging intensifies at the exit gate
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@Cornpopers_Evan said:
If I remember correctly, I believe the devs have said that flashlight's not only affects ones sight but also the soul.
In that case it would make sense still. Trying to enlighten one's soul to get rid of their negativity
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No More Tricks: It's sorta like bamboozle. Instead of making the windows blocked for 15/17/20 seconds, will be blocked for standard seconds + those times, towards all survivors.
Lock the Lockers: Opening 6/5/4 different lockers while survivors are within a 8m/16m/24m radius will cause the lockers to be locked for 60 seconds. Locked survivors can escape by speed exiting the lockers 3x with a cooldown of 1.5 seconds per attempt.
Feel the Presence: This I don't really understand that much. While survivor is in the radius, powers are faster? Like Huntress's huntress, myers stalk, and Hag's traps?
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/947979#Comment_947979
Fleece Johnson is infamous how can you not know who he is
Do not assume that everyone knows everything, so it's best to go in depth with the character, even in their most common place to talk about
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Sure you can make any killer idea, but I'm thinking of this as legion. Plus I would help create perks or powers, however it may be difficult due to it not being my own.
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You could be more specific. You can display their perks, appearance, etc. If you need a reference, look at my Actress
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[Deleted]
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@Avilgus said:
I would love a killer like that but he will be unplayable against team with vocal.
Yeah true, I'll just add a slight speed boost after undisguising then. Not as fast as wraith
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@micha_beck said:
I really like the fog idea. However, the devs have stated a few times, that a Killer who disguises as a Survivor won't work, since they can have codes to know who is real. Like "point away from me when you see me" ๐๐ or "turn two times in opposite directions" ๐.
I'm not sure wether that would be a problem, since you can still get close to Survivors. ๐๐ช
Have you thought about this issue? What are your thoughts? ๐ค
Yes. The Actress can mimic all survivor things except: Healing action, Pallet vaulting, Using Items. As for your code works, that's what the fog is meant to do. Unlike pointing at a Myers that's 42 meters away or whatever, the Actress's fog will severely limit their vision so that she can have the chance to get them.
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@Demogorgon84 said:
Nice concept! This has some nice potential! Her weapon could be those little cane things they pull people off stage with. The mori tho.. No idea for what it could be. Maybe she spins her cane-like weapon around, plant it straight into their back and stomps on their head with heels? Thats just what I thought. Anyways, nice perks and concept ๐๐
Thanks, I have a discord server for her about the actress project. Also good idea, and I'm trying to balance it between Solo Queuers and SWF