Unctuous_Robot
Unctuous_Robot
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- Unctuous_Robot
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Comments
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@Rickprado said:
The reduced chance of map offerings was one of the best, if not the best, change in the game.
The 20% chance is perfect. I don't want to play in Midwich or Eerye of Crows just because someone wants to. Leave offerings the way they are.
EDIT: The idea of making them "Map ban" offerings is good too. It would help some killers and builds to be less risky.
It is up there with basekit BT and anti-facecamp.
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@ArcT said:
We've somehow survived with killers having the option to dodge lobbies they don't like and change their builds for what they see.
Either it's acceptable for survivors to be able to do it too, or neither should be able to pick and choose their matches and tailor their loadout specifically to their opponent.
It is a 4v1. So lets let survivors see and make it 4v4 I guess.
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@Mysore said:
SWF players can't reach 2,000 wins, 600 wins without perks, and so on.
They also give themselves arbitrary restrictions.
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Clown and Freddy.
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@UnicornMedal said:
I don't see why it should get the ax given the current state of the game. When the game is constantly in need of Survivors and more and more new Killers break the trials, you have to give players something that feels like they have autonomy. We don't have stealth, healing and gens are going the way of the dodo next update, side objectives have been off the table for years now—just let us have Exhaustion perks.
Killer queues don't go over a minute usually.
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Most genrush perks will be fine. Great job bhvr.
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If survivors don't want to ready up so they can switch to four flashlights at the last second, I have a 5 second queue time, I'm dodging.
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4 fast tracks is like, 2 bnps per hook and it's bugged to do extra progression on gens that already have permanent progress. This just punishes killers for not hard tunneling.
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@Wezqu said:
Because they most likely want to get some data how it would work in the game with bigger testing. PTB data most likely did not show anything that they would feel need to revert it or their testing feedback did not show reason to either.
Like how they immediately got rid of the wraith turn back the clock synergy and nerfed thrill of the hunt when hexes were good for a bit while things like mft and CoH lasted ages.
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There is no reason to have 25-30 pallets. Gate spawns are great though and it's nice we now have a new chucky map.
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Just make it so if the killer sees the damn grab animation and it's not a grab, it counts as an m1. Just make it an m1.
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Every form of pressure the killers can exert besides tunneling, slugging, and high mobility has been gutted.
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Killers with no map pressure can't have long chases.
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I think that when nobody is hooked or downed by the killer, with a short grace period after unhooks, after gates are open survivors should start to have their bp drained at a slow but exponentially increasing rate and given to the killer. Then they can tbag at the gates to their heart's content.
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Ghoul is the only killer I hate but he's still an m1 killer. No m1 killer should be 4.4 (HAG!!!!!!!!)
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They also promised bug fixes and abandoned most of them in favor of wasting half a year to add five seconds to basekit BT.
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The last time they buffed a low tier they gave skull merchant a couple small buffs with a compensatory nerf after pushing back the rework they've promised after gutting her to intentionally be worse than trapper for a year because they were scared of upping the dc penalty. My hopes are slim.