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UpsetHillbilly

UpsetHillbilly

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UpsetHillbilly
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  • It's still very very early for the devs. Give them a chance to wake up, check up on things to see if they're actually ready to go, they might have to delay it if they feel something still needs fixing first.

  • Believe me there'd be an announcement here, on the Discord, on Twitter, you'd notice if it went live.

  • @Vancold said:

    @UpsetHillbilly said:
    It just sounds kind of petty when you talk about a 10ms advantage for the Killer when picking someone up or hooking someone. Most of the "vacuum" you see there is because of lag. When you're playing an online game, the Killer is never exactly where you think they are, same for your survivor's position. This is why some lunges feel like they shouldn't have hit because the Killer seemed further away when he was really closer than you thought due to lag.

    Not quite. The devs stated it's a "real" issue and they'll fix it. It works the same as the pallets vacuum and it basically nullifies Flashlights as a whole. Hook related vacuum is less meaningful, but it does interfere with the take-a-hit for the team strategy.

    I mean "issue"? The Killer wins maybe 1 second of time in a game where winning time is the most important thing for the Killer. How people even complain about something so super minor boggles me, but that's just the nature of the game I guess. If Killer gets something good Survivors need it too.

  • @Michael_Myers said:
    I never liked him. Especially after a collaboration he was supposed to do with Panda, Monto, Noob3, and Ochido for April Fools Day and never uploaded the footage, and kinda left the others hung out to dry. Panda talked about on his stream how he literally had to donate just to get to talk to him... then he never responded to his emails. He's honestly kind of a douche.

    The entire collab thing was an April Fools.. man did that WHOOSH past you.

    He can be kind of douchey sometimes though, by saying things like "I played optimally" or "Unwinnable game" when he doesn't even chase survivors in the right direction at the Killer shack or T-walls. You're supposed to chase them towards the outer window Tru3, not the inner window. Your goal is to force them to slow vault.

  • @Vancold said:
    They'll remove pick-up vacuum for the killers too. Finally players will have to learn how and when to pick up survivors, in order to avoid flashlights; just because now it's incredibly easy and only an armless killer could be bothered by that item, it doesn't mean they don't have to learn how to counter it. So, killers of the world, try to see which items are in the hands of survivors and try to play differently, based off what you're facing, instead of randomly rely on picking up survivors 6 meters away from a wall.

    It just sounds kind of petty when you talk about a 10ms advantage for the Killer when picking someone up or hooking someone. Most of the "vacuum" you see there is because of lag. When you're playing an online game, the Killer is never exactly where you think they are, same for your survivor's position. This is why some lunges feel like they shouldn't have hit because the Killer seemed further away when he was really closer than you thought due to lag.

  • @hookedsparrow said:
    The fact that it has yet to devour any of the worlds that it has a foothold in says that either the Entity is stretching itself too thin in its greed, or maybe, _possibly _ it’s thwarted by natural/metaphysical laws that have been put in place by something greater.

    I doubt the Entity is interested in devouring entire worlds because that would lead to its livestock running out, it gets enough victims sticking to its own personal dimension and occasionally invading others.

  • @Hexyl said:
    Finally i can rest my chainsaw i am at home with my fellow billy players and killer mains <3

    Brother!! :chuffed:

  • Michael for sure, he's just so well implemented, just like the movies!
  • Heck yeah new forums! Here's to positivity and good discussions!