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UnXcep1ional

UnXcep1ional

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UnXcep1ional
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  • That might help but we'd need to remove controller, too. Also, endgame chat which this thread strangely resembles.

  • Pretty much the way you beat a Spirit is to queue up as Survivor and play with some common sense while also eating chips and watching YouTube.

  • I agree with a lot that has been said. As a software developer, I can imagine the nightmare it must be to balance an asymmetrical game around so much subjectiveness. I can certainly see where establishing the *win* conditions a while back has helped with MMR logic. I'm sure there's more to it than I realize; I consider myself a casual DbD player.

    Personally, I think matchmaking ought to be based upon player mastery, but how mastery is determined should be revisited. I will say, however, if you define a win for survivors as a unit, instead of individually, I could see some merit with that, but defining a win individually for survivor is fundamentally flawed since a Killer is one unit and 4 Survivors are one unit.

    As survivor, my chances of winning the game (escaping) depends significantly upon the mastery of the other 3 survivors. Thus, if a survivor team wins a match, all of the survivors who participated should share in that win in some way - even the ones who died. The same with respect to losses. You play as a unit and you share the outcome as a unit just like with every other known competition.

    Mastery ought to be calculated based upon individual points and team outcomes, against some difficulty metric. You'd want to weight the individual points scored higher than team outcomes but the team outcome should still be a factor in determining mastery. The difficulty metric is important as you will need it to determine whether mastery is gained, maintained or lost.

    The challenge that I see with this approach is with respect to whether Killer mastery will scale with Survivor mastery, if Survivor queues are loaded with the same or similar mastery levels and other important factors like Survivor team advantages (SWF). I realize this is a controversial topic.

    I'm sure your team is well aware of the scaling problem. At the end of the day, you'd have to decide if competitive matchmaking is really the best route for the majority of your customers. Perhaps you could introduce a Competitive Arena along side a Casual Trial. If you go down that road, it's easier for you to establish player expectations upfront and deal with scaling issues with handicaps.

    Otherwise, remove MMR and make matchmaking more random and mysterious.

    ~ Steven

  • Not bored enough to stay away from forums and nightly games with Survivor and Killer. The only boring thing for me is the ridiculously long wait times on PS4.

  • @SenatorAcadia said:

    More experienced players might know why this is a bad idea but it seems to me that in my journey to level 16 as killer I seem to be:

    A: Playing a lot of survivors way above my rank (I guess that is match making)

    B: Watching everyone wasting time in the exits waiting for me to eventually get there just so they can bounce up and down pointing like idiots until I try to hit them and they run out.

    Seems to be that the exit gate is like the paint in basketball. If you are in there for more than 3 seconds (or however long it takes to run across it) then you should get booted back to outside the door, maybe some number of meters outside.

    When I play survivor (I got to rank 13 so far) if the door is unlocked I either go back in (if someone is hooked) or run out.

    Is there a point reason to hang around? I know that getting run around, hit by people jumping out of lockers, blinded at every palette, and then teased at the end seems like a bad look for the game. No killers means no games and if you are being made to feel like a jerk it seems like a serious flaw. I know EGC was put in because of what Survivors used to do, but can you enforce sportsmanship using code?

    I look forward to your thoughts!

    I feel your pain. Just a quick word of advice and I mean this with all due respect to you: save your breath and your time. The devs have proven to be completely uninterested in making the game fun for Killers. So, until this starts to affect the company's profits, Killers will simply need to find fun in ways that do not involve winning.

  • @Kalec84 said:

    Ok, here we are.

    I'm a main killer since the first months of the game.

    My girlfriend started playing like a month ago, and she love ghostface.

    Everything was ok, than she reached rank 16, and here we are with rank 9-10 survivora, or rank 17 with p3 swf going at that rank just to bully the killer.

    Result?

    After the 5-6th game totally bullied she looked at me and ask, why am i against thos guys with more than 1500hrs (she looked to some profiles) ?

    I was like, is ok, just insist and in time you will get better, is unfair, but as i realize how stupid my answer was she just said, this is a game, i shouldnt "endure" this ######### to have fun when i'm better.

    She turned off the game and went to watch tv...

    She will probably keep playong i hope, but i really want to ask the devs, what happen when all the new killers start doing as my gf?

    I'm sympathizing with you and her, but until all of this unbalance puts their profits in jeopardy, they will see absolutely zero justification to fix anything. In my opinion, that day is fast approaching, based on the questions in the most recent survey. I believe they are preparing for a rebalance based on MMR as a first step which will NOT balance the game, but it will give them firmer stats as to just how unbalanced the game really is. I think they already know, but they have to do this in stages. I mean, can you imagine the outrage from all of the bugs that they would introduce by releasing so much change all at once?

    IMO, I think they should just work on the maps so that all base killers can have an opportunity to win. Nerf keys and Mori, too. I really don't know what they need to do and nobody really does, but I think MMR is a step in the right direction and if they will balance the game based upon the highest skilled players, they might save the game.

    Cheers

  • @Mikeasaurus said:

    Thank you for this. I usually just go into killer just hoping to at least get some decent BP so I can level up characters, and lately, I've been rushed to defeat pretty easily, but I don't mind overall. I got points, they got points, so we all win. As for the toxic ones, I let em get on with it. Heck, when I'm playing GF I t-bag with them at the oppisite side of a pallet just for the giggles. If I'm going to lose, at least I'm going to have fun doing it!

    Great advice!

  • @[Deleted User] said:

    It’s hard to keep a positive attitude as soon as cold wind farm loads up or when I see my hexed totem spawn next to a gen!!! 😂😭

    But seriously: I DO go into every game with the “I’m just gonna play for fun” but being the competitive, stubborn, strong willed, easily-fall-for-360-bait, still-not-so-good-at-handling-certain-loops person that I am, my anger goes from 0 to 60 in the first minute!

    But! I will admit that a relaxed positive “it’s just a game” attitude appears to have gotten me more 3-4K wins than the angry, trying-toi-hard-to-kill-everyone approach.

    Good post btw! 👍

    I'm totally with you. I'm really enjoying anti-healing builds right now. If I can't slow gen pressure down, I'll at least punish healing. You gotta juggle though, but to me, it's more fun to spread the pain around.

  • @Stornt said:

    I have fun by picking a killer I like, such as Legion, throwing on some fun perks, then not trying hard. It's subjective how to have fun, but that's how I do it.

    Yep, completely agree!

  • @KuromiStarwind said:

    If you're struggling to have fun I suggest you ask yourself what killer you're playing, what map you're playing, the skill of the survivors you're playing, and if you made any mistakes yourself. All of these things can result in you doing worse than you may have. Map is too big and you're not mobile. Map is Lery's as Huntress. Survivors are coordinated and likely SWF. You pushed a survivor the wrong way at a loop, you missed an attack you should've gotten. They used Unbreakable when you would've had them all down.

    There's a lot of things that can make you feel better about the pressure you're under. The best way you can enjoy killer is to simply not care about anything. Play to have fun, try and enjoy the chases, don't care if you kill 0 people or 4.

    Of course, the reality is if you have to go through that much effort, chances are there's still a bit of a problem, as when you play survivor I bet you don't think about any of that stuff. Maybe you realized you're playing against a good killer or a top tier kill and you disconnect because you aren't having fun.

    Really good points!

  • @ABannedCat said:

    Personally, I found 2 ways to enjoy killer now.

    1. I go full tryhard. Bring the most broken #########, and wreck those little survivor's asses. Enjoy it for as long as it last. Sooner or later its getting nerfed anyway, so why not abuse it?
    2. I go full meme-y. Bring perks like lightborn, and purposely face towards flashlighters when picking someone up, and laugh at their failing. No one nowadays knows the correct timing for Lightborn, because its a dead perk. I dont care about the outcome in those matches.

    I love it! 😂🤣

  • @Xerge said:

    It's kinda stunning that some players consider that in order to have fun playing killer some players seem to need to resort to some sort of group therapy. It would be even more stunning if the players felt they actually need to prepare mentally and emotionally in order to enjoy the game. This game really is quite something else if that's the case.

    Totally agree! I think it's just human nature to take things personally, game or no game. For instance, Toxic Behavior would never be a 'thing' if people didn't react emotionally about it. So sometimes we need a reminder that we're supposed to be having fun no matter the outcome and simply ignore the things that stand against that.

  • As long as people keep complaining BUT CONTINUE TO PLAY THE GAME AND BUY DLC, what reason do you give the devs to change anything? Zero reasons. The only way to effect change is with your money and time.

    Stop worrying about toxicity in the game. There's currently 0% chance that anything will be done about it. Instead, challenge yourself by playing with different perk combinations, add-ons and even Killers that are not considered strong. Don't EXPECT a 4k every game.

    Come up with your own reasonable win condition or some positive outcome as a goal for each game - something that you can achieve easily. For example, try to have multiple survivors in the injured state at the same time; just make up some silly goals for yourself that you know you can achieve; the main thing here is to maintain a positive mental attitude.

    Avoid Hex perks, if you can. Hearing that explosion and seeing one of your perks destroyed does not help your confidence.

    Identify and Target the weaker survivors. Don't play nice and don't play by made up survivor rules - slug every chance they give you. Look for free hits. Maximize every opportunity to gain momentum. Be disruptive.

    My game goals/activities (these vary with each killer just be creative):

    - 1 hook within 60 seconds.

    - 3 in Injured state simultaneous

    - 1 Slugged and 1 Hooked simultaneous

    - End one chase within 20 seconds by downing survivor

    - 1 grab (on hook save, gen or vault)

    - Red glow Mind game survivors at a loop 3 times

    - Hook snipe 2 Survivors

    I think you get the point. Just make up little silly challenges before and during each game. The main thing here is to find little victories throughout the game to stay positive.

    You and I both know how incredibly easy it is to play Survivor, which is why more people play Survivor. Keep that in mind as you play. As the Killer, you're playing an incredibly difficult game. Set some reasonable expectations for yourself and keep your chin up which will go a long way in strengthening your competitive mental attitude and prevents the weak-mindedness that so often pushes players to take the easy road of Survivor-main.